Browse By Person: Sweetser, Penelope

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Number of items: 22.

Book

Sweetser, Penelope (2008) Emergence in games. Game Development Series. Charles River Media, Boston, MA.

Book Chapter

Johnson, Daniel M., Wyeth, Peta, & Sweetser, Penelope (2014) Creating good lives through computer games. In Huppert, Felicia & Cooper, Cary L. (Eds.) Wellbeing: A Complete Reference Guide, Volume VI, Interventions and Policies to Enhance Wellbeing. John Wiley & Sons, Chichester, pp. 485-510.

Sweetser, Penelope (2006) Environmental Awareness in Game Agents. In AI Game Programming Wisdom 3. Charles River Media, Boston, Massachusetts, USA, pp. 457-468.

Journal Article

Sweetser, Penelope (2013) Teaching games level design using the StarCraft II editor. Journal of Learning Design, 6(2), pp. 12-25.
Number of full-text downloads 16

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 730
Number of citations in Scopus 5

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 647

Sweetser, Penelope & Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), pp. 1-24.

Sweetser, Penelope & Wiles, Janet (2005) Scripting versus emergence : issues for game developers and players in game environment design. International Journal of Intelligent Games and Simulations, 4(1), pp. 1-9.
Number of full-text downloads 491

Sweetser, Penelope & Wiles, Janet (2002) Current AI in games : a review. Australian Journal of Intelligent Information Processing Systems, 8(1), pp. 24-42.
Number of full-text downloads 755

Conference Paper

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada.
Number of full-text downloads 138

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 177

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 286

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 267

Sweetser, Penelope & Wiles, Janet (2005) Combining influence maps and cellular automata for reactive game agents. In Gallagher, Marcus, Hogan, James, & Maire, Frederic (Eds.) Intelligent Data Engineering and Automated Learning - IDEAL 2005, Springerlink, University of Queensland, Brisbane, QLD, pp. 524-531.
Number of full-text downloads 75

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.
Number of full-text downloads 451
Number of citations in Scopus 8

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 357

Sweetser, Penelope & Dennis, Simon (2003) Facilitating learning in a real time strategy computer game. In Entertainment Computing : Technologies and Applications, Kluwer Academic Publishers, Makuhari, Japan.
Number of full-text downloads 31

Johnson, Daniel M., Wiles, Janet, Sweetser, Penelope, Hollingsworth, Kelly M., & Gardner, John A. (2002) The Inherent Appeal of Physically Controlled Peripherals. In International Workshop on Entertainment Computing, 2002, Makuhari, Japan.
Number of full-text downloads 264

Conference Item

Sweetser, Penelope (2009) Internal user testing : tips and tales. In Game Connect Asia Pacific 2009, 6-8 December 2009, Melbourne, VIC. (Unpublished)
Number of full-text downloads 51

Sweetser, Penelope (2008) Emergence in games. In Game Connect Asia Pacific 2008, 19-21 November 2008, Brisbane, QLD. (Unpublished)
Number of full-text downloads 667

This list was generated on Sat Jun 25 13:13:56 2016 AEST.