QUT ePrints

Browse By Person: Sweetser, Penelope

 Up a level
Export as [feed] RSS 1.0 [feed] Atom [feed] RSS 2.0 [feed] RSS 2.0
Group by: Item Type | Date
Number of items: 20.

Book

Sweetser, Penelope (2007) Emergence in games. Game Development Series. Charles River Media, Boston, MA.

Book Chapter

Sweetser, Penelope (2006) Environmental Awareness in Game Agents. In AI Game Programming Wisdom 3. Charles River Media, Boston, Massachusetts, USA, pp. 457-468.

Journal Article

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 328
Number of citations in Scopus 1

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 161

Sweetser, Penelope & Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), pp. 1-24.

Sweetser, Penelope & Wiles, Janet (2005) Scripting versus emergence : issues for game developers and players in game environment design. International Journal of Intelligent Games and Simulations, 4(1), pp. 1-9.
Number of full-text downloads 316

Sweetser, Penelope & Wiles, Janet (2002) Current AI in games : a review. Australian Journal of Intelligent Information Processing Systems, 8(1), pp. 24-42.
Number of full-text downloads 539

Conference Paper

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada. (In Press)
Number of full-text downloads 95

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 99

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 188

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 169

Sweetser, Penelope & Wiles, Janet (2005) Combining influence maps and cellular automata for reactive game agents. In Gallagher, Marcus, Hogan, James, & Maire, Frederic (Eds.) Intelligent Data Engineering and Automated Learning - IDEAL 2005, Springerlink, University of Queensland, Brisbane, QLD, pp. 524-531.
Number of full-text downloads 50

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
Number of full-text downloads 330
Number of citations in Scopus 4

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 223

Sweetser, Penelope & Dennis, Simon (2003) Facilitating learning in a real time strategy computer game. In Entertainment Computing : Technologies and Applications, Kluwer Academic Publishers, Makuhari, Japan.
Number of full-text downloads 20

Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
Number of full-text downloads 214

Conference Item

Sweetser, Penelope (2009) Internal user testing : tips and tales. In Game Connect Asia Pacific 2009, 6-8 December 2009, Melbourne, VIC. (Unpublished)
Number of full-text downloads 43

Sweetser, Penelope (2008) Emergence in games. In Game Connect Asia Pacific 2008, 19-21 November 2008, Brisbane, QLD. (Unpublished)
Number of full-text downloads 570

This list was generated on Sat Oct 18 22:59:20 2014 EST.