Browse By Person: Johnson, Daniel
![]() | Up a level |
Group by: Item Type | Date
Jump to: Journal Article | Conference Paper
Number of items: 36.
Journal Article
Johnson, Daniel M. & Whisman, Mark A. (2013) Gender differences in rumination : a meta-analysis. Personality and Individual Differences. (In Press)
Elton, Eddy, Johnson, Daniel, Nicolle, Colette, & Clift, Laurence (2013) Supporting the development of inclusive products : the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity. Ergonomics, 56(5), pp. 803-817.
Langdon, Pat, Johnson, Daniel M., Huppert, Felicia, & Clarkson, P John (2013) A framework for collecting inclusive design data for the UK population. Applied Ergonomics. (In Press)
Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
28
28Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
45
45Tenneti, Raji, Johnson, Daniel M., Goldenberg, Liz, Parker, Richard A., & Huppert, Felicia A. (2012) Towards a capabilities database to inform inclusive design : Experimental investigation of effective survey-based predictors of human-product interaction. Applied Ergonomics, 43(4), 713 - 726.
8
1
1
8
1
1Johnson, Daniel M., Clarkson, John, & Huppert, Felicia (2010) Capability measurement for Inclusive Design. Journal of Engineering Design, 21(2-3), pp. 275-288.
160
2
2
160
2
2Huppert, Felicia & Johnson, Daniel (2010) A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being. The Journal of Positive Psychology: dedicated to furthering research and promoting good practice, 5(4), pp. 264-274.
12
10
12
10Johnson, Daniel M. & Gardner, John (2009) Exploring mindlessness as an explanation for the media equation : a study of stereotyping in computer tutorials. Personal and Ubiquitous Computing, 13(2), pp. 151-163.
68
2
1
68
2
1Johnson, Daniel M. & Gardner, John (2007) The media equation and team formation: Further evidence for experience as a moderator. International Journal of Human-Computer Studies, 65(2), pp. 111-124.
332
8
3
332
8
3Hogg, Michael A., Fielding, Kelly, Johnson, Daniel M., Masser, Barbara M., Russell, Emily, & Svensson, Alicia (2006) Demographic category membership and leadership in small groups : a social identity analysis. The Leadership Quarterly, 17(4), pp. 335-350.
20
19
20
19Johnson, Daniel M., Terry, Deborah J., & Louis, Winnifred R. (2005) Perceptions of the intergroup structure and anti-Asian prejudice amongst white Australians. Group Processes and Intergroup Relations, 8(1), pp. 53-71.
272
19
23
272
19
23Johnson, Daniel M., Gardner, John, & Wiles, Janet (2004) Experience as a Moderator of the Media Equation: The Impact of Flattery and Praise. International Journal of Human-Computer Studies, 61(3), pp. 237-258.
334
22
17
334
22
17Johnson, Daniel M. & Wiles, Janet (2003) Effective affective user interface design in games. Ergonomics, 46(13-14), pp. 1332-1345.
900
39
26
900
39
26Johnson, Daniel M. & Wiles, Janet (2001) Computer Games With Intelligence. Australian Journal of Intelligent Information Processing Systems, 7, pp. 61-68.
4
4Conference Paper
Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments. In Conferences in Research and Practice in Information Technology, Australian Computer Society Inc., University of South Australia, Adelaide, SA. (In Press)
140
140Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
34
34Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System. In Cyberworlds 2012, 25/09/2012, Darmstadt. (In Press)
132
132Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
15
15Vella, Kellie & Johnson, Daniel M. (2012) Flourishing and video games. In Cermak-Sassenrath, Daniel, Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.
51
51Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
26
26Peever, Nicole, Johnson, Daniel M., & Gardner, John (2012) Personality & video game genre preferences. In IE '12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Auckland, New Zealand, 20:1-20:3.
4
4McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
46
46Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
58
58Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.
Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.
McEwan, Mitchell, Johnson, Daniel M., Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel, Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.
Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management, August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
181
181Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2011) Modeling player-like behaviour for game Al design. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Association for Computing Machinery Inc, Reitoria da Universidade Nova de Lisboa, Lisbon, pp. 1-8.
Waller, Sam, Goodman-Dean, Joy, Langdon, Pat, Johnson, Daniel M., & Clarkson, P John (2009) Developing a method for assessing product inclusivity. In Proceedings of ICED09 : 17th International Conference on Engineering Design, Design Society, Stansford, Calif..
2
2Johnson, Daniel M. & Gardner, John (2005) Effects of team-based computer interaction: The media equation and game design considerations. In Kishino, F, Kitamura, Y, Kato, H, & Nagato, N (Eds.) Entertainment Computing - ICEC 2005, Lecture Notes in Computer Science, 2005, Makuhari, Japan.
255
1
255
1Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
224
224Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
175
175Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
167
167Johnson, Daniel M., Sutton, Peter, & Harris, Neil (2001) Extreme programming requires extremely effective communication: Teaching effective communication skills to students in an IT degree. In 18th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education, 2001, Melbourne.
305
305Johnson, Daniel M., Sutton, Peter, & Poon, Josiah (2000) Face-to-Face vs. CMC: Student communication in a technologically rich learning environment. In 17th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education: ASCILITE 2000,, 2000, Coffs Harbour.
340
340
