Browse By Person: Rasmussen, Rune
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Number of items: 17.
Brown, Ross A. & Rasmussen, Rune K. (2010) Virtual environment visualisation of executable business process models. In Rao, Raghavendra (Ed.) Virtual Technologies for Business and Industrial Applications : Innovative and Synergistic Approaches. Business Science Reference. (In Press)
Recker, Jan C., Brown, Ross A., Rasmussen, Rune K., Poppe, Erik, & Guo, Hanwen (2013) The BPMVE Wunderkammer. BPTrends, 10(3), pp. 1-8.
Brown, Ross A., Baldwin, Ian, & Rasmussen, Rune K. (2012) Assisting ICU training management with virtual worlds. ICU Management, 12(2). (In Press)
Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care Journal, 25(1).
Rasmussen, Rune K. & Hamilton, Grant S. (2012) An approximate Bayesian computation approach for estimating parameters of complex environmental processes in a cellular automata. Environmental Modelling and Software, 29(1), pp. 1-10.
Rasmussen, Rune K. & Brown, Ross A. (2012) A deductive system for proving workflow models from operational procedures. Future Generation Computer Systems. (In Press)
Guo, H., Brown, R.A., & Rasmussen, R.K. (2013) A theoretical basis for using virtual worlds as a personalised process visualisation approach. In 2nd International Workshop on Human-Centric Information Systems, Valencia, Spain. (In Press)
Guo, Hanwen, Brown, Ross A., & Rasmussen, Rune K. (2012) Workflow resource pattern modelling and visualization. In Australasian Computer Science Conference (ACSC 2013), 29 January - 2 February 2013, Adelaide. (In Press)
Guo, Hanwen, Brown, Ross A., & Rasmussen, Rune K. (2012) Virtual worlds as a model-view approach to the communication of business processes models. In CEUR Workshop Proceedings, University of Gdansk, Poland. (In Press)
Guo, Hanwen, Brown, Ross, & Rasmussen, Rune (2011) Human resource behaviour simulation in business processes. In 20th International Conference on Information Systems Development (ISD2011), August 24-26, 2011, Edinburgh, Scotland. (In Press)
Rasmussen, Rune K. (2008) A game theory approach to high-level strategic planning in first person shooters. In The 5th Australasian Conference on Interactive Entertainment, 3-4 December 2008, Queensland University of Technology, Brisbane.
Rasmussen, Rune K., Maire, Frederic D., & Hayward, Ross F. (2007) A Template Matching Table for Speeding-Up Game-Tree Searches for Hex. In Orgun, Mehmet A. & Thornton, John (Eds.) 20th Australian Joint Conference on Artificial Intelligence, December 2-6, Gold Coast.
Rasmussen, Rune K., Maire, Frederic D., & Hayward, Ross F. (2006) A Move Generating Algorithm for Hex Solvers. In AI 2006: The 19th ACS Australian Joint Conference on Artificial Intelligence, December 4-8, 2006, Hobart, Australia.
Maire, Frederic D. & Rasmussen, Rune K. (2004) An Accurate Induction Method Of Player Ratings From Tournament Results. In Simulated Evolution And Learning (SEAL04), October 26 – 29, 2004, BEXCO, Busan, Korea,.
Rasmussen, Rune K. & Maire, Frederic D. (2004) An Extension of the H-Search Algorithm for Artificial Hex Players. In AI'2004 ; The 17th Australian Computer Society (ACS) Australian Joint Conference on Artificial Intelligence, 6-10 December, 2004, Cairns, Australia.
Guo, Hanwen, Brown, Ross A., & Rasmussen, Rune K. (2013) 3D process visualisation configurations. [Creative Work]
Rasmussen, Rune K. (2008) Algorithmic approaches for playing and solving Shannon games. PhD thesis, Queensland University of Technology.