Browse By Person: Wyeth, Peta
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Number of items: 32.
Book Chapter
Wyeth, Peta & Wyeth, Gordon (2008) Robot building for preschoolers. In Visser, Ubbo, Ribeiro, Fernando, Ohashi , Takeshi, & Dellaert, Frank (Eds.) RoboCup 2007 : Robot Soccer World Cup XI. Springer Berlin / Heidelberg, pp. 124-135.
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1Wyeth, Peta, Venz, Mark, & Wyeth, Gordon (2004) Scaffolding children’s robot building and programming activities. In Polani, Daniel, Browning, Brett, Bonarini, Andrea, & Yoshida, Kazuo (Eds.) RoboCup 2003 : Robot Soccer World Cup VII. Springer Berlin / Heidelberg, pp. 308-319.
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4Journal Article
Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
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17Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
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33Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care Journal, 25(1).
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137Wyeth, Peta & MacColl, Ian (2012) Noise detectives : design implications for mobile learning. International Journal of Arts and Technology, 5, pp. 177-198.
Wyeth, Peta (2008) How young children learn to program with sensor, action, and logic blocks. Journal of the Learning Sciences: a journal of ideas and their applications, 17(4), pp. 517-550.
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5Sweetser, Penelope & Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), pp. 1-24.
Conference Paper
Moser, Christiane, Tscheligi, Manfred, Zaman, Bieke, Abeele, Vero Vanden, Geurts, Luc, Vandewaetere, Mieke, et al. (2013) Let's talk about failures : why was the game for children not a success? In Mackay, Wendy E. (Ed.) CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM Digitial Library, Paris, France, pp. 3199-3202.
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
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29Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
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15Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2012) Encouraging learners to drive using game elements and smartphones. In Farrell, Vivienne, Farrell, Graham, Chua, Casion, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM, Swinburne University of Technology, Melbourne, VIC.
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94Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
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20McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
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39Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
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52Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.
Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.
McEwan, Mitchell, Johnson, Daniel M., Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel, Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.
Fitz-Walter, Zachary, Tjondronegoro, Dian, & Wyeth, Peta (2012) A gamified mobile application for engaging new students at university orientation. In OZCHI 2012 : Integration, Interaction, Innovation, Immersion, Inclusion, 26 - 30 November, 2012, Swinburne University of Technology, Melbourne, VIC. (In Press)
Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2011) Orientation passport : using gamification to engage university students. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT.
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590Wyeth, Peta, McEwan, Mitchell, Roe, Paul, & MacColl, Ian (2011) Expressive interactions : tablet usability for young mobile learners. In Stevenson, Duncan (Ed.) OzCHI '11 : Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT, pp. 311-314.
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79Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2011) Modeling player-like behaviour for game Al design. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Association for Computing Machinery Inc, Reitoria da Universidade Nova de Lisboa, Lisbon, pp. 1-8.
Wyeth, Peta, Summerville, Jennifer A., & Adkins, Barbara A. (2011) Stomp : an interactive platform for people with intellectual disabilities. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACM, Lisbon, Portugal , pp. 1-8.
Wyeth, Peta & MacColl, Ian (2010) Noising around : investigations in mobile learning. In Parés, Narcís & Oliver, Miquel (Eds.) Proceedings of the 9th International Conference on Interaction Design and Children (IDC2010), ACM, Pompeu Fabra University, Barcelona, pp. 147-155.
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1Wyeth, Peta (2008) Understanding engagement with tangible user interfaces. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction : Designing for Habitus and Habitat, ACM, Australian National University, Canberra, ACT, pp. 331-334.
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2Mealy, Erica, Carrington, David, Strooper, Paul, & Wyeth, Peta (2007) Improving Usability of Software Refactoring Tools. In Grundy, John & Han, Jun (Eds.) Taming Complexity through Research and Practice: Proceedings2007 Australian Software Engineering Conference (ASWEC'07), Melbourne, VIC, p. 307.
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5Wyeth, Peta (2006) Ethnography in the kindergarten:examining childrens'play experiences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, AMC, Palais des Congrès, Montréal, pp. 1225-1228.
Wyeth, Peta, Diercke, Carla, & Viller, Stephen (2006) Design for inspiration : children, personal connections and educational technology. In Proceedings of the 20th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction : Design : Activities, Artefacts and Environments, ACM, Sydney, Australia, pp. 365-368.
Wyeth, Peta & Diercke, Carla (2006) Designing cultural probes for children. In Proceedings of the 20th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction : Design : Activities, Artefacts and Environments, ACM, Sydney, Australia, pp. 385-388.
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1Wyeth, Peta & Purchase, Helen C. (2003) Using developmental theories to inform the design of technology for children. In MacFarlane, Stuart, Nicol, Tony, Read, Janet, & Snape, Linda (Eds.) Proceedings of ACM IDC03, ACM, Preston, England, pp. 93-100.
Wyeth, Peta & Purchase, Helen C. (2002) Tangible programming elements for young children. In Changing the World, Changing Ourselves : CHI 2002 : Extended Abstracts, ACM, Minneapolis, MN, pp. 774-775.
Conference Item
Wyeth, Peta (2007) Agency, tangible technology and young children. In 6th International Conference on Interaction Design and Children (IDC '07), 6-8 June 2007, Aalborg, Denmark.
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