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Number of items: 44.

Book Chapter

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2013) Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and Development. IGI Global.

Wyeth, Peta & Wyeth, Gordon (2008) Robot building for preschoolers. In Visser, Ubbo, Ribeiro, Fernando, Ohashi , Takeshi, & Dellaert, Frank (Eds.) RoboCup 2007 : Robot Soccer World Cup XI. Springer Berlin / Heidelberg, pp. 124-135.
Number of citations in Web of Science® 1

Wyeth, Peta, Venz, Mark, & Wyeth, Gordon (2004) Scaffolding children’s robot building and programming activities. In Polani, Daniel, Browning, Brett, Bonarini, Andrea, & Yoshida, Kazuo (Eds.) RoboCup 2003 : Robot Soccer World Cup VII. Springer Berlin / Heidelberg, pp. 308-319.
Number of citations in Web of Science® 4

Journal Article

Sweetser, Penelope, Johnson, Daniel M., Ozdowska, Anne, & Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37(4), pp. 94-98.
Number of full-text downloads 214
Number of citations in Scopus 1

Sweetser, Penelope, Johnson, Daniel M., & Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal : Creative Technologies, 2012(3).
Number of full-text downloads 144

Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), pp. 178-187.
Number of full-text downloads 239
Number of citations in Scopus 7
Number of citations in Web of Science® 3

Wyeth, Peta & MacColl, Ian (2012) Noise detectives : design implications for mobile learning. International Journal of Arts and Technology, 5, pp. 177-198.

Wyeth, Peta (2008) How young children learn to program with sensor, action, and logic blocks. Journal of the Learning Sciences: a journal of ideas and their applications, 17(4), pp. 517-550.
Number of citations in Scopus 17
Number of citations in Web of Science® 5

Sweetser, Penelope & Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), pp. 1-24.

Conference Paper

Baldwin, Alexander, Johnson, Daniel M., & Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 1489-1494.

Phillips, Cody J., Johnson, Daniel M., & Wyeth, Peta (2013) Videogame reward types. In Proceedings of the First International Conference on Gameful Design, Research and Applications, University of Waterloo, Ontario.
Number of full-text downloads 64

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Scott-Thomas, Bridie (2013) Driven to drive : designing gamification for a learner logbook smartphone application. In Gamification 2013, 2-4 October 2013, University of Waterloo, Stratford, Ontario. (Unpublished)
Number of full-text downloads 131

Inchamnan, Wilawan & Wyeth, Peta (2013) Motivation during videogame play : analysing player experience in terms of cognitive action. In 9th Australasian Conference on Interactive Entertainment : Matters of Life and Death, 30 September - 1 October 2013, Melbourne, VIC.
Number of full-text downloads 81

Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior? In Proceedings of the IEEE International Games Innovation Conference, British Columbia, Canada.
Number of full-text downloads 58

Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In 5th International IEEE Games Innovation Conference (IGIC 2013), 23-25 September 2013, Vancouver, British Columbia, Canada. (In Press)
Number of full-text downloads 81

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.

Wyeth, Peta, Johnson, Daniel M., & Ziviani, Jenny (2013) Activity, motivation and games for young children. In Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (IE '13), ACM, RMIT, Melbourne, VIC, pp. 1-3.

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC.
Number of full-text downloads 28

Sweetser, Penelope, Wyeth, Peta, McMahon, Nicole, & Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Ahmadi, Samad (Ed.) Proceedings of the 2013 IEEE International Games Innovation Conference (IGIC), IEEE, Vancouver, Canada, pp. 243-249.

Moser, Christiane, Tscheligi, Manfred, Zaman, Bieke, Abeele, Vero Vanden, Geurts, Luc, Vandewaetere, Mieke, et al. (2013) Let's talk about failures : why was the game for children not a success? In Mackay, Wendy E. (Ed.) CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM Digitial Library, Paris, France, pp. 3199-3202.

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.
Number of full-text downloads 54

Fitz-Walter, Zachary, Tjondronegoro, Dian, & Wyeth, Peta (2012) A gamified mobile application for engaging new students at university orientation. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI '12), Association for Computing Machinery (ACM), Swinburne University of Technology, Melbourne, VIC, pp. 138-141.
Number of citations in Scopus 2

Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
Number of full-text downloads 129
Number of citations in Scopus 3

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.
Number of full-text downloads 79

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2012) Encouraging learners to drive using game elements and smartphones. In Farrell, Vivienne, Farrell, Graham, Chua, Casion, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM, Swinburne University of Technology, Melbourne, VIC.
Number of full-text downloads 225

Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta, & Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand.
Number of full-text downloads 178

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Proceedings of the 4th International Conference on Fun and Games, Association for Computing Machinery, Toulouse, pp. 113-116.
Number of full-text downloads 136

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.
Number of full-text downloads 143

Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.

McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, & Blackler, Alethea L. (2012) Videogame control device impact on the play experience. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment : Playing the System, ACM, Aotea Centre, Auckland, New Zealand, 18:1-18:3.
Number of full-text downloads 21

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2011) Orientation passport : using gamification to engage university students. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT.
Number of full-text downloads 1,319
Number of citations in Scopus 5

Wyeth, Peta, McEwan, Mitchell, Roe, Paul, & MacColl, Ian (2011) Expressive interactions : tablet usability for young mobile learners. In Stevenson, Duncan (Ed.) OzCHI '11 : Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT, pp. 311-314.
Number of full-text downloads 139

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2011) Modeling player-like behaviour for game Al design. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Association for Computing Machinery Inc, Reitoria da Universidade Nova de Lisboa, Lisbon, pp. 1-8.

Wyeth, Peta, Summerville, Jennifer A., & Adkins, Barbara A. (2011) Stomp : an interactive platform for people with intellectual disabilities. In Romao, Teresa, Correia, Nuno, & Inami, Masahiko (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACM, Lisbon, Portugal , pp. 1-8.

Wyeth, Peta & MacColl, Ian (2010) Noising around : investigations in mobile learning. In Parés, Narcís & Oliver, Miquel (Eds.) Proceedings of the 9th International Conference on Interaction Design and Children (IDC2010), ACM, Pompeu Fabra University, Barcelona, pp. 147-155.
Number of citations in Scopus 1

Wyeth, Peta (2008) Understanding engagement with tangible user interfaces. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction : Designing for Habitus and Habitat, ACM, Australian National University, Canberra, ACT, pp. 331-334.
Number of citations in Scopus 2

Mealy, Erica, Carrington, David, Strooper, Paul, & Wyeth, Peta (2007) Improving Usability of Software Refactoring Tools. In Grundy, John & Han, Jun (Eds.) Taming Complexity through Research and Practice: Proceedings2007 Australian Software Engineering Conference (ASWEC'07), Melbourne, VIC, p. 307.
Number of citations in Scopus 6

Wyeth, Peta (2006) Ethnography in the kindergarten:examining childrens'play experiences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, AMC, Palais des Congrès, Montréal, pp. 1225-1228.

Wyeth, Peta, Diercke, Carla, & Viller, Stephen (2006) Design for inspiration : children, personal connections and educational technology. In Proceedings of the 20th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction : Design : Activities, Artefacts and Environments, ACM, Sydney, Australia, pp. 365-368.

Wyeth, Peta & Diercke, Carla (2006) Designing cultural probes for children. In Proceedings of the 20th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-Human Interaction : Design : Activities, Artefacts and Environments, ACM, Sydney, Australia, pp. 385-388.
Number of citations in Scopus 1

Wyeth, Peta & Purchase, Helen C. (2003) Using developmental theories to inform the design of technology for children. In MacFarlane, Stuart, Nicol, Tony, Read, Janet, & Snape, Linda (Eds.) Proceedings of ACM IDC03, ACM, Preston, England, pp. 93-100.

Wyeth, Peta & Purchase, Helen C. (2002) Tangible programming elements for young children. In Changing the World, Changing Ourselves : CHI 2002 : Extended Abstracts, ACM, Minneapolis, MN, pp. 774-775.
Number of citations in Scopus 11

Conference Item

Wyeth, Peta (2007) Agency, tangible technology and young children. In 6th International Conference on Interaction Design and Children (IDC '07), 6-8 June 2007, Aalborg, Denmark.
Number of citations in Scopus 5

This list was generated on Sat Jul 19 06:38:55 2014 EST.