Browse By Person: Gibbons, Craig
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Number of items: 3.
Journal Article
Wyeld, Theodor G., Carroll, Joti, Gibbons, Craig, Ledwich , Brendan, Leavy, Brett, Hills, James, et al. (2007) Doing cultural heritage using the torque game engine: supporting indigenous storytelling in a 3D virtual environment. International Journal of Architectural Computing, 5(2), pp. 418-435.
Conference Paper
Adkins, Barbara A., Dillon, Steven C., Brown, Andrew R., Hirche, Kathy L., & Gibbons, Craig R. (2007) The role of generative arts in supporting cultural participation: A conceptualisation of the Jam2Jam network jamming tool. In VSMM2007, Springer, Brisbane. (In Press)
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294Gibbons, Craig, Hills, James, Leavy, Brett, & Wyeld, Theodor (2006) Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. In Zha, H, Pan, Z, Thwaites, H, Addison, A, & Forte, M (Eds.) Interactive Technologies and Sociotechnical Systems: Proceedings of VSMM 2006 (LNCS 4270), 18-20 October 2006, China, Xi'an.
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