Items where Subject is "Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)"
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- Subjects classification (32824)
- Australian and New Zealand Standard Research Classification (32824)
- INFORMATION AND COMPUTING SCIENCES (080000) (3626)
- ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) (1145)
- Virtual Reality and Related Simulation (080111) (62)
- ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) (1145)
- INFORMATION AND COMPUTING SCIENCES (080000) (3626)
- Australian and New Zealand Standard Research Classification (32824)
Group by: Authors/Creators | Item Type
Number of items at this level: 62.
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Alexander, Thomas, Wischniewski, Sascha, & Paul, Gunther (2012) Internationale perspektiven zur anwendung zukuenftiger digitaler menschmodelle. In Tagungsband zum Symposium "Digitale Ergonomie - Trends für den Einsatz digitaler Menschmodelle", Bundesanstalt für Arbeitsschutz und Arbeitsmedizin, Dortmund, Germany, pp. 59-74.
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Banks, Jasmine Elizabeth, Tichon, Jennifer, Ericksson, Geoffery, Ivermee, Sean, Burrage, Kevin, & Yellowlees, Peter (2003) A virtual environment to simulate the experience of psychosis. In Sun, Changming, Talbot, Hugues, Ourselin, Sebastian, & Adriaansen, Tony (Eds.) Proceedings of the 7th International Conference on Digital Image Computing: Techniques and Applications, Australian Pattern Recognition Society, Macquarie University, Sydney, NSW, pp. 869-878.
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9Brown, Ross (2010) When is a virtual world not a virtual world? When it is a document. Technology Management.
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70Brown, Ross A. (2011) Business process simulation in virtual worlds. In 26th Annual International Conference of the Society for Industrial and Organisational Psychology (SIOP), April 14th-16th, Chicago, USA. (Unpublished)
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36Brown, Ross A. (2006) Game Speed Industrial Revolution: the Ghost of Henry Ford Rises Again. (Unpublished)
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119Brown, Ross A., Baldwin, Ian, & Rasmussen, Rune K. (2012) Assisting ICU training management with virtual worlds. ICU Management, 12(2). (In Press)
Brown, Ross A. & Barros, Alistair P. (2011) Towards a service framework for remote sales support via augmented reality. In International Workshop on User-Focused Service Engineering, Consumption and Aggregation (USECA 2011), 12th October, 2011, Sydney Convention & Exhibition Centre, Sydney, NSW. (In Press)
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127Brown, Ross A. & Cliquet, Florian (2008) Communication of business process models via virtual environment simulations. BPTrends, 12(9), pp. 1-7.
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91Brown, Ross A., Eichhorn, Daniel, & Herter, Johannes (2012) Virtual world process perspective visualization. In The Fourth International Conference on Information, Process, and Knowledge Management, eKNOW 2012, January 30 - February 4, 2012, Valencia, Spain. (In Press)
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77Brown, Ross A., Lim, Anthony E., Wong, Yang L., Heng, Shu-Min, & Wallace, David M. (2006) Gameplay workflow: a distributed game control approach. In Wong, Ken, Fung, Lance, & Cole, Peter (Eds.) 2006 International Conference on Game Research and Development, December 4-6, Fremantle.
Brown, Ross A., Paik, Hye-Young, & Barros, Alistair P. (2012) Interactive product browsing and configuration using remote augmented reality sales services. In International Conference on Service Oriented Computing (ICSOC) 2012 Workshop : Service Clouds in the Enterprise and Beyond, 12-15 November 2012, Shanghai, China. (In Press)
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84Brown, Ross A. & Rasmussen, Rune K. (2010) Virtual environment visualisation of executable business process models. In Rao, Raghavendra (Ed.) Virtual Technologies for Business and Industrial Applications : Innovative and Synergistic Approaches. Business Science Reference. (In Press)
Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care Journal, 25(1).
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136Brown, Ross A. & Recker, Jan C. (2009) Improving the Traversal of Large Hierarchical Process Repositories. In Proceedings of the 20th Australasian Conference on Information Systems, Monash University, Melbourne.
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2Brown, Ross A., Recker, Jan C., & West, Stephen (2011) Using virtual worlds for collaborative business process modeling. Journal of Business Process Management, 17(3). (In Press)
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8Brown , Ross (2010) Conceptual Modelling in 3D Virtual Worlds for Process Communication. In Asia-Pacific Conferences on Conceptual Modelling (APCCM 2010), 18-21 January 2010, Queensland University of Technology, Brisbane.
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329Bucolo, Salvatore (2004) Understanding Cross Cultural Differences During Interaction Within Immersive Virtual Environments. In Spencer, S (Ed.) Proceedings VRCAI 2004. ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 16- 18 June 2004, Nanyang, Singapore.
Bucolo, Salvatore, Gilbert, Dale, & Ginn, Simon (2003) Using Virtual Reality Models to Better Communicate How Transport Infrastructure can Interface and Interact with the Built Urban Environment. In Green, F (Ed.) Proceedings of the 21st ARRB and 11th REAAA Transport Conference (2003), 18-23 May, 2003, Cairns, Queensland.
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1Bucolo, Salvatore, Gilbert, Dale, Ginn, Simon, & Hayes, John (2003) Transit Oriented Sustainable Urban Developments - Enhancing Community Consultation through Web Based Virtual Environments. In Spencer, Stephen (Ed.) Proceedings of the 1st Int'l Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, 11-14 February 2003, Melbourne, Victoria.
Bucolo, Savatore, Cuttle, Leila, Hilder, Melanie, Kimble, Roy, Mill, Julie, Miller, Kate, et al. (2008) The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes: A randomised controlled trial. Journal of the International Society of Burns Injuries, 34(6), pp. 803-808.
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17Bucolo, Savatore, Kimble, Roy, Miller, Kate, & Patterson, Emma (2008) The emergence of multimodal distraction as a paediatric pain management tool. Studies in Health Technology and Informatics, 132, pp. 287-292.
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Foth, Marcus, Bajracharya, Bhishna, Brown, Ross A., & Hearn, Gregory N. (2009) The Second Life of urban planning? Using neogeography tools for community engagement. Journal of Location Based Services, 3(2), pp. 97-117.
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Gard, Stephan & McAuliffe, Marisha B. (2009) Real Design of a Virtual Landscape : Designing and building a landscape in Second Life. In 2009 15th International Conference on Virtual Systems and Multimedia, Vienna University of Technology, Vienna, pp. 73-79.
Gregory, Susan, Gregory, Brent, Hillier, Mathew, Jacka, Lisa, Farley, Helen, Stokes-Thompson, Frederick, et al. (2012) Sustaining the future through virtual worlds. In Annual Australasian Society for Computers in Learning in Tertiary Education Conference (ASCILITE 2012), 25-28 November 2012, Wellington, New Zealand. (In Press)
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227Guo, H., Brown, R.A., & Rasmussen, R.K. (2013) A theoretical basis for using virtual worlds as a personalised process visualisation approach. In 2nd International Workshop on Human-Centric Information Systems, Valencia, Spain. (In Press)
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36Guo, Hanwen, Brown, Ross A., & Rasmussen, Rune K. (2013) 3D process visualisation configurations. [Creative Work]
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1Guo, Hanwen, Brown, Ross A., & Rasmussen, Rune K. (2012) Workflow resource pattern modelling and visualization. In Australasian Computer Science Conference (ACSC 2013), 29 January - 2 February 2013, Adelaide. (In Press)
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Herter, Johannes, Brown, Ross A., & Jivka, Ovtcharova (2013) A visual language for the collaborative visualization of integrated conceptual models in product development scenarios. In Procedings of the 23rd CIRP Design Conference : Smart Engineering, Bochum, Germany. (In Press)
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Joslin, Simon S., Brown, Ross A., & Drennan, Penny (2007) The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. ACM Computers in Entertainment, 5(3).
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Leavy, Brett A., Wyeld, Theodor G., Hills, James, Barker, Christopher I., & Gard, Stephan (2008) Digital songlines : digitising the arts, culture and heritage landscape of aboriginal Australia. In Kalay, Yehuda, Kvan, Thomas, & Affleck, Janice (Eds.) New Heritage New Media and Cultural Heritage. Routledge, United Kingdom, Oxon, Abingdon, pp. 294-303.
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Paul, Gunther, Reed, Matthew, & Wang, Xuguang (2012) Preface to special issue on digital human modelling for vehicle design and manufacturing. International Journal of Human Factors Modelling and Simulation, 3(3/4).
Pham, Binh L., Streit, Alexander T., & Brown, Ross A. (2009) Visualisation of information uncertainty : progress and challenges. In Zudilova-Seinstra, Elena, Adriaansen, Tony, & van Liere, Robert (Eds.) Trends in Interactive Visualization. Springer Verlag, London, pp. 1-30. (In Press)
Poppe, Erik, Brown, Ross A., & Recker, Jan C. (2013) Collaborative 3D BPMN process modeller. [Creative Work]
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4Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System. In Cyberworlds 2012, 25/09/2012, Darmstadt. (In Press)
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125Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments. In Conferences in Research and Practice in Information Technology, Australian Computer Society Inc., University of South Australia, Adelaide, SA. (In Press)
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129Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management, August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
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179Porter, Shane, Thomas, Bruce, & Paul, Gunther (2012) Usability of binary momentary physical buttons versus binary momentary virtual buttons. Taylor & Francis. (Submitted (not yet accepted for publication))
Pumpa, Malcolm R. (2007) Beyond the Map: Issues in the Design of a Virtual 3D Knowledge Space for Aboriginal Knowledge. In 13th Annual Virtual Systems and Multi-media Conference, 23/9/07, QUT Brisbane, Australia.
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352Pumpa, Malcolm R. & Wyeld, Theodor G. (2006) Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine. In Tenth International Conference on Information Visualisation (IV'06), 5-7 July 20, London.
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Rasmussen, Rune K. & Brown, Ross A. (2012) A deductive system for proving workflow models from operational procedures. Future Generation Computer Systems. (In Press)
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Seevinck, Jennifer (2011) Emergence in interactive art. PhD thesis, University of Technology, Sydney.
Seevinck, Jennifer, Candy, Linda, & Edmonds, Ernest A. (2006) Exploration and reflection in interactive art : glass pond. In Kjeldskov, Jesper & Paay, Jeni (Eds.) OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments, ACM , Sydney, NSW, pp. 143-150.
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1Seevinck, Jennifer & Edmonds, Ernest (2008) Emergence and the art system ‘plus minus now’. Design Studies, 29(6), pp. 541-555.
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3Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong, Vasa , Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Shen, Yuzhong, Seevinck, Jennifer, & Baydogan, Emre (2006) Realistic irrigation visualization in a surgical wound debridement simulator. In Westwood, James D. (Ed.) Medicine Meets Virtual Reality 14 (MMVR) Accelerating Change in Health Care : Next Medical Toolkit. IOS Press, pp. 512-514.
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1Starrs, D. Bruno (2010) Reverbing : The "Red vs. Blue" machinima as anti-war film. Continuum : Journal of Media & Cultural Studies, 24(2), pp. 267-279.
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130Streit, Alexander T., Christie, Ruth J., & Boud, Andy (2004) Understanding Next-generation VR: Classifying Commodity Clusters for Immersive Virtual Reality. In Spencer, Steven N. (Ed.) 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, June 15-18, Singapore.
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202Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
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Tan, Siak Chuan, Pham, Binh L., Zhang, Jinglan, & Wong, On (2007) 3D Scene Annotation for Efficient Rendering on Mobile Devices. In DICTA 2007 (Digital Image Computing: Techniques and Applications), 03 - 05 December 2007, Glenelg, Adelaide, South Australia.
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240Tichon, Jennifer & Banks, Jasmine (2003) The application of virtual reality to the understanding and treatment of schizophrenia. In Palade, Vasile, Howlett, Robert J,, & Jain, Lakhmi (Eds.) Knowledge-Based Intelligent Information and Engineering Systems, Springer Berlin Heidelberg, Oxford, United Kingdom, pp. 1064-1068.
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2Tichon, Jennifer, Banks, Jasmine, & Yellowlees, Peter (2003) The development of a virtual reality environment to model the experience of schizophrenia. In Sloot, Peter M.A., Abramson, David, Bogdanov, Alexander V., Dongarra, Jack J., Zomaya, Albert Y., & Gorbachev, Yuriy E. (Eds.) Computational Science - ICCS 2003, Springer, Melbourne, VIC and St Petersburg, Russian Federation, pp. 11-19.
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1Tichon, Jennifer, Watson, Geoffrey, Wallis, Guy, Banks, Jasmine, & Mavin, Timothy (2010) Measurement of affect during simulation-based training. In Burgess-Limerick, R. (Ed.) Safer and More Productive Workplaces - Proceedings of the 46th Annual Conference of the Human Factors and Ergonomics Society of Australia, Human Factors and Ergonomics Society of Australia Inc., Australia, Queensland, Twin Waters , pp. 53-64.
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Walker, Arron R., Gard, Stephan, Barnett, Karen R., & Bell, Lorraine M. (2006) Virtual Reality Government Energy Management Strategy Survey Tool. PC Based Software (Virtual Reality Simulation Program). (Unpublished)
Walker, Arron R., Gard, Stephan, Williamson, Brian J., & Bell, John M. (2006) A Virtual Reality Bushfire Mitigation Tool for Community Consultation. In Bushfire Conference 2006, 6-9 June 2006, Brisbane.
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393West, Stephen, Brown, Ross A., & Recker, Jan C. (2010) Collaborative business process modeling using 3D virtual environments. In Proceedings of the 16th Americas Conference on Information Systems : Sustainable IT Collaboration around the Globe, Association for Information Systems (AIS), Swissôtel Lima, Lima. (In Press)
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364Wyeld, Theodor G. & Pumpa, Malcolm R. (2007) Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor. In 11th International Conference Information Visualization (IV '07), 4-6 July 2007, Zurich, Switzerland.
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Yeh, Andy J. (2004) Two Turns Must Take Turns: Primary School Students’ Cognition about 3D Rotation in a Virtual Reality Learning Environment. In Yang, Wei-Chi, Chu, Sung-Chi, De Alwis, Tilak, & Ang, Keng-Cheng (Eds.) Asian Technology Conference in Mathematics (ATCM), 13-17 December, 2004, Singapore.
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1,006Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
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359Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge construction of 3D geometry concepts and processes within a virtual reality learning environment. In McWilliam, Erica, Danby, Susan, & Knight, John (Eds.) Performing educational research : theories, methods and practices. Post Pressed, Flaxton, Qld., pp. 249-264.
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761Yeh, Andy J. & Nason, Rodney A. (2004) VRMath: A 3D Microworld for Learning 3D Geometry. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
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