Number of items at this level: 69.
Harman, Joel, Brown, Ross, Kannengiesser, Udo, Meyer, Nils, & Rothschadl, Thomas
Model as you do : engaging an S-BPM vendor on process modelling in 3D virtual worlds.
S-BPM in the Wild – Value Creating Practice in the Field.
Springer, Berlin Heidelberg. (In Press)
Leavy, Brett A., Wyeld, Theodor G., Hills, James, Barker, Christopher I., & Gard, Stephan
Digital songlines : digitising the arts, culture and heritage landscape of aboriginal Australia.
Kalay, Yehuda, Kvan, Thomas, & Affleck, Janice (Eds.) New Heritage New Media and Cultural Heritage.
Routledge, United Kingdom, Oxon, Abingdon, pp. 294-303.
Pham, Binh L., Streit, Alexander T., & Brown, Ross A.
Visualisation of Information Uncertainty : Progress and Challenges.
Zudilova-Seinstra, Elena, Adriaansen, Tony, & van Liere, Robert (Eds.) Trends in Interactive Visualization : State-of-the-Art Survey.
Springer Verlag, London, pp. 19-48.
Yeh, Andy J. & Nason, Rodney A.
Knowledge construction of 3D geometry concepts and processes within a virtual reality learning environment.
McWilliam, Erica, Danby, Susan, & Knight, John (Eds.) Performing educational research : theories, methods and practices.
Post Pressed, Flaxton, Qld., pp. 249-264.
Foth, Marcus, Bajracharya, Bhishna, Brown, Ross A., & Hearn, Gregory N.
The Second Life of urban planning? Using neogeography tools for community engagement.
Journal of Location Based Services, 3(2), pp. 97-117.
Motta, Jonathan, Bucolo, Savatore, Cuttle, Leila, Mill, Julie, Hilder, Melanie, Miller, Kate, et al.
The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes : a randomised controlled trial.
Burns, 34(6), pp. 803-808.
Banks, Jasmine Elizabeth, Tichon, Jennifer, Ericksson, Geoffery, Ivermee, Sean, Burrage, Kevin, & Yellowlees, Peter
A virtual environment to simulate the experience of psychosis. In
Sun, Changming, Talbot, Hugues, Ourselin, Sebastian, & Adriaansen, Tony (Eds.)
Proceedings of the 7th International Conference on Digital Image Computing: Techniques and Applications, Australian Pattern Recognition Society, Macquarie University, Sydney, NSW, pp. 869-878.
Brown, Ross A., Eichhorn, Daniel, & Herter, Johannes
Virtual world process perspective visualization. In
The Fourth International Conference on Information, Process, and Knowledge Management, eKNOW 2012, January 30 - February 4, 2012, Valencia, Spain. (In Press)
Brown, Ross A., Kriglstein, Simone, & Rinderle-Ma, Stefanie
Second international workshop on theory and applications of process visualization. In
Business Process Management Workshops: BPM 2013 International Workshops Revised Papers [Lecture Notes in Business Information Processing, Volume 171], Springer, Verlag, Beijing, China, p. 1.
Brown, Ross A., Lim, Anthony E., Wong, Yang L., Heng, Shu-Min, & Wallace, David M.
Gameplay workflow: a distributed game control approach. In
Wong, Ken, Fung, Lance, & Cole, Peter (Eds.)
2006 International Conference on Game Research and Development, December 4-6, Fremantle.
Bucolo, Salvatore, Gilbert, Dale, & Ginn, Simon
Using Virtual Reality Models to Better Communicate How Transport Infrastructure can Interface and Interact with the Built Urban Environment. In
Green, F (Ed.)
Proceedings of the 21st ARRB and 11th REAAA Transport Conference (2003), 18-23 May, 2003, Cairns, Queensland.
Bucolo, Salvatore, Gilbert, Dale, Ginn, Simon, & Hayes, John
Transit Oriented Sustainable Urban Developments - Enhancing Community Consultation through Web Based Virtual Environments. In
Spencer, Stephen (Ed.)
Proceedings of the 1st Int'l Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, 11-14 February 2003, Melbourne, Victoria.
Gregory, Susan, Gregory, Brent, Hillier, Mathew, Jacka, Lisa, Farley, Helen, Stokes-Thompson, Frederick, et al.
Sustaining the future through virtual worlds. In
Brown, M & Hartnett, J.E. (Eds.)
Future Challenges, Sustainable Futures : Proceedings Ascilite 2012, ASCILITE, Te Papa Tongarewa National Museum, Wellington, New Zealand, pp. 361-368.
Gregory, Susan, Gregory, Brent, Reiners, Torsten, Fardinpour , Ali, Hillier, Matthew, Lee, Mark, et al.
Virtual worlds in Australian and New Zealand higher education : remembering the past, understanding the present and imagining the future. In
ASCILITE 2013 "Electric Dreams", 1-4 December 2013, Macquarie University, Sydney, NSW.
Guo, H., Brown, R.A., & Rasmussen, R.K.
A theoretical basis for using virtual worlds as a personalised process visualisation approach. In
Advanced Information Systems Engineering Workshops, Lecture Notes in Business Information Processing, Springer, Valencia, Spain, pp. 229-240.
Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M.
Improving remote collaborative process modelling using embodiment in 3D virtual environments. In
Conferences in Research and Practice in Information Technology, Australian Computer Society Inc., University of South Australia, Adelaide, SA. (In Press)
Poppe, Erik, Brown, Ross A., Recker, Jan C., & Johnson, Daniel M.
A prototype augmented reality collaborative process modelling tool. In
9th International Conference on Business Process Management , August 28th to September 2nd 2011, Clermont-Ferrand, France. (In Press)
Seevinck, Jennifer, Candy, Linda, & Edmonds, Ernest A.
Exploration and reflection in interactive art : glass pond. In
Kjeldskov, Jesper & Paay, Jeni (Eds.)
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments, ACM , Sydney, NSW, pp. 143-150.
Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda
Emergent participant interaction. In
Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong , Vasa , Raj , & Woodward, Clinton (Eds.)
Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Sweetser, Penelope, Johnson, Daniel M., Sweetser, Jane, & Wiles, Janet
Creating Engaging Artificial Characters for Games. In
Second Annual International Conference on Entertainment Computing (ICEC), 2003, Pittsburgh, Pennsylvania.
Tan, Siak Chuan, Pham, Binh L., Zhang, Jinglan, & Wong, On
3D Scene Annotation for Efficient Rendering on Mobile Devices. In
DICTA 2007 (Digital Image Computing: Techniques and Applications), 03 - 05 December 2007, Glenelg, Adelaide, South Australia.
Tichon, Jennifer & Banks, Jasmine
The application of virtual reality to the understanding and treatment of schizophrenia. In
Palade, Vasile, Howlett, Robert J,, & Jain, Lakhmi (Eds.)
Knowledge-Based Intelligent Information and Engineering Systems, Springer Berlin Heidelberg, Oxford, United Kingdom, pp. 1064-1068.
Tichon, Jennifer, Banks, Jasmine, & Yellowlees, Peter
The development of a virtual reality environment to model the experience of schizophrenia. In
Sloot, Peter M.A., Abramson, David, Bogdanov, Alexander V., Dongarra, Jack J., Zomaya, Albert Y., & Gorbachev, Yuriy E. (Eds.)
Computational Science - ICCS 2003, Springer, Melbourne, VIC and St Petersburg, Russian Federation, pp. 11-19.
Tichon, Jennifer, Watson, Geoffrey, Wallis, Guy, Banks, Jasmine, & Mavin, Timothy
Measurement of affect during simulation-based training. In
Burgess-Limerick, R. (Ed.)
Safer and More Productive Workplaces - Proceedings of the 46th Annual Conference of the Human Factors and Ergonomics Society of Australia, Human Factors and Ergonomics Society of Australia Inc., Australia, Queensland, Twin Waters , pp. 53-64.
Yeh, Andy J.
Two Turns Must Take Turns: Primary School Students’ Cognition about 3D Rotation in a Virtual Reality Learning Environment. In
Yang, Wei-Chi, Chu, Sung-Chi, De Alwis, Tilak, & Ang, Keng-Cheng (Eds.)
Asian Technology Conference in Mathematics (ATCM), 13-17 December, 2004, Singapore.