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Number of items: 103.

Book Chapter

Johnson, Daniel M., Wyeth, Peta, & Sweetser, Penelope (2014) Creating good lives through computer games. In Huppert, Felicia & Cooper, Cary L. (Eds.) Wellbeing: A Complete Reference Guide, Volume VI, Interventions and Policies to Enhance Wellbeing. John Wiley & Sons, Chichester, pp. 485-510.

Johnson, Daniel & Huppert, Felicia (2011) Information communication technology as a means of enhancing the well-being of older people. In Gottfried, B & Aghajan, H (Eds.) Behaviour Monitoring and Interpretation - BMI - Well-Being [Ambient Intelligence and Smart Environments, Volume 9]. IOS Press, The Netherlands, pp. 11-25.

Journal Article

Fitz-Walter, Zachary, Johnson, Daniel, Wyeth, Peta, Tjondronegoro, Dian, & Scott-Parker, Bridie (2017) Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Computers in Human Behavior, 71, pp. 586-595.

Johnson, Daniel, Horton, Ella, Mulcahy, Rory, & Foth, Marcus (2017) Gamification and serious games within the domain of domestic energy consumption: A systematic review. Renewable & Sustainable Energy Reviews, 73, pp. 249-264.

Sweetser, Penelope, Johnson, Daniel, Wyeth, Peta, Anwar, Aiman, Meng, Yan, & Ozdowska, Anne (2017) GameFlow in different game genres and platforms. Computers in Entertainment, 15(3), Article No. 1.

Goodman-Deane, Joy, Mieczakowski, Anna, Johnson, Daniel, Goldhanber, Tanya, & Clarkson, P. John (2016) The impact of communication technologies on life and relationship satisfaction. Computers in Human Behavior, 57, pp. 219-229.
Number of citations in Scopus 3
Number of citations in Web of Science® 1

Harman, Joel, Brown, Ross A., Johnson, Daniel M., Rinderle-Ma, Stefanie, & Kannengiesser, Udo (2016) Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes. Information Systems. (In Press)
Number of citations in Scopus 2
Number of citations in Web of Science® 1

Pocuca, Nina, Hides, Leanne, Zelenko, Oksana, Quek, Lake-Hui, Stoyanov, Stoyan, Tulloch, Kristen, et al. (2016) Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people. Computers in Human Behavior, 54, pp. 207-214.
Number of citations in Web of Science® 3

Hall, Joshua, Wyeth, Peta, & Johnson, Daniel (2016) Creating authentic experiences within a serious game context: Evaluation of engagement and learning. Serious Games, 9894, pp. 55-66.

Johnson, Daniel, Deterding, Sebastian, Kuhn, Kerri-Ann, Staneva, Aleksandra, Stoyanov, Stoyan, & Hides, Leanne (2016) Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, pp. 89-106.
Number of full-text downloads 11
Number of citations in Scopus 1

Harman, Joel, Brown, Ross A., Johnson, Daniel M., Rinderle-Ma, Stefanie, & Kannengiesser, Udo (2015) Virtual business role-play : leveraging familiar environments to prime stakeholder memory during process elicitation. Lecture Notes in Computer Science, 9097, pp. 166-180.
Number of citations in Scopus 1
Number of citations in Web of Science® 2

Langdon, Pat, Johnson, Daniel M., Huppert, Felicia, & Clarkson, P John (2015) A framework for collecting inclusive design data for the UK population. Applied Ergonomics, 46(B), pp. 318-324.
Number of citations in Scopus 5
Number of citations in Web of Science® 2

Jones, Christian M., Scholes, Laura, Johnson, Daniel, Katsikitis, Mary, & Carras, Michelle C. (2014) Gaming well: Links between videogames and flourishing mental health. Frontiers in Psychology, 5(260), pp. 1-8.
Number of citations in Scopus 7
Number of citations in Web of Science® 3

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2014) Design for creative activity : a framework for analyzing the creative potential of computer games. Lecture Notes in Computer Science : Entertainment Computing – ICEC 2014, 8770, pp. 19-26.

Wyeth, Peta, Hall, Joshua, & Johnson, Daniel M. (2014) Designing a digital experience for young children with developmental disabilities. Lecture Notes in Computer Science : Proceedings of the 13th International Conference on Entertainment Computing ICEC 2014, 8770, pp. 139-146.

Bilandzic, Mark & Johnson, Daniel (2013) Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience. Australian Library Journal, 62(4), pp. 258-271.
Number of full-text downloads 99
Number of citations in Scopus 4

Ziviani, Jenny, Poulsen, Anne, King, Gillian, & Johnson, Daniel (2013) Motivation and paediatric interventions: Is it a predisposition, a mechanism for change, or an outcome? Developmental Medicine & Child Neurology, 55(10), pp. 965-966.
Number of citations in Scopus 5
Number of citations in Web of Science® 6

Elton, Eddy, Johnson, Daniel, Nicolle, Colette, & Clift, Laurence (2013) Supporting the development of inclusive products : the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity. Ergonomics, 56(5), pp. 803-817.
Number of full-text downloads 104
Number of citations in Scopus 3
Number of citations in Web of Science® 3

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 875
Number of citations in Scopus 5

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 847

Tenneti, Raji, Johnson, Daniel M., Goldenberg, Liz, Parker, Richard A., & Huppert, Felicia A. (2012) Towards a capabilities database to inform inclusive design : Experimental investigation of effective survey-based predictors of human-product interaction. Applied Ergonomics, 43(4), 713 - 726.
Number of full-text downloads 152
Number of citations in Scopus 13
Number of citations in Web of Science® 10

Johnson, Daniel M., Clarkson, John, & Huppert, Felicia (2010) Capability measurement for Inclusive Design. Journal of Engineering Design, 21(2-3), pp. 275-288.
Number of full-text downloads 338
Number of citations in Scopus 18
Number of citations in Web of Science® 10

Huppert, Felicia & Johnson, Daniel (2010) A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being. The Journal of Positive Psychology: dedicated to furthering research and promoting good practice, 5(4), pp. 264-274.
Number of citations in Scopus 86
Number of citations in Web of Science® 69

Johnson, Daniel M. & Gardner, John (2009) Exploring mindlessness as an explanation for the media equation : a study of stereotyping in computer tutorials. Personal and Ubiquitous Computing, 13(2), pp. 151-163.
Number of full-text downloads 193
Number of citations in Scopus 3
Number of citations in Web of Science® 3

Johnson, Daniel M. & Gardner, John (2007) The media equation and team formation: Further evidence for experience as a moderator. International Journal of Human-Computer Studies, 65(2), pp. 111-124.
Number of full-text downloads 691
Number of citations in Scopus 11
Number of citations in Web of Science® 6

Hogg, Michael A., Fielding, Kelly, Johnson, Daniel M., Masser, Barbara M., Russell, Emily, & Svensson, Alicia (2006) Demographic category membership and leadership in small groups : a social identity analysis. The Leadership Quarterly, 17(4), pp. 335-350.
Number of citations in Scopus 42
Number of citations in Web of Science® 34

Hogg, Michael A., Fielding, Kelly S., Johnson, Daniel, Masser, Barbara, Russell, Emily, & Svensson, Alicia (2006) Demographic category membership and leadership in small groups: A social identity analysis. The Leadership Quarterly, 17(4), pp. 335-350.
Number of citations in Scopus 42
Number of citations in Web of Science® 34

Johnson, Daniel M., Terry, Deborah J., & Louis, Winnifred R. (2005) Perceptions of the intergroup structure and anti-Asian prejudice amongst white Australians. Group Processes and Intergroup Relations, 8(1), pp. 53-71.
Number of full-text downloads 498
Number of citations in Scopus 31
Number of citations in Web of Science® 33

Johnson, Daniel M., Gardner, John, & Wiles, Janet (2004) Experience as a Moderator of the Media Equation: The Impact of Flattery and Praise. International Journal of Human-Computer Studies, 61(3), pp. 237-258.
Number of full-text downloads 634
Number of citations in Scopus 35
Number of citations in Web of Science® 25

Johnson, Daniel M. & Wiles, Janet (2003) Effective affective user interface design in games. Ergonomics, 46(13-14), pp. 1332-1345.
Number of full-text downloads 2,133
Number of citations in Scopus 85
Number of citations in Web of Science® 47

Johnson, Daniel M. & Wiles, Janet (2001) Computer Games With Intelligence. Australian Journal of Intelligent Information Processing Systems, 7, pp. 61-68.
Number of citations in Scopus 22

Conference Paper

Steinberger, Fabius, Schroeter, Ronald, Foth, Marcus, & Johnson, Daniel M. (2017) Designing gamified applications that make safe driving more engaging. In Proceedings of CHI 2017: Conference on Human Factors in Computing Systems, ACM SIGCHI, Denver, Colorado, USA. (In Press)

Wilson, Cara, Sitbon, Laurianne, Brereton, Margot, Johnson, Daniel, & Koplick, Stewart (2017) 'Put yourself in the picture': Designing for futures with young adults with intellectual disability. In OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction, ACM Digital Library, Launceston, TAS, pp. 271-281.
Number of full-text downloads 27

Horton, Ella, Johnson, Daniel, & Mitchell, Jo (2016) Finding and building connections: Moving beyond skill- based matchmaking in videogames. In 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), 29 November - 2 December 2016, Launceston, Tas.
Number of full-text downloads 5

Fitz-Walter, Zac, O'Donoghue, Seán I., Baldi, Benedetta Frida, Hogan, James, Johnson, Daniel, & Brereton, Margot (2016) Using videogames to improve molecular graphics tools. In 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), 29 November - 2 December 2016, Launceston, Tas.
Number of full-text downloads 2

Harman, Joel, Brown, Ross, & Johnson, Daniel (2016) The role of immersion during situated memory recall within virtual worlds. In 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), 29 November - 2 December 2016, Launceston, Tas.
Number of full-text downloads 5

Tyack, April, Wyeth, Peta, & Johnson, Daniel (2016) The appeal of MOBA games: What makes people start, stay, and stop. In CHI PLAY '16, 16-19 October 2016, Austin, Texas.
Number of full-text downloads 10

Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Phillips, Cody, & Smith, Simon (2016) Psychophysiology of challenge in play: EDA and self-reported arousal. In CHI 2016 Workshop: HCI and Autonomous Vehicles: Contextual Experience Informs Design, 7-8 May 2016, Stanford, Mountain View, and San Jose.
Number of full-text downloads 3

Hutson, Holly, Johnson, Daniel M., Chua, Xin-Yi, Hogan, James M., Brereton, Margot, Rittenbruch, Markus, et al. (2016) Can videogame players inform better scientific visualization? In Cox, Anna (Ed.) Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16, Association for Computing Machinery, Inc., Austin, Tax, pp. 181-187.
Number of full-text downloads 5

Baldwin, Alexander, Johnson, Daniel, & Wyeth, Peta (2016) Crowd-pleaser: Player perspectives of multiplayer dynamic difficulty adjustment in video games. In CHI PLAY '16, 16-19 October 2016, Austin, Texas.
Number of full-text downloads 4

Vanden Abeele, Vero, Nacke, Lennart E., Mekler, Elisa D., & Johnson, Daniel (2016) Design and preliminary validation of the player experience inventory. In CHI PLAY '16, 16-19 October 2016, Austin, Texas.
Number of full-text downloads 3

Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, McEwan, Mitchell, Phillips, Cody, & Smith, Simon (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16, ACM, San Jose, CA, pp. 5583-5594.

Vella, Kellie, Klarkowski, Madison, Johnson, Daniel M., Hides, Leanne, & Wyeth, Peta (2016) The social context of video game play: Challenges and strategies. In 2016 ACM Conference on Designing Interactive Systems (DIS), 4-8 June 2016, Brisbane, Qld.
Number of full-text downloads 16

Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, & Klarkowski, Madison (2015) Redefining videogame reward types. In Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015), 7-10 December 2015, Parkville, Vic.
Number of full-text downloads 34
Number of citations in Scopus 1

Smith, Samuel, Hogan, James, Rittenbruch, Markus, Johnson, Daniel, & Brereton, Margot (2015) Visual analytics for large-scale bioinformatic data sets. In 27th Australian Conference on Human-Computer Interaction (OZCHI 2015), 7-10 December 2015, Melbourne, Vic.
Number of full-text downloads 32

Lee, Christopher, Wyeth, Peta, Johnson, Daniel, & Hall, Joshua (2015) Flow during individual and co-operative gameplay. In 2015 Annual Symposium on Computer-Human Interaction in Play (CHIPLAY), 5-7 October 2015, London, England.
Number of full-text downloads 23
Number of citations in Scopus 1

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, United Kingdom, pp. 637-642.

Wyeth, Peta, Brereton, Margot, Roe, Paul, Morrison, Ann, Rogers, Yvonne, Soro, Alessandro, et al. (2015) The internet of playful things. In Cox, Anna L. & Cairns, Paul (Eds.) Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, Association for Computing Machinery (ACM), Knowledge Quarter, London, pp. 821-826.
Number of full-text downloads 35

Marshall, Joe, Loesche, Frank, Linehan, Conor, Johnson, Daniel, & Martelli, Bruno (2015) Grand Push Auto: A car based exertion game. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, UK, pp. 631-636.
Number of citations in Scopus 1

Johnson, Daniel, Nacke, Lennart, & Wyeth, Peta (2015) All about that base : differing player experiences in video game genres and the unique case of MOBA games. In 2015 SIGCHI Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.
Number of full-text downloads 470
Number of citations in Scopus 10

Johnson, Daniel, Wyeth, Peta, Clark, Madison, & Watling, Christopher (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, Seoul, Republic of Korea, pp. 3721-3730.
Number of citations in Scopus 1

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) Engaging in videogame play: An activity-centric analysis of the player experience. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM, Melbourne, Australia, pp. 101-108.
Number of full-text downloads 28

Schroeter, Ronald, Oxtoby, Jim, Johnson, Daniel M., & Steinberger, Fabius (2015) Exploring boredom proneness as a predictor of mobile phone use in the car. In 27th Australian Conference on Human-Computer Interaction (OZCHI 2015), 7-10 December 2015, Melbourne, Vic.
Number of full-text downloads 57

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2015) Indicators of wellbeing in recreational video game players. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM (The Association for Computing Machinery), Melbourne, VIC, pp. 613-617.
Number of full-text downloads 85

Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Smith, Simon, & Phillips, Cody (2015) Operationalising and measuring flow in video games. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction on - OzCHI '15, ACM, Melbourne, Vic, pp. 114-118.
Number of full-text downloads 10
Number of citations in Scopus 1

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM (The Association for Computing Machinery), London, United Kingdom, pp. 3-12.
Number of full-text downloads 47
Number of citations in Scopus 5

Steinberger, Fabius, Schroeter, Ronald, Lindner, Verena, Fitz-Walter, Zachary, Hall, Joshua, & Johnson, Daniel M. (2015) Zombies on the road: A holistic design approach to balancing gamification and safe driving. In Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Association for Computing Machinery, Nottingham, UK, pp. 320-327.
Number of full-text downloads 175

McEwan, Mitchell, Blackler, Alethea, Johnson, Daniel, & Wyeth, Peta (2014) Natural mapping and intuitive interaction in videogames. In CHI PLAY '14 Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, Toronto, Canada, pp. 191-200.
Number of full-text downloads 66
Number of citations in Scopus 2

Schroeter, Ronald, Oxtoby, Jim, & Johnson, Daniel (2014) AR and gamification concepts to reduce driver boredom and risk taking behaviours. In Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Association for Computing Machinery , Seattle, WA, USA, pp. 244-251.
Number of full-text downloads 340
Number of citations in Scopus 5

Calvo, Rafael A., Peters, Dorian, Johnson, Daniel M., & Rogers, Yvonne (2014) Autonomy in technology design. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 37-40.
Number of citations in Scopus 4

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Johnson, Daniel M. (2014) Exploring the effect of achievements on students attending university orientation. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), Association for Computing Machinery, Radisson Admiral Hotel, Toronto, Ontario, pp. 87-96.
Number of full-text downloads 81
Number of citations in Scopus 1

Hall, Joshua V., Wyeth, Peta, & Johnson, Daniel M. (2014) Instructional objectives to core-gameplay : a serious game design technique. In Proceedings of the 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 121-130.
Number of citations in Scopus 4

Mirza-Babaei, Pejman, Gale, Nathan, Costa, Joao P., Nacke, Lennart, & Johnson, Daniel M. (2014) Understanding expectations with multiple controllers in an augmented reality videogame. In Proceedings of 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 201-206.

Jones, Christian M., Scholes, Laura, Johnson, Daniel M., Katsikitis, Mary, & Carras, Michelle C. (2014) Videogames: Dispelling myths and tabloid headlines that videogames are bad. In Read, Janet, Horton, Matt, Sim, Gavin, & Fitton, Dan (Eds.) Proceedings of the 28th British HCI Conference 2014, BCS Learning and Development Ltd, Southport, United Kingdom, pp. 52-61.

Johnson, Daniel M., Watling, Christopher N., Gardner, John, & Nacke, Lennart E. (2014) The edge of glory: the relationship between metacritic scores and player experience. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '14), ACM, Toronto, ON, Canada, pp. 141-150.
Number of citations in Scopus 3

Baldwin, Alexander, Johnson, Daniel M., & Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 1489-1494.
Number of citations in Scopus 7

Phillips, Cody J., Johnson, Daniel M., & Wyeth, Peta (2013) Videogame reward types. In Proceedings of the First International Conference on Gameful Design, Research and Applications, University of Waterloo, Ontario.
Number of full-text downloads 241
Number of citations in Scopus 3

Truskinger, Anthony, Cottman-Fields, Mark, Johnson, Daniel, & Roe, Paul (2013) Rapid scanning of spectrograms for efficient identification of bioacoustic events in big data. In 2013 IEEE 9th International Conference on eScience (eScience), IEEE, Beijing, China, pp. 270-277.
Number of full-text downloads 52
Number of citations in Scopus 2

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior? In Proceedings of the IEEE International Games Innovation Conference, British Columbia, Canada.
Number of full-text downloads 123

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada.
Number of full-text downloads 151

Poppe, Erik, Recker, Jan C., Johnson, Daniel M., & Brown, Ross (2013) Using natural user interfaces for collaborative process modelling in virtual environments. In Models and their Role in Collaboration (MoRoCo 2013), 22 September 2013, Paphos, Cyprus.
Number of full-text downloads 112

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments. In Conferences in Research and Practice in Information Technology, Australian Computer Society Inc., University of South Australia, Adelaide, SA.
Number of full-text downloads 319

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.
Number of citations in Scopus 3
Number of citations in Web of Science® 2

Wyeth, Peta, Johnson, Daniel M., & Ziviani, Jenny (2013) Activity, motivation and games for young children. In Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (IE '13), ACM, RMIT, Melbourne, VIC, pp. 1-3.
Number of citations in Web of Science® 1

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC.
Number of full-text downloads 72

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Vanden Abeele, Vero, De Schutter, Bob, Gajadhar, Brian, Johnson, Daniel, & Geurts, Luc (2013) More naturalness, less control: The effect of natural mapping on the co-located player experience. In 8th International Conference on the Foundations of Digital Games (FDG 2013), 14-17 May 2013, Chania, Crete, Greece.
Number of full-text downloads 141

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2013) Positively playful : when videogames lead to player wellbeing. In Nacke, Lennart E., Harrigan, Kevin, & Randall, Neil (Eds.) First International Conference on Gameful Design, Research and Applications, ACM (The Association for Computing Machinery), Stratford, Ontario, Canada.
Number of full-text downloads 462
Number of citations in Scopus 6

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.
Number of full-text downloads 144
Number of citations in Scopus 1

Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
Number of full-text downloads 250
Number of citations in Scopus 4

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System. In Cyberworlds 2012, 25/09/2012, Darmstadt.
Number of full-text downloads 240
Number of citations in Scopus 4
Number of citations in Web of Science® 1

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 210

Vella, Kellie & Johnson, Daniel M. (2012) Flourishing and video games. In Cermak-Sassenrath, Daniel , Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.
Number of full-text downloads 279
Number of citations in Scopus 2

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 308
Number of citations in Scopus 4

Peever, Nicole, Johnson, Daniel M., & Gardner, John (2012) Personality & video game genre preferences. In IE '12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Auckland, New Zealand, 20:1-20:3.
Number of full-text downloads 832
Number of citations in Scopus 8

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
Number of full-text downloads 501

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 332
Number of citations in Scopus 1

Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.
Number of citations in Scopus 1

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.
Number of citations in Scopus 1

McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment : Playing the System, ACM, Aotea Centre, Auckland, New Zealand, 18:1-18:3.
Number of full-text downloads 129
Number of citations in Scopus 7

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management , August 28th to September 2nd 2011, Clermont-Ferrand, France.
Number of full-text downloads 332
Number of citations in Scopus 1

Conroy, David, Wyeth, Peta, & Johnson, Daniel (2011) Modeling player-like behavior for game AI design. In 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), 8-11 November 2011, Lisbon, Portugal.
Number of full-text downloads 2
Number of citations in Scopus 6

Waller, Sam, Goodman-Dean, Joy, Langdon, Pat, Johnson, Daniel M., & Clarkson, P John (2009) Developing a method for assessing product inclusivity. In Proceedings of ICED 09, the 17th International Conference on Engineering Design, Volume 5: Design Methods and Tools, Part 1, Design Society, Stansford, Calif., pp. 335-346.
Number of full-text downloads 80
Number of citations in Scopus 1

Johnson, Daniel M. & Gardner, John (2005) Effects of team-based computer interaction: The media equation and game design considerations. In Kishino, F, Kitamura, Y, Kato, H, & Nagato, N (Eds.) Entertainment Computing - ICEC 2005, Lecture Notes in Computer Science, 2005, Makuhari, Japan.
Number of full-text downloads 356
Number of citations in Scopus 1

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
Number of full-text downloads 482
Number of citations in Scopus 8

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 369

Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
Number of full-text downloads 270

Johnson, Daniel M., Sutton, Peter, & Harris, Neil (2001) Extreme programming requires extremely effective communication: Teaching effective communication skills to students in an IT degree. In 18th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education, 2001, Melbourne.
Number of full-text downloads 421

Johnson, Daniel M., Sutton, Peter, & Poon, Josiah (2000) Face-to-Face vs. CMC: Student communication in a technologically rich learning environment. In 17th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education: ASCILITE 2000,, 2000, Coffs Harbour.
Number of full-text downloads 498

Creative Work

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Using natural user interfaces for collaborative process modelling in virtual environments. [Film/Video]
Number of full-text downloads 13

Bilandzic, Mark, Foth, Marcus, Johnson, Daniel M., & Schroeter, Ronald (2013) Gelatine. [Digital/Creative Work]
Number of full-text downloads 52

Other

Russell-Bennett, Rebekah, Drennan, Judy, Mulcahy, Rory, Johnson, Daniel M., Foth, Marcus, & King, Neil A. (2015) Submission for the Queensland Government Parliamentary Inquiry into personal health promotion interventions using telephone and web-based technologies. Queensland University of Technology.
Number of full-text downloads 92

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2014) BPMVM Evaluation Experiment Materials. (Unpublished)
Number of full-text downloads 11

This list was generated on Sun Apr 23 07:34:51 2017 AEST.