Items where Subject is "Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)"
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- Subjects classification (26013)
- Australian and New Zealand Standard Research Classification (26013)
- INFORMATION AND COMPUTING SCIENCES (080000) (2950)
- ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) (967)
- Virtual Reality and Related Simulation (080111) (41)
- ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) (967)
- INFORMATION AND COMPUTING SCIENCES (080000) (2950)
- Australian and New Zealand Standard Research Classification (26013)
Group by: Authors/Creators | Item Type
Number of items at this level: 41.
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Brown, Ross (2010) When is a virtual world not a virtual world? When it is a document. Technology Management.
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60Brown, Ross A. (2011) Business process simulation in virtual worlds. In 26th Annual International Conference of the Society for Industrial and Organisational Psychology (SIOP), April 14th-16th, Chicago, USA. (Unpublished)
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21Brown, Ross A. (2006) Game Speed Industrial Revolution: the Ghost of Henry Ford Rises Again. (Unpublished)
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97Brown, Ross A. & Barros, Alistair P. (2011) Towards a service framework for remote sales support via augmented reality. In International Workshop on User-Focused Service Engineering, Consumption and Aggregation (USECA 2011), 12th October, 2011, Sydney Convention & Exhibition Centre, Sydney, NSW. (In Press)
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53Brown, Ross A. & Cliquet, Florian (2008) Communication of business process models via virtual environment simulations. BPTrends, 12(9), pp. 1-7.
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35Brown, Ross A., Eichhorn, Daniel, & Herter, Johannes (2011) Virtual world process perspective visualization. In The Fourth International Conference on Information, Process, and Knowledge Management, eKNOW 2012, January 30 - February 4, 2012, Valencia, Spain. (In Press)
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27Brown, Ross A., Lim, Anthony E., Wong, Yang L., Heng, Shu-Min, & Wallace, David M. (2006) Gameplay workflow: a distributed game control approach. In Wong, Ken, Fung, Lance, & Cole, Peter (Eds.) 2006 International Conference on Game Research and Development, December 4-6, Fremantle.
Brown, Ross A. & Rasmussen, Rune K. (2010) Virtual environment visualisation of executable business process models. In Rao, Raghavendra (Ed.) Virtual Technologies for Business and Industrial Applications : Innovative and Synergistic Approaches. Business Science Reference. (In Press)
Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care Journal, 25(1). (In Press)
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2Brown, Ross A. & Recker, Jan C. (2009) Improving the Traversal of Large Hierarchical Process Repositories. In Proceedings of the 20th Australasian Conference on Information Systems, Monash University, Melbourne.
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87Brown, Ross A., Recker, Jan C., & West, Stephen (2011) Using virtual worlds for collaborative business process modeling. Journal of Business Process Management, 17(3). (In Press)
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134Brown , Ross (2010) Conceptual Modelling in 3D Virtual Worlds for Process Communication. In Asia-Pacific Conferences on Conceptual Modelling (APCCM 2010), 18-21 January 2010, Queensland University of Technology, Brisbane.
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289Bucolo, Salvatore (2004) Understanding Cross Cultural Differences During Interaction Within Immersive Virtual Environments. In Spencer, S (Ed.) Proceedings VRCAI 2004. ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 16- 18 June 2004, Nanyang, Singapore.
Bucolo, Salvatore, Gilbert, Dale, & Ginn, Simon (2003) Using Virtual Reality Models to Better Communicate How Transport Infrastructure can Interface and Interact with the Built Urban Environment. In Green, F (Ed.) Proceedings of the 21st ARRB and 11th REAAA Transport Conference (2003), 18-23 May, 2003, Cairns, Queensland.
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1Bucolo, Salvatore, Gilbert, Dale, Ginn, Simon, & Hayes, John (2003) Transit Oriented Sustainable Urban Developments - Enhancing Community Consultation through Web Based Virtual Environments. In Spencer, Stephen (Ed.) Proceedings of the 1st Int'l Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, 11-14 February 2003, Melbourne, Victoria.
Bucolo, Savatore, Cuttle, Leila, Hilder, Melanie, Kimble, Roy, Mill, Julie, Miller, Kate, et al. (2008) The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes: A randomised controlled trial. Journal of the International Society of Burns Injuries, 34(6), pp. 803-808.
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13Bucolo, Savatore, Kimble, Roy, Miller, Kate, & Patterson, Emma (2008) The emergence of multimodal distraction as a paediatric pain management tool. Studies in Health Technology and Informatics, 132, pp. 287-292.
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Foth, Marcus, Bajracharya, Bhishna, Brown, Ross A., & Hearn, Gregory N. (2009) The Second Life of urban planning? Using neogeography tools for community engagement. Journal of Location Based Services, 3(2), pp. 97-117.
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Gard, Stephan & McAuliffe, Marisha B. (2009) Real Design of a Virtual Landscape : Designing and building a landscape in Second Life. In 2009 15th International Conference on Virtual Systems and Multimedia, Vienna University of Technology, Vienna, pp. 73-79.
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Joslin, Simon S., Brown, Ross A., & Drennan, Penny (2007) The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. ACM Computers in Entertainment, 5(3).
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Leavy, Brett A., Wyeld, Theodor G., Hills, James, Barker, Christopher I., & Gard, Stephan (2008) Digital songlines : digitising the arts, culture and heritage landscape of aboriginal Australia. In Kalay, Yehuda, Kvan, Thomas, & Affleck, Janice (Eds.) New Heritage New Media and Cultural Heritage. Routledge, United Kingdom, Oxon, Abingdon, pp. 294-303.
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Pham, Binh L., Streit, Alexander T., & Brown, Ross A. (2009) Visualisation of information uncertainty : progress and challenges. In Zudilova-Seinstra, Elena, Adriaansen, Tony, & van Liere, Robert (Eds.) Trends in Interactive Visualization. Springer Verlag, London, pp. 1-30. (In Press)
Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M. (2011) A prototype augmented reality collaborative process modelling tool. In 9th International Conference on Business Process Management, August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
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78Pumpa, Malcolm R. (2007) Beyond the Map: Issues in the Design of a Virtual 3D Knowledge Space for Aboriginal Knowledge. In 13th Annual Virtual Systems and Multi-media Conference, 23/9/07, QUT Brisbane, Australia.
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314Pumpa, Malcolm R. & Wyeld, Theodor G. (2006) Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine. In Tenth International Conference on Information Visualisation (IV'06), 5-7 July 20, London.
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Rasmussen, Rune K. & Brown, Ross A. (2012) A deductive system for proving workflow models from operational procedures. Future Generation Computer Systems. (In Press)
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Starrs, D. Bruno (2010) Reverbing : The "Red vs. Blue" machinima as anti-war film. Continuum : Journal of Media & Cultural Studies, 24(2), pp. 267-279.
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70Streit, Alexander T., Christie, Ruth J., & Boud, Andy (2004) Understanding Next-generation VR: Classifying Commodity Clusters for Immersive Virtual Reality. In Spencer, Steven N. (Ed.) 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, June 15-18, Singapore.
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157Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet (2003) Creating Engaging Artificial Characters for Games. In Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
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Tan, Siak Chuan, Pham, Binh L., Zhang, Jinglan, & Wong, On (2007) 3D Scene Annotation for Efficient Rendering on Mobile Devices. In DICTA 2007 (Digital Image Computing: Techniques and Applications), 03 - 05 December 2007, Glenelg, Adelaide, South Australia.
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175Tichon, Jennifer, Watson, Geoffrey, Wallis, Guy, Banks, Jasmine, & Mavin, Timothy (2010) Measurement of affect during simulation-based training. In Burgess-Limerick, R. (Ed.) Safer and More Productive Workplaces - Proceedings of the 46th Annual Conference of the Human Factors and Ergonomics Society of Australia, Human Factors and Ergonomics Society of Australia Inc., Australia, Queensland, Twin Waters , pp. 53-64.
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Walker, Arron R., Gard, Stephan, Barnett, Karen R., & Bell, Lorraine M. (2006) Virtual Reality Government Energy Management Strategy Survey Tool. PC Based Software (Virtual Reality Simulation Program). (Unpublished)
Walker, Arron R., Gard, Stephan, Williamson, Brian J., & Bell, John M. (2006) A Virtual Reality Bushfire Mitigation Tool for Community Consultation. In Bushfire Conference 2006, 6-9 June 2006, Brisbane.
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355West, Stephen, Brown, Ross A., & Recker, Jan C. (2010) Collaborative business process modeling using 3D virtual environments. In Proceedings of the 16th Americas Conference on Information Systems : Sustainable IT Collaboration around the Globe, Association for Information Systems (AIS), SwissĂ´tel Lima, Lima. (In Press)
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246Wyeld, Theodor G. & Pumpa, Malcolm R. (2007) Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor. In 11th International Conference Information Visualization (IV '07), 4-6 July 2007, Zurich, Switzerland.
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Yeh, Andy J. (2004) Two Turns Must Take Turns: Primary School Students’ Cognition about 3D Rotation in a Virtual Reality Learning Environment. In Yang, Wei-Chi, Chu, Sung-Chi, De Alwis, Tilak, & Ang, Keng-Cheng (Eds.) Asian Technology Conference in Mathematics (ATCM), 13-17 December, 2004, Singapore.
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893Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
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318Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge construction of 3D geometry concepts and processes within a virtual reality learning environment. In McWilliam, Erica, Danby, Susan, & Knight, John (Eds.) Performing educational research : theories, methods and practices. Post Pressed, Flaxton, Qld., pp. 249-264.
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644Yeh, Andy J. & Nason, Rodney A. (2004) VRMath: A 3D Microworld for Learning 3D Geometry. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.
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