Browse By Person: Wyeth, Peta

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Number of items: 69.

Book Chapter

Johnson, Daniel M., Wyeth, Peta, & Sweetser, Penelope (2014) Creating good lives through computer games. In Huppert, Felicia & Cooper, Cary L. (Eds.) Wellbeing: A Complete Reference Guide, Volume VI, Interventions and Policies to Enhance Wellbeing. John Wiley & Sons, Chichester, pp. 485-510.

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2013) Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and Development. IGI Global.
Number of citations in Scopus 3

Wyeth, Peta & Wyeth, Gordon (2008) Robot building for preschoolers. In Visser, Ubbo , Ribeiro, Fernando , Ohashi , Takeshi , & Dellaert, Frank (Eds.) RoboCup 2007 : Robot Soccer World Cup XI. Springer Berlin / Heidelberg, pp. 124-135.
Number of citations in Web of Science® 1

Wyeth, Peta, Venz, Mark, & Wyeth, Gordon (2004) Scaffolding children’s robot building and programming activities. In Polani, Daniel, Browning, Brett, Bonarini, Andrea, & Yoshida, Kazuo (Eds.) RoboCup 2003 : Robot Soccer World Cup VII. Springer Berlin / Heidelberg, pp. 308-319.
Number of citations in Scopus 6
Number of citations in Web of Science® 5

Journal Article

Fitz-Walter, Zachary, Johnson, Daniel, Wyeth, Peta, Tjondronegoro, Dian, & Scott-Parker, Bridie (2017) Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Computers in Human Behavior, 71, pp. 586-595.

Sweetser, Penelope, Johnson, Daniel, Wyeth, Peta, Anwar, Aiman, Meng, Yan, & Ozdowska, Anne (2017) GameFlow in different game genres and platforms. Computers in Entertainment, 15(3), Article No. 1.

Hall, Joshua, Wyeth, Peta, & Johnson, Daniel (2016) Creating authentic experiences within a serious game context: Evaluation of engagement and learning. Serious Games, 9894, pp. 55-66.

Wyeth, Peta, Summerville, Jennifer A., & Adkins, Barbara A. (2014) Playful interactions for people with intellectual disabilities. Computers in Entertainment, 11(3), pp. 1-18.

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2014) Design for creative activity : a framework for analyzing the creative potential of computer games. Lecture Notes in Computer Science : Entertainment Computing – ICEC 2014, 8770, pp. 19-26.

Wyeth, Peta, Hall, Joshua, & Johnson, Daniel M. (2014) Designing a digital experience for young children with developmental disabilities. Lecture Notes in Computer Science : Proceedings of the 13th International Conference on Entertainment Computing ICEC 2014, 8770, pp. 139-146.

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 876
Number of citations in Scopus 5

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 847

Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), pp. 178-187.
Number of full-text downloads 408
Number of citations in Scopus 15
Number of citations in Web of Science® 11

Wyeth, Peta & MacColl, Ian (2012) Noise detectives : design implications for mobile learning. International Journal of Arts and Technology, 5, pp. 177-198.

Wyeth, Peta (2008) How young children learn to program with sensor, action, and logic blocks. Journal of the Learning Sciences: a journal of ideas and their applications, 17(4), pp. 517-550.
Number of citations in Scopus 30
Number of citations in Web of Science® 14

Sweetser, Penelope & Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), pp. 1-24.

Conference Paper

Tyack, April, Wyeth, Peta, & Johnson, Daniel (2016) The appeal of MOBA games: What makes people start, stay, and stop. In CHI PLAY '16, 16-19 October 2016, Austin, Texas.
Number of full-text downloads 10

Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Phillips, Cody, & Smith, Simon (2016) Psychophysiology of challenge in play: EDA and self-reported arousal. In CHI 2016 Workshop: HCI and Autonomous Vehicles: Contextual Experience Informs Design, 7-8 May 2016, Stanford, Mountain View, and San Jose.
Number of full-text downloads 4

Baldwin, Alexander, Johnson, Daniel, & Wyeth, Peta (2016) Crowd-pleaser: Player perspectives of multiplayer dynamic difficulty adjustment in video games. In CHI PLAY '16, 16-19 October 2016, Austin, Texas.
Number of full-text downloads 5

Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, McEwan, Mitchell, Phillips, Cody, & Smith, Simon (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16, ACM, San Jose, CA, pp. 5583-5594.

Vella, Kellie, Klarkowski, Madison, Johnson, Daniel M., Hides, Leanne, & Wyeth, Peta (2016) The social context of video game play: Challenges and strategies. In 2016 ACM Conference on Designing Interactive Systems (DIS), 4-8 June 2016, Brisbane, Qld.
Number of full-text downloads 16

Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, & Klarkowski, Madison (2015) Redefining videogame reward types. In Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015), 7-10 December 2015, Parkville, Vic.
Number of full-text downloads 34
Number of citations in Scopus 1

Lee, Christopher, Wyeth, Peta, Johnson, Daniel, & Hall, Joshua (2015) Flow during individual and co-operative gameplay. In 2015 Annual Symposium on Computer-Human Interaction in Play (CHIPLAY), 5-7 October 2015, London, England.
Number of full-text downloads 23
Number of citations in Scopus 1

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, United Kingdom, pp. 637-642.

Wyeth, Peta, Brereton, Margot, Roe, Paul, Morrison, Ann, Rogers, Yvonne, Soro, Alessandro, et al. (2015) The internet of playful things. In Cox, Anna L. & Cairns, Paul (Eds.) Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, Association for Computing Machinery (ACM), Knowledge Quarter, London, pp. 821-826.
Number of full-text downloads 35

Johnson, Daniel, Nacke, Lennart, & Wyeth, Peta (2015) All about that base : differing player experiences in video game genres and the unique case of MOBA games. In 2015 SIGCHI Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.
Number of full-text downloads 470
Number of citations in Scopus 10

Johnson, Daniel, Wyeth, Peta, Clark, Madison, & Watling, Christopher (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, Seoul, Republic of Korea, pp. 3721-3730.
Number of citations in Scopus 1

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) Engaging in videogame play: An activity-centric analysis of the player experience. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM, Melbourne, Australia, pp. 101-108.
Number of full-text downloads 28

Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Smith, Simon, & Phillips, Cody (2015) Operationalising and measuring flow in video games. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction on - OzCHI '15, ACM, Melbourne, Vic, pp. 114-118.
Number of full-text downloads 10
Number of citations in Scopus 1

McEwan, Mitchell, Blackler, Alethea, Johnson, Daniel, & Wyeth, Peta (2014) Natural mapping and intuitive interaction in videogames. In CHI PLAY '14 Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, Toronto, Canada, pp. 191-200.
Number of full-text downloads 66
Number of citations in Scopus 2

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Johnson, Daniel M. (2014) Exploring the effect of achievements on students attending university orientation. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), Association for Computing Machinery, Radisson Admiral Hotel, Toronto, Ontario, pp. 87-96.
Number of full-text downloads 81
Number of citations in Scopus 1

Hall, Joshua V., Wyeth, Peta, & Johnson, Daniel M. (2014) Instructional objectives to core-gameplay : a serious game design technique. In Proceedings of the 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 121-130.
Number of citations in Scopus 4

Baldwin, Alexander, Johnson, Daniel M., & Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 1489-1494.
Number of citations in Scopus 7

Phillips, Cody J., Johnson, Daniel M., & Wyeth, Peta (2013) Videogame reward types. In Proceedings of the First International Conference on Gameful Design, Research and Applications, University of Waterloo, Ontario.
Number of full-text downloads 241
Number of citations in Scopus 3

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Scott-Parker, Bridie (2013) Driven to drive : designing gamification for a learner logbook smartphone application. In Proceedings of the 1st International Conference on Gameful Design, Research, and Applications, Gamification 2013 [ACM International Conference Proceeding Series], ACM, University of Waterloo, Stratford, Ontario, pp. 42-49.
Number of full-text downloads 288
Number of citations in Scopus 8

Inchamnan, Wilawan & Wyeth, Peta (2013) Motivation during videogame play : analysing player experience in terms of cognitive action. In 9th Australasian Conference on Interactive Entertainment : Matters of Life and Death, 30 September - 1 October 2013, Melbourne, VIC.
Number of full-text downloads 222
Number of citations in Scopus 1

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior? In Proceedings of the IEEE International Games Innovation Conference, British Columbia, Canada.
Number of full-text downloads 123

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada.
Number of full-text downloads 151

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.
Number of citations in Scopus 3
Number of citations in Web of Science® 2

Wyeth, Peta, Johnson, Daniel M., & Ziviani, Jenny (2013) Activity, motivation and games for young children. In Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (IE '13), ACM, RMIT, Melbourne, VIC, pp. 1-3.
Number of citations in Web of Science® 1

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC.
Number of full-text downloads 72

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Moser, Christiane, Tscheligi, Manfred, Zaman, Bieke, Abeele, Vero Vanden, Geurts, Luc, Vandewaetere, Mieke, et al. (2013) Let's talk about failures : why was the game for children not a success? In Mackay, Wendy E. (Ed.) CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM Digitial Library, Paris, France, pp. 3199-3202.

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.
Number of full-text downloads 144
Number of citations in Scopus 1

Fitz-Walter, Zachary, Tjondronegoro, Dian, & Wyeth, Peta (2012) A gamified mobile application for engaging new students at university orientation. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI '12), Association for Computing Machinery (ACM), Swinburne University of Technology, Melbourne, VIC, pp. 138-141.
Number of citations in Scopus 12

Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
Number of full-text downloads 250
Number of citations in Scopus 4

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 210

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2012) Encouraging learners to drive using game elements and smartphones. In Farrell, Vivienne, Farrell, Graham, Chua, Casion, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM, Swinburne University of Technology, Melbourne, VIC.
Number of full-text downloads 368

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 308
Number of citations in Scopus 4

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
Number of full-text downloads 501

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 332
Number of citations in Scopus 1

Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.
Number of citations in Scopus 1

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.
Number of citations in Scopus 1

McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment : Playing the System, ACM, Aotea Centre, Auckland, New Zealand, 18:1-18:3.
Number of full-text downloads 129
Number of citations in Scopus 7

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2011) Orientation passport : using gamification to engage university students. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT.
Number of full-text downloads 2,436
Number of citations in Scopus 49

Wyeth, Peta, McEwan, Mitchell, Roe, Paul, & MacColl, Ian (2011) Expressive interactions : tablet usability for young mobile learners. In Stevenson, Duncan (Ed.) OzCHI '11 : Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT, pp. 311-314.
Number of full-text downloads 214
Number of citations in Scopus 4

Conroy, David, Wyeth, Peta, & Johnson, Daniel (2011) Modeling player-like behavior for game AI design. In 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), 8-11 November 2011, Lisbon, Portugal.
Number of full-text downloads 3
Number of citations in Scopus 6

Wyeth, Peta, Summerville, Jennifer A., & Adkins, Barbara A. (2011) Stomp : an interactive platform for people with intellectual disabilities. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACM, Lisbon, Portugal , pp. 1-8.
Number of citations in Scopus 5

Wyeth, Peta & MacColl, Ian (2010) Noising around : investigations in mobile learning. In Parés, Narcís & Oliver, Miquel (Eds.) Proceedings of the 9th International Conference on Interaction Design and Children (IDC2010), ACM, Pompeu Fabra University, Barcelona, pp. 147-155.
Number of citations in Scopus 4

Conroy, David & Wyeth, Peta (2010) Building better bad guys: A new framework for game AI design. In Thomassen, A (Ed.) Proceedings of the 7th Australian Conference on Interactive Entertainment, 22-23 November 2010, New Zealand.

Wyeth, Peta (2008) Understanding engagement with tangible user interfaces. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction : Designing for Habitus and Habitat, ACM, Australian National University, Canberra, ACT, pp. 331-334.
Number of citations in Scopus 2

Wyeth, Peta, Fitzpatrick, Geraldine, Good, Judith, Smith, Hilary, Luckin, Rose, Underwood, Josh, et al. (2008) Learning through treasure hunting: the role of mobile devices. In Sanchez, I (Ed.) Proceedings of the IADIS International Conference on Mobile Learning 2008, 11 - 13 April, 2008, Portugal, Algarve.

Mealy, Erica, Carrington, David, Strooper, Paul, & Wyeth, Peta (2007) Improving Usability of Software Refactoring Tools. In Grundy, John & Han, Jun (Eds.) Taming Complexity through Research and Practice: Proceedings2007 Australian Software Engineering Conference (ASWEC'07), Melbourne, VIC, p. 307.
Number of citations in Scopus 16
Number of citations in Web of Science® 1

Wyeth, Peta (2006) Ethnography in the kindergarten:examining childrens'play experiences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, AMC, Palais des Congrès, Montréal, pp. 1225-1228.

Wyeth, Peta, Diercke, Carla, & Viller, Stephen (2006) Design for inspiration : children, personal connections and educational technology. In Proceedings of the 20th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction : Design : Activities, Artefacts and Environments, ACM, Sydney, Australia, pp. 365-368.

Wyeth, Peta & Diercke, Carla (2006) Designing cultural probes for children. In Proceedings of the 20th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction : Design : Activities, Artefacts and Environments, ACM, Sydney, Australia, pp. 385-388.
Number of citations in Scopus 1

Wyeth, Peta & Purchase, Helen C. (2003) Using developmental theories to inform the design of technology for children. In MacFarlane, Stuart, Nicol, Tony, Read, Janet, & Snape, Linda (Eds.) Proceedings of ACM IDC03, ACM, Preston, England, pp. 93-100.

Wyeth, Peta & Purchase, Helen C. (2002) Tangible programming elements for young children. In Changing the World, Changing Ourselves : CHI 2002 : Extended Abstracts, ACM, Minneapolis, MN, pp. 774-775.
Number of citations in Scopus 37

Conference Item

Wyeth, Peta (2007) Agency, tangible technology and young children. In 6th International Conference on Interaction Design and Children (IDC '07), 6-8 June 2007, Aalborg, Denmark.
Number of citations in Scopus 6

This list was generated on Mon Apr 24 20:27:37 2017 AEST.