QUT ePrints

Items where Subject is "Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)"

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Number of items at this level: 41.

B

Brown, Ross (2009) Getting Excited About Software Programming. (Unpublished)
Number of full-text downloads 112

Brown, Ross (2010) When is a virtual world not a virtual world? When it is a document. Technology Management.
Number of full-text downloads 60

Brown, Ross A. (2011) Business process simulation in virtual worlds. In 26th Annual International Conference of the Society for Industrial and Organisational Psychology (SIOP), April 14th-16th, Chicago, USA. (Unpublished)
Number of full-text downloads 21

Brown, Ross A. (2006) Introduction to Games Graphics Development in Direct3D. (Unpublished)
Number of full-text downloads 640

Brown, Ross A. & Barros, Alistair P. (2011) Towards a service framework for remote sales support via augmented reality. In International Workshop on User-Focused Service Engineering, Consumption and Aggregation (USECA 2011), 12th October, 2011, Sydney Convention & Exhibition Centre, Sydney, NSW. (In Press)
Number of full-text downloads 53

Brown, Ross A. & Cliquet, Florian (2008) Communication of business process models via virtual environment simulations. BPTrends, 12(9), pp. 1-7.
Number of full-text downloads 35

Brown, Ross A., Eichhorn, Daniel, & Herter, Johannes (2011) Virtual world process perspective visualization. In The Fourth International Conference on Information, Process, and Knowledge Management, eKNOW 2012, January 30 - February 4, 2012, Valencia, Spain. (In Press)
Number of full-text downloads 27

Brown, Ross A., Lim, Anthony E., Wong, Yang L., Heng, Shu-Min, & Wallace, David M. (2006) Gameplay workflow: a distributed game control approach. In Wong, Ken, Fung, Lance, & Cole, Peter (Eds.) 2006 International Conference on Game Research and Development, December 4-6, Fremantle.

Brown, Ross A. & Rasmussen, Rune K. (2010) Virtual environment visualisation of executable business process models. In Rao, Raghavendra (Ed.) Virtual Technologies for Business and Industrial Applications : Innovative and Synergistic Approaches. Business Science Reference. (In Press)

Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care Journal, 25(1). (In Press)
Number of full-text downloads 2

Brown, Ross A. & Recker, Jan C. (2009) Improving the Traversal of Large Hierarchical Process Repositories. In Proceedings of the 20th Australasian Conference on Information Systems, Monash University, Melbourne.
Number of full-text downloads 87

Brown, Ross A., Recker, Jan C., & West, Stephen (2011) Using virtual worlds for collaborative business process modeling. Journal of Business Process Management, 17(3). (In Press)
Number of full-text downloads 134

Brown , Ross (2010) Conceptual Modelling in 3D Virtual Worlds for Process Communication. In Asia-Pacific Conferences on Conceptual Modelling (APCCM 2010), 18-21 January 2010, Queensland University of Technology, Brisbane.
Number of full-text downloads 289

Bucolo, Salvatore (2004) Understanding Cross Cultural Differences During Interaction Within Immersive Virtual Environments. In Spencer, S (Ed.) Proceedings VRCAI 2004. ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 16- 18 June 2004, Nanyang, Singapore.

Bucolo, Salvatore, Gilbert, Dale, & Ginn, Simon (2003) Using Virtual Reality Models to Better Communicate How Transport Infrastructure can Interface and Interact with the Built Urban Environment. In Green, F (Ed.) Proceedings of the 21st ARRB and 11th REAAA Transport Conference (2003), 18-23 May, 2003, Cairns, Queensland.
Number of citations in Scopus 1

Bucolo, Salvatore, Gilbert, Dale, Ginn, Simon, & Hayes, John (2003) Transit Oriented Sustainable Urban Developments - Enhancing Community Consultation through Web Based Virtual Environments. In Spencer, Stephen (Ed.) Proceedings of the 1st Int'l Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, 11-14 February 2003, Melbourne, Victoria.

Bucolo, Savatore, Cuttle, Leila, Hilder, Melanie, Kimble, Roy, Mill, Julie, Miller, Kate, et al. (2008) The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes: A randomised controlled trial. Journal of the International Society of Burns Injuries, 34(6), pp. 803-808.
Number of citations in Scopus 17
Number of citations in Web of Science 13

Bucolo, Savatore, Kimble, Roy, Miller, Kate, & Patterson, Emma (2008) The emergence of multimodal distraction as a paediatric pain management tool. Studies in Health Technology and Informatics, 132, pp. 287-292.
Number of citations in Scopus 4

F

Foth, Marcus, Bajracharya, Bhishna, Brown, Ross A., & Hearn, Gregory N. (2009) The Second Life of urban planning? Using neogeography tools for community engagement. Journal of Location Based Services, 3(2), pp. 97-117.
Number of full-text downloads 238
Number of citations in Scopus 3

G

Gard, Stephan & McAuliffe, Marisha B. (2009) Real Design of a Virtual Landscape : Designing and building a landscape in Second Life. In 2009 15th International Conference on Virtual Systems and Multimedia, Vienna University of Technology, Vienna, pp. 73-79.

J

Joslin, Simon S., Brown, Ross A., & Drennan, Penny (2007) The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. ACM Computers in Entertainment, 5(3).

L

Leavy, Brett A., Wyeld, Theodor G., Hills, James, Barker, Christopher I., & Gard, Stephan (2008) Digital songlines : digitising the arts, culture and heritage landscape of aboriginal Australia. In Kalay, Yehuda, Kvan, Thomas, & Affleck, Janice (Eds.) New Heritage New Media and Cultural Heritage. Routledge, United Kingdom, Oxon, Abingdon, pp. 294-303.

P

Pham, Binh L., Streit, Alexander T., & Brown, Ross A. (2009) Visualisation of information uncertainty : progress and challenges. In Zudilova-Seinstra, Elena, Adriaansen, Tony, & van Liere, Robert (Eds.) Trends in Interactive Visualization. Springer Verlag, London, pp. 1-30. (In Press)

Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management, August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
Number of full-text downloads 78

Pumpa, Malcolm R. (2007) Beyond the Map: Issues in the Design of a Virtual 3D Knowledge Space for Aboriginal Knowledge. In 13th Annual Virtual Systems and Multi-media Conference, 23/9/07, QUT Brisbane, Australia.
Number of full-text downloads 314

Pumpa, Malcolm R. & Wyeld, Theodor G. (2006) Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine. In Tenth International Conference on Information Visualisation (IV'06), 5-7 July 20, London.
Number of full-text downloads 340
Number of citations in Scopus 1

R

Rasmussen, Rune K. & Brown, Ross A. (2012) A deductive system for proving workflow models from operational procedures. Future Generation Computer Systems. (In Press)
Number of full-text downloads 9

S

Starrs, D. Bruno (2010) Reverbing : The "Red vs. Blue" machinima as anti-war film. Continuum : Journal of Media & Cultural Studies, 24(2), pp. 267-279.
Number of full-text downloads 70

Streit, Alexander T., Christie, Ruth J., & Boud, Andy (2004) Understanding Next-generation VR: Classifying Commodity Clusters for Immersive Virtual Reality. In Spencer, Steven N. (Ed.) 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, June 15-18, Singapore.
Number of full-text downloads 157

Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Number of full-text downloads 140

T

Tan, Siak Chuan, Pham, Binh L., Zhang, Jinglan, & Wong, On (2007) 3D Scene Annotation for Efficient Rendering on Mobile Devices. In DICTA 2007 (Digital Image Computing: Techniques and Applications), 03 - 05 December 2007, Glenelg, Adelaide, South Australia.
Number of full-text downloads 175

Tichon, Jennifer, Watson, Geoffrey, Wallis, Guy, Banks, Jasmine, & Mavin, Timothy (2010) Measurement of affect during simulation-based training. In Burgess-Limerick, R. (Ed.) Safer and More Productive Workplaces - Proceedings of the 46th Annual Conference of the Human Factors and Ergonomics Society of Australia, Human Factors and Ergonomics Society of Australia Inc., Australia, Queensland, Twin Waters , pp. 53-64.

W

Walker, Arron R., Gard, Stephan, Barnett, Karen R., & Bell, Lorraine M. (2006) Virtual Reality Government Energy Management Strategy Survey Tool. PC Based Software (Virtual Reality Simulation Program). (Unpublished)

Walker, Arron R., Gard, Stephan, Williamson, Brian J., & Bell, John M. (2006) A Virtual Reality Bushfire Mitigation Tool for Community Consultation. In Bushfire Conference 2006, 6-9 June 2006, Brisbane.
Number of full-text downloads 355

West, Stephen, Brown, Ross A., & Recker, Jan C. (2010) Collaborative business process modeling using 3D virtual environments. In Proceedings of the 16th Americas Conference on Information Systems : Sustainable IT Collaboration around the Globe, Association for Information Systems (AIS), SwissĂ´tel Lima, Lima. (In Press)
Number of full-text downloads 246

Wyeld, Theodor G. & Pumpa, Malcolm R. (2007) Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor. In 11th International Conference Information Visualization (IV '07), 4-6 July 2007, Zurich, Switzerland.
Number of full-text downloads 165

Y

Yeh, Andy J. (2004) Two Turns Must Take Turns: Primary School Students’ Cognition about 3D Rotation in a Virtual Reality Learning Environment. In Yang, Wei-Chi, Chu, Sung-Chi, De Alwis, Tilak, & Ang, Keng-Cheng (Eds.) Asian Technology Conference in Mathematics (ATCM), 13-17 December, 2004, Singapore.
Number of full-text downloads 893

Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
Number of full-text downloads 318

Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge construction of 3D geometry concepts and processes within a virtual reality learning environment. In McWilliam, Erica, Danby, Susan, & Knight, John (Eds.) Performing educational research : theories, methods and practices. Post Pressed, Flaxton, Qld., pp. 249-264.
Number of full-text downloads 644

Yeh, Andy J. & Nason, Rodney A. (2004) VRMath: A 3D Microworld for Learning 3D Geometry. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
Number of full-text downloads 500
Number of citations in Web of Science 1

This list was generated on Sat Feb 11 07:15:58 2012 EST.