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Number of items: 51.

Journal Article

Bilandzic, Mark & Johnson, Daniel (2013) Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience. Australian Library Journal, 62(4), pp. 258-271.

Elton, Eddy, Johnson, Daniel, Nicolle, Colette, & Clift, Laurence (2013) Supporting the development of inclusive products : the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity. Ergonomics, 56(5), pp. 803-817.
Number of full-text downloads 5

Langdon, Pat, Johnson, Daniel M., Huppert, Felicia, & Clarkson, P John (2013) A framework for collecting inclusive design data for the UK population. Applied Ergonomics. (In Press)

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 219
Number of citations in Scopus 1

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 145

Tenneti, Raji, Johnson, Daniel M., Goldenberg, Liz, Parker, Richard A., & Huppert, Felicia A. (2012) Towards a capabilities database to inform inclusive design : Experimental investigation of effective survey-based predictors of human-product interaction. Applied Ergonomics, 43(4), 713 - 726.
Number of full-text downloads 53
Number of citations in Scopus 1
Number of citations in Web of Science® 1

Johnson, Daniel M., Clarkson, John, & Huppert, Felicia (2010) Capability measurement for Inclusive Design. Journal of Engineering Design, 21(2-3), pp. 275-288.
Number of full-text downloads 238
Number of citations in Scopus 8
Number of citations in Web of Science® 3

Huppert, Felicia & Johnson, Daniel (2010) A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being. The Journal of Positive Psychology: dedicated to furthering research and promoting good practice, 5(4), pp. 264-274.
Number of citations in Scopus 25
Number of citations in Web of Science® 17

Johnson, Daniel M. & Gardner, John (2009) Exploring mindlessness as an explanation for the media equation : a study of stereotyping in computer tutorials. Personal and Ubiquitous Computing, 13(2), pp. 151-163.
Number of full-text downloads 88
Number of citations in Scopus 3
Number of citations in Web of Science® 2

Johnson, Daniel M. & Gardner, John (2007) The media equation and team formation: Further evidence for experience as a moderator. International Journal of Human-Computer Studies, 65(2), pp. 111-124.
Number of full-text downloads 421
Number of citations in Scopus 10
Number of citations in Web of Science® 4

Hogg, Michael A., Fielding, Kelly, Johnson, Daniel M., Masser, Barbara M., Russell, Emily, & Svensson, Alicia (2006) Demographic category membership and leadership in small groups : a social identity analysis. The Leadership Quarterly, 17(4), pp. 335-350.
Number of citations in Scopus 27
Number of citations in Web of Science® 21

Johnson, Daniel M., Terry, Deborah J., & Louis, Winnifred R. (2005) Perceptions of the intergroup structure and anti-Asian prejudice amongst white Australians. Group Processes and Intergroup Relations, 8(1), pp. 53-71.
Number of full-text downloads 350
Number of citations in Scopus 26
Number of citations in Web of Science® 24

Johnson, Daniel M., Gardner, John, & Wiles, Janet (2004) Experience as a Moderator of the Media Equation: The Impact of Flattery and Praise. International Journal of Human-Computer Studies, 61(3), pp. 237-258.
Number of full-text downloads 473
Number of citations in Scopus 26
Number of citations in Web of Science® 16

Johnson, Daniel M. & Wiles, Janet (2003) Effective affective user interface design in games. Ergonomics, 46(13-14), pp. 1332-1345.
Number of full-text downloads 1,398
Number of citations in Scopus 54
Number of citations in Web of Science® 29

Johnson, Daniel M. & Wiles, Janet (2001) Computer Games With Intelligence. Australian Journal of Intelligent Information Processing Systems, 7, pp. 61-68.
Number of citations in Scopus 8

Conference Paper

Calvo, Rafael A., Peters, Dorian, Johnson, Daniel M., & Rogers, Yvonne (2014) Autonomy in technology design. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 37-40.

Baldwin, Alexander, Johnson, Daniel M., & Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 1489-1494.

Phillips, Cody J., Johnson, Daniel M., & Wyeth, Peta (2013) Videogame reward types. In Proceedings of the First International Conference on Gameful Design, Research and Applications, University of Waterloo, Ontario.
Number of full-text downloads 65

Truskinger, Anthony, Cottman-Fields, Mark, Johnson, Daniel, & Roe, Paul (2013) Rapid scanning of spectrograms for efficient identification of bioacoustic events in big data. In 2013 IEEE 9th International Conference on eScience (eScience), IEEE, Beijing, China, pp. 270-277.

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior? In Proceedings of the IEEE International Games Innovation Conference, British Columbia, Canada.
Number of full-text downloads 59

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada. (In Press)
Number of full-text downloads 82

Poppe, Erik, Recker, Jan C., Johnson, Daniel M., & Brown, Ross (2013) Using natural user interfaces for collaborative process modelling in virtual environments. In Models and their Role in Collaboration (MoRoCo 2013), 22 September 2013, Paphos, Cyprus.
Number of full-text downloads 76

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments. In Conferences in Research and Practice in Information Technology, Australian Computer Society Inc., University of South Australia, Adelaide, SA. (In Press)
Number of full-text downloads 232

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.

Wyeth, Peta, Johnson, Daniel M., & Ziviani, Jenny (2013) Activity, motivation and games for young children. In Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (IE '13), ACM, RMIT, Melbourne, VIC, pp. 1-3.

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC.
Number of full-text downloads 29

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Vanden Abeele, Vero, De Schutter, Bob, Gajadhar, Brian, Johnson, Daniel, & Geurts, Luc (2013) More naturalness, less control: The effect of natural mapping on the co-located player experience. In 8th International Conference on the Foundations of Digital Games (FDG 2013), 14-17 May 2013, Chania, Crete, Greece.
Number of full-text downloads 84

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2013) Positively playful : when videogames lead to player wellbeing. In Nacke, Lennart E., Harrigan, Kevin, & Randall, Neil (Eds.) First International Conference on Gameful Design, Research and Applications, ACM (The Association for Computing Machinery), Stratford, Ontario, Canada.
Number of full-text downloads 285

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.
Number of full-text downloads 58

Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
Number of full-text downloads 133
Number of citations in Scopus 3

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System. In Cyberworlds 2012, 25/09/2012, Darmstadt. (In Press)
Number of full-text downloads 196
Number of citations in Scopus 1

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 80

Vella, Kellie & Johnson, Daniel M. (2012) Flourishing and video games. In Cermak-Sassenrath, Daniel, Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.
Number of full-text downloads 162

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 178

Peever, Nicole, Johnson, Daniel M., & Gardner, John (2012) Personality & video game genre preferences. In IE '12 Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Auckland, New Zealand, 20:1-20:3.
Number of full-text downloads 127

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
Number of full-text downloads 143

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 144

Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.

McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment : Playing the System, ACM, Aotea Centre, Auckland, New Zealand, 18:1-18:3.
Number of full-text downloads 21

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management, August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
Number of full-text downloads 244
Number of citations in Scopus 1

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2011) Modeling player-like behaviour for game Al design. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Association for Computing Machinery Inc, Reitoria da Universidade Nova de Lisboa, Lisbon, pp. 1-8.

Waller, Sam, Goodman-Dean, Joy, Langdon, Pat, Johnson, Daniel M., & Clarkson, P John (2009) Developing a method for assessing product inclusivity. In Proceedings of ICED 09, the 17th International Conference on Engineering Design, Volume 5: Design Methods and Tools, Part 1, Design Society, Stansford, Calif., pp. 335-346.
Number of full-text downloads 48

Johnson, Daniel M. & Gardner, John (2005) Effects of team-based computer interaction: The media equation and game design considerations. In Kishino, F, Kitamura, Y, Kato, H, & Nagato, N (Eds.) Entertainment Computing - ICEC 2005, Lecture Notes in Computer Science, 2005, Makuhari, Japan.
Number of full-text downloads 289
Number of citations in Scopus 1

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
Number of full-text downloads 315
Number of citations in Scopus 4

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 219

Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
Number of full-text downloads 204

Johnson, Daniel M., Sutton, Peter, & Harris, Neil (2001) Extreme programming requires extremely effective communication: Teaching effective communication skills to students in an IT degree. In 18th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education, 2001, Melbourne.
Number of full-text downloads 342

Johnson, Daniel M., Sutton, Peter, & Poon, Josiah (2000) Face-to-Face vs. CMC: Student communication in a technologically rich learning environment. In 17th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education: ASCILITE 2000,, 2000, Coffs Harbour.
Number of full-text downloads 384

Creative Work

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Using natural user interfaces for collaborative process modelling in virtual environments. [Film/Video]
Number of full-text downloads 11

This list was generated on Sat Jul 26 07:02:51 2014 EST.