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Browse By Person: Sweetser, Penelope

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Number of items: 17.

Book

Sweetser, Penelope (2007) Emergence in games. Game Development Series. Charles River Media, Boston, MA.

Book Chapter

Sweetser, Penelope (2006) Environmental Awareness in Game Agents. In AI Game Programming Wisdom 3. Charles River Media, Boston, Massachusetts, USA, pp. 457-468.

Journal Article

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 13

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 27

Sweetser, Penelope & Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), pp. 1-24.

Sweetser, Penelope & Wiles, Janet (2005) Scripting versus emergence : issues for game developers and players in game environment design. International Journal of Intelligent Games and Simulations, 4(1), pp. 1-9.
Number of full-text downloads 175

Sweetser, Penelope & Wiles, Janet (2002) Current AI in games : a review. Australian Journal of Intelligent Information Processing Systems, 8(1), pp. 24-42.
Number of full-text downloads 234

Conference Paper

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 13

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 18

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 51

Sweetser, Penelope & Wiles, Janet (2005) Combining influence maps and cellular automata for reactive game agents. In Gallagher, Marcus, Hogan, James, & Maire, Frederic (Eds.) Intelligent Data Engineering and Automated Learning - IDEAL 2005, Springerlink, University of Queensland, Brisbane, QLD, pp. 524-531.
Number of full-text downloads 30

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
Number of full-text downloads 221

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 174

Sweetser, Penelope & Dennis, Simon (2003) Facilitating learning in a real time strategy computer game. In Entertainment Computing : Technologies and Applications, Kluwer Academic Publishers, Makuhari, Japan.
Number of full-text downloads 8

Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
Number of full-text downloads 167

Conference Item

Sweetser, Penelope (2009) Internal user testing : tips and tales. In Game Connect Asia Pacific 2009, 6-8 December 2009, Melbourne, VIC. (Unpublished)
Number of full-text downloads 17

Sweetser, Penelope (2008) Emergence in games. In Game Connect Asia Pacific 2008, 19-21 November 2008, Brisbane, QLD. (Unpublished)
Number of full-text downloads 354

This list was generated on Sat May 18 07:22:51 2013 EST.