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Number of items: 49.

Journal Article

Bilandzic, Mark & Johnson, Daniel (2013) Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience. Australian Library Journal, 62(4), pp. 258-271.

Elton, Eddy, Johnson, Daniel, Nicolle, Colette, & Clift, Laurence (2013) Supporting the development of inclusive products : the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity. Ergonomics, 56(5), pp. 803-817.
Number of full-text downloads 2

Langdon, Pat, Johnson, Daniel M., Huppert, Felicia, & Clarkson, P John (2013) A framework for collecting inclusive design data for the UK population. Applied Ergonomics. (In Press)

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 163

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 126

Tenneti, Raji, Johnson, Daniel M., Goldenberg, Liz, Parker, Richard A., & Huppert, Felicia A. (2012) Towards a capabilities database to inform inclusive design : Experimental investigation of effective survey-based predictors of human-product interaction. Applied Ergonomics, 43(4), 713 - 726.
Number of full-text downloads 42
Number of citations in Scopus 1
Number of citations in Web of Science® 1

Johnson, Daniel M., Clarkson, John, & Huppert, Felicia (2010) Capability measurement for Inclusive Design. Journal of Engineering Design, 21(2-3), pp. 275-288.
Number of full-text downloads 223
Number of citations in Scopus 4
Number of citations in Web of Science® 2

Huppert, Felicia & Johnson, Daniel (2010) A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being. The Journal of Positive Psychology: dedicated to furthering research and promoting good practice, 5(4), pp. 264-274.
Number of citations in Scopus 22
Number of citations in Web of Science® 14

Johnson, Daniel M. & Gardner, John (2009) Exploring mindlessness as an explanation for the media equation : a study of stereotyping in computer tutorials. Personal and Ubiquitous Computing, 13(2), pp. 151-163.
Number of full-text downloads 83
Number of citations in Scopus 3
Number of citations in Web of Science® 2

Johnson, Daniel M. & Gardner, John (2007) The media equation and team formation: Further evidence for experience as a moderator. International Journal of Human-Computer Studies, 65(2), pp. 111-124.
Number of full-text downloads 407
Number of citations in Scopus 9
Number of citations in Web of Science® 4

Hogg, Michael A., Fielding, Kelly, Johnson, Daniel M., Masser, Barbara M., Russell, Emily, & Svensson, Alicia (2006) Demographic category membership and leadership in small groups : a social identity analysis. The Leadership Quarterly, 17(4), pp. 335-350.
Number of citations in Scopus 26
Number of citations in Web of Science® 20

Johnson, Daniel M., Terry, Deborah J., & Louis, Winnifred R. (2005) Perceptions of the intergroup structure and anti-Asian prejudice amongst white Australians. Group Processes and Intergroup Relations, 8(1), pp. 53-71.
Number of full-text downloads 333
Number of citations in Scopus 24
Number of citations in Web of Science® 22

Johnson, Daniel M., Gardner, John, & Wiles, Janet (2004) Experience as a Moderator of the Media Equation: The Impact of Flattery and Praise. International Journal of Human-Computer Studies, 61(3), pp. 237-258.
Number of full-text downloads 448
Number of citations in Scopus 25
Number of citations in Web of Science® 16

Johnson, Daniel M. & Wiles, Janet (2003) Effective affective user interface design in games. Ergonomics, 46(13-14), pp. 1332-1345.
Number of full-text downloads 1,278
Number of citations in Scopus 49
Number of citations in Web of Science® 28

Johnson, Daniel M. & Wiles, Janet (2001) Computer Games With Intelligence. Australian Journal of Intelligent Information Processing Systems, 7, pp. 61-68.
Number of citations in Scopus 5

Conference Paper

Phillips, Cody J., Johnson, Daniel M., & Wyeth, Peta (2013) Videogame reward types. In Proceedings of the First International Conference on Gameful Design, Research and Applications, University of Waterloo, Ontario.
Number of full-text downloads 45

Truskinger, Anthony, Cottman-Fields, Mark, Johnson, Daniel, & Roe, Paul (2013) Rapid scanning of spectrograms for efficient identification of bioacoustic events in big data. In 2013 IEEE 9th International Conference on eScience (eScience), IEEE, Beijing, China, pp. 270-277.

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior? In Proceedings of the IEEE International Games Innovation Conference, British Columbia, Canada.
Number of full-text downloads 49

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada. (In Press)
Number of full-text downloads 71

Poppe, Erik, Recker, Jan C., Johnson, Daniel M., & Brown, Ross (2013) Using natural user interfaces for collaborative process modelling in virtual environments. In Models and their Role in Collaboration (MoRoCo 2013), 22 September 2013, Paphos, Cyprus.
Number of full-text downloads 66

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments. In Conferences in Research and Practice in Information Technology, Australian Computer Society Inc., University of South Australia, Adelaide, SA. (In Press)
Number of full-text downloads 218

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.

Wyeth, Peta, Johnson, Daniel M., & Ziviani, Jenny (2013) Activity, motivation and games for young children. In Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (IE '13), ACM, RMIT, Melbourne, VIC, pp. 1-3.

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC.
Number of full-text downloads 14

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Vanden Abeele, Vero, De Schutter, Bob, Gajadhar, Brian, Johnson, Daniel, & Geurts, Luc (2013) More naturalness, less control: The effect of natural mapping on the co-located player experience. In 8th International Conference on the Foundations of Digital Games (FDG 2013), 14-17 May 2013, Chania, Crete, Greece.
Number of full-text downloads 67

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2013) Positively playful : when videogames lead to player wellbeing. In Nacke, Lennart E., Harrigan, Kevin, & Randall, Neil (Eds.) First International Conference on Gameful Design, Research and Applications, ACM (The Association for Computing Machinery), Stratford, Ontario, Canada.
Number of full-text downloads 269

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.
Number of full-text downloads 25

Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
Number of full-text downloads 113
Number of citations in Scopus 2

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System. In Cyberworlds 2012, 25/09/2012, Darmstadt. (In Press)
Number of full-text downloads 187

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 63

Vella, Kellie & Johnson, Daniel M. (2012) Flourishing and video games. In Cermak-Sassenrath, Daniel, Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.
Number of full-text downloads 142

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 156

Peever, Nicole, Johnson, Daniel M., & Gardner, John (2012) Personality & video game genre preferences. In IE '12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Auckland, New Zealand, 20:1-20:3.
Number of full-text downloads 103

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
Number of full-text downloads 119

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 131

Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.

McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment : Playing the System, ACM, Aotea Centre, Auckland, New Zealand, 18:1-18:3.
Number of full-text downloads 10

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management, August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
Number of full-text downloads 231
Number of citations in Scopus 1

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2011) Modeling player-like behaviour for game Al design. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Association for Computing Machinery Inc, Reitoria da Universidade Nova de Lisboa, Lisbon, pp. 1-8.

Waller, Sam, Goodman-Dean, Joy, Langdon, Pat, Johnson, Daniel M., & Clarkson, P John (2009) Developing a method for assessing product inclusivity. In Proceedings of ICED 09, the 17th International Conference on Engineering Design, Volume 5: Design Methods and Tools, Part 1, Design Society, Stansford, Calif., pp. 335-346.
Number of full-text downloads 39

Johnson, Daniel M. & Gardner, John (2005) Effects of team-based computer interaction: The media equation and game design considerations. In Kishino, F, Kitamura, Y, Kato, H, & Nagato, N (Eds.) Entertainment Computing - ICEC 2005, Lecture Notes in Computer Science, 2005, Makuhari, Japan.
Number of full-text downloads 284
Number of citations in Scopus 1

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
Number of full-text downloads 297
Number of citations in Scopus 3

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 210

Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
Number of full-text downloads 190

Johnson, Daniel M., Sutton, Peter, & Harris, Neil (2001) Extreme programming requires extremely effective communication: Teaching effective communication skills to students in an IT degree. In 18th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education, 2001, Melbourne.
Number of full-text downloads 333

Johnson, Daniel M., Sutton, Peter, & Poon, Josiah (2000) Face-to-Face vs. CMC: Student communication in a technologically rich learning environment. In 17th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education: ASCILITE 2000,, 2000, Coffs Harbour.
Number of full-text downloads 374

Creative Work

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Using natural user interfaces for collaborative process modelling in virtual environments. [Film/Video]
Number of full-text downloads 6

This list was generated on Sat Apr 19 08:19:29 2014 EST.