Browse By Person: Polson, Debra
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Number of items: 28.
Morgan, Colleen & Polson, Debra (2009) The Figmentum Project: appropriating information and communication technologies to animate our urban fabric. In Foth, Marcus (Ed.) The Handbook of Research on Urban Informatics : The Practice and Promise of the Real-Time City. IGI Global.
Polson, Debra & Caceres, Marcos (2007) Lesser-known worlds : bridging the telematic flows with located human experience through game design. In de Castell, Suzanne & Jenson, Jennifer (Eds.) Worlds in Play. International Perspectives on Digital Games Research. Peter Lang Publishing Group, New York.
Polson, Deb & Selin, Cassandra (2012) The ECOS green buildings project : data dramatization, visualization and manipulation. Lecture Notes in Computer Science : ICT as Key Technology against Global Warming, 7453, pp. 33-43.
Polson, Debra & Morgan, Colleen (2010) Towards an intelligent learning system for the natural born cyborg. Journal of the Research Center for Educational Technology, 6(1), pp. 185-193.
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, et al. (2005) Interactive lounge : an interdisciplinary approach to the design of a gestural interaction device. Personal and Ubiquitous Computing, 10(2-3), pp. 166-169.
Rittenbruch, Markus, Sorensen, Andrew, Donovan, Jared, Polson, Debra, Docherty, Michael, & Jones, Jeff (2013) The Cube : a very large-scale interactive engagement space. In Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces (ITS'13), ACM, St Andrews, UK, pp. 1-10.
Polson, Debra & Selin, Cassandra (2012) The ECOS green buildings project : data dramatization, visualization and manipulation. In Auweter, Axel, Kranzlmüller, Dieter, Tahamtan, Amirreza, & Tjoa, A Min (Eds.) Proceedings of the 2nd International Conference on ICT as Key Technology against Global Warming Conference 2012, Springer Berlin Heidelberg, Vienna, Austria, pp. 33-43.
Polson, Debra & Morgan, Colleen (2010) The 10% rule. Maximising learning through collaborative game design. In Arnedillo Sanchez, Inmaculada & Isaías, Pedro (Eds.) Proceedings of IADIS International Conference Mobile Learning 2010, IADIS Press, Porto, Portugal, pp. 197-204.
Polson, Debra & Morgan, Colleen (2010) Milk : students building mobile learning games in everyday places. In INTED 2010 Proceedings, IATED Publications, Valencia, Spain.
Polson, Debra & Morgan, Colleen (2008) The MiLK project: students building mobile learning games in and for everyday places. In Traxler, John, Riordan, Brendan, & Dennett, Chris (Eds.) MLearn 2008 Conference. The Bridge from Text to Context., October 7-10th 2008, Ironbridge Gorge, Shropshire UK.
Polson, Debra, Huang, Sherwin, & Morgan, Colleen (2007) Cipher cities : effective user interface design for building a digital social network around location-based gaming. In Mobility conference 2007 : the 4th International Conference on Mobile Technology, Applications, and Systems, Mobility 2007, September 10-12, 2007, Singapore Polytechnic, Singapore.
Polson, Debra & Morgan, Colleen (2007) MILK : the Mobile Informal Learning Kit. Collaborating to design successful mobile learning applications. In IADIS Mobile Learning 2007 International Conference, July 5-7, 2007, Lisbon, Portugal.
Polson, Debra & Morgan, Colleen (2007) Now everything looks like a game : Mobile phones and location-based games. In Mobility conference 2007 : the 4th International Conference on Mobile Technology, Applications, and Systems, Mobility 2007, September 10-12, 2007, Singapore.
Jacobs, Joanne & Polson, Debra (2006) Mobile learning, social learning. In Proceedings of Online Learning and Teaching Conference on Learning on the Move (OLT 2006), Brisbane, Queensland.
Polson, Debra & Sade, Gavin (2005) Spaces and traces : the ecologies of mixed reality learning environments. In Online Teaching 2005 : Beyond Delivery, 27 September 2005, Queensland University of Technology, Brisbane.
Morgan, Colleen & Polson, Debra (2010) How can we exploit mobile data to customise learning based on a student’s environmental surroundings? In Arnedillo Sánchez, Inmaculada (Ed.) IADIS International Conference Mobile Learning 2010, March 19-21 2010, Porto, Portugal.
Polson, Debra (2009) Alternate reality games and education innovation. In Stieler, Colleen (Ed.) Get Game! 2009 : Games in Learning Conference, August 11, 2009, ICT Learning Innovation Centre, University of the Sunshine Coast, Queensland.
Polson, Debra (2008) Inventing future schools. In Handheld Learning 2008, 13-15 October 2008, The Brewery, London.
Polson, Debra (2008) Location-based games : transforming everyday environments into dynamic learning spaces. In Get Game 2008! Games in Learning Conference, June 6 2008, ICT Learning Innovation Centre, Sunshine Coast, Australia. (Unpublished)
Polson, Debra (2008) Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In AGTA/STiS Conference 2008, September 29 - October 2 2008, University of the Sunshine Coast, Sunshine Coast, Queensland. (Unpublished)
Polson, Debra (2006) SCOOT game event : families as partners in learning. In X Media Lab 2006. Games In Learning, December 6 - 8, 2006, Singapore. (Unpublished)
Polson, Debra Monique (2012) The ECOS Project. An interactive simulation to promote an ECO-friendly universe. [Digital/Creative Work]
Polson, Debra (2008) Farm it right : the sustainable farming simulation. [Digital/Creative Work]
Polson, Debra (2006) SCOOT CBN. [Digital/Creative Work]
Polson, Debra & Wallace, David M. (2004) SCAPE sustainable urban design simulation. [Digital/Creative Work]
Polson, Debra, Maguire, Robyn, Selin, Cassandra, & Cook, Ann-Marie The Multi-Platform User Engagement and Data Visualisation Tool. [Digital/Creative Work]
Polson, Debra The ZomPoc Project. A Large Scale Public ARG Event. [Other]
Polson, Debra M. (2013) The SCOOT experience : games in place : collaborative interventions in socio-spatial practices. PhD thesis, Queensland University of Technology.