Items where Subject is "Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)"
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- Subjects classification (43694)
- Australian and New Zealand Standard Research Classification (43694)
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Number of items at this level: 62.
Armstrong, Keith M. (2007) Sounds of the suburb. [Design/Architectural Work]
Armstrong, Keith M. (2007) Whisper our futures. [Digital/Creative Work]
Armstrong, Keith M., Barker, Chris, Lickfold, Luke, Pack, Darren, & Lawson, Stuart (2009) Knowmore (House of Commons). [Digital/Creative Work]
Armstrong, Keith M., Fry, Tony, Grant, Jason, & Gall, Jim (2007) Fundamental sounds. [Performance]
Armstrong, Keith M., O'Neill, Lisa, Webster, Guy, & Sade, Gavin J. (2000) transit_lounge 2 (The further adventures of Ling Change). [Digital/Creative Work]
Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.
Bannah, Max (2008) Crossing the dotted line : animation and Aboriginal representation. In Stephen, Ann, Goad, Philip, & McNamara, Andrew E. (Eds.) Modern times : the untold story of modernism in Australia. Miegunyah Press, Carlton , Vic., pp. 62-69.
Carter, Chris P. (2013) An Analysis of the Character Animation in Disney’s Tangled. Senses of Cinema.
Carter, Chris P. (2011) Animateur : participatory studio-based learning in computer graphics animation. In INTED2011 Proceedings, IATED, Valencia, Spain, pp. 3733-3737.
Carter, Chris P. (2014) Book review "Moving Innovation: A History of Computer Animation by Tom Sito , The MIT Press: Cambridge, MA, 2013". Animation : An Interdisciplinary Journal, 9(3), pp. 358-361.
Carter, Chris P. & Van Opdenbosch, Paul (2011) Tragic tale of Surachai. [Film/Video]
Carter, Chris P. & Van Opdenbosch, Paul (2012) Winds of Change. [Film/Video]
Carter, Chris P., Van Opdenbosch, Paul, Bennett, Joel, & Mohr, Steven (2013) Motion capture and the future of virtual production. In Ignite13! Creative Industries Postgraduate Research Conference, 3rd October 2013, Queensland University of Technology, Brisbane, QLD. (Unpublished)
Delbridge, Matthew (2009) Directing for the 360 degree frame : developing a directorial approach to performance capture. In TaPRA 2009 Annual Conference, 7-9 September 2009, University of Plymouth. (Unpublished)
Delbridge, Matthew (2011) Preparing the actor for performance capture. In Shakespeare Reverie Symposium, 6-8 October 2011, Cobb and Co Museum, Toowoomba, QLD. (Unpublished)
Delbridge, Matthew (2012) The ecological approach to visual perception and the actor performance captured in the gaming landscape. Animation Practice, Process & Production, 2(1-2), pp. 137-149.
Denaro, Chris (2008) Shift. [Exhibition/Event]
Dezuanni, Michael L. (2006) Prince Charming has perfect white teeth: Performativity and media education. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources.
Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2013) Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and Development. IGI Global.
Foth, Marcus, Hudson-Smith, Andrew, & Gifford, Dean (2016) Smart Cities, Social Capital, and Citizens at Play: A Critique and a Way Forward. In Olleros, F. Xavier & Zhegu, Majlinda (Eds.) Research Handbook on Digital Transformations. Edward Elgar, Cheltenham, UK. (In Press)
Keane, Michael A., Dai, Juncheng, Zhou, Shangyi, & Huang, Qian (2013) Mobility of the creative class and city attractiveness : a case study of Chinese animation workers. Eurasian Geography and Economics, 53(5), pp. 649-670.
Oancea, Sorin (2014) Polly Pocket. [Film/Video]
Polson, Debra (2009) Alternate reality games and education innovation. In Stieler, Colleen (Ed.) Get Game! 2009 : Games in Learning Conference, August 11, 2009, ICT Learning Innovation Centre, University of the Sunshine Coast, Queensland.
Polson, Debra (2008) Farm it right : the sustainable farming simulation. [Digital/Creative Work]
Polson, Debra (2008) Location-based games : transforming everyday environments into dynamic learning spaces. In Get Game 2008! Games in Learning Conference, June 6 2008, ICT Learning Innovation Centre, Sunshine Coast, Australia. (Unpublished)
Polson, Debra (2008) Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In AGTA/STiS Conference 2008, September 29 - October 2 2008, University of the Sunshine Coast, Sunshine Coast, Queensland. (Unpublished)
Polson, Debra (2006) SCOOT game event : families as partners in learning. In X Media Lab 2006. Games In Learning , December 6 - 8, 2006, Singapore. (Unpublished)
Rehm, Sebastian (2015) DoGood : A gamified mobile app to promote civic engagement. Masters by Research thesis, Ludwig-Maximilians-Universität München.
Rehm, Sebastian, Foth, Marcus, & Mitchell, Peta (2015) Gamifying collective intelligence for the common good. In Schuler, Douglas, De Cindio, Fiorella, & De Liddo, Anna (Eds.) Proceedings of the Workshop "Encouraging Collective Intelligence for the Common Good", Limerick, Ireland.
Seevinck, Jennifer (2011) Emergence in interactive art. PhD thesis, University of Technology, Sydney.
Seevinck, Jennifer & Edmonds, Ernest (2009) Open in art, nature and emergence. In Kjeldskov, Jesper, Paay, Jeni, & Viller, Stephen (Eds.) Proceeding OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group : Design: Open 24/7, ACM, Melbourne, VIC, pp. 365-368.
Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong , Vasa , Raj , & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Turner, Jane (2010) Beyond the controller. [Performance]
Turner, Jane (2011) Everything is political. [Performance]
Turner, Jane & Browning, David (2008) Strolls project and website. [Inter-arts]
Turner, Jane & Browning, David (2010) Workshop on HCI and game interfaces : a long romance. In OZCHI 2010 : Design – Interaction – Participation, 22 - 26 November 2010, Queensland University of Technology, Brisbane, Qld.
Turner, Jane, Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment, ACM (Association for Computing Machinery) Press, Auckland, New Zealand, pp. 1-10.
Turner, Jane & Moyes, Gordon (2012) Performing design: game design, practice, praxis and the theatre of the impressed. Colab Journal of Creative Technologies, online-online.
Turner, Jane & Owen, Cameron (2013) Land of Ludos : envisioning a game jam as storied space and game. [Digital/Creative Work]
Turner, Jane & Owen, Cameron (2013) Stories into games (Workshops and digital work). [Digital/Creative Work]
Turner, Jane, Owen, Cameron, & Thomas, Lubi (2013) Living the indie life : mapping creative teams in a 48 hour game jam and playing with data. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM Digital Library, Melbourne, VIC.
Turner, Jane & Thomas, Lubi (2010) The 48 hour game making challenge: Jams, Jellybeans and the fruits of passion. [Exhibition/Event]
Turner, Jane & Thomas, Lubi (2011) The Fifth 48 Hour Game Making Challenge (2011). [Exhibition/Event]
Turner, Jane & Thomas, Lubi (2010) GCAP 2010 presentation : jams, jellybeans and the fruits of passion. [Performance]
Turner, Jane & Thomas, Lubi (2013) GO423 - the second Game On / brIGDA Independant Game Symposium. [Festival]
Turner, Jane & Thomas, Lubi (2011) IGDA Perspective May 2011 : Apres le deluge - The Brisbane [Briz-lantis] story. [Textual Work]
Turner, Jane & Thomas, Lubi (2011) Jams, jelly beans and the fruits of passion - art book (26 Pages). [Other]
Turner, Jane & Thomas, Lubi (2009) Studio game-on. [Exhibition/Event]
Turner, Jane & Thomas, Lubi That one piece of advice - microlecture. [Performance]
Turner, Jane & Thomas, Lubi (2012) Visualising the 48 hour game making challenge. The Dean's Research Seminar Poster Exhibition. (Unpublished)
Turner, Jane & Thomas, Lubi (2013) The seventh 48 hour game making challenge (2013). [Exhibition/Event]
Turner, Jane & Thomas, Lubi (2012) The sixth 48 hour game making challenge (2012). [Exhibition/Event]
Turner, Jane, Thomas, Lubi, & Owen, Cameron (2010) 48 Hour Game Making Challenge - In Progress [Four Episodes]. [Film/Video]
Turner, Jane, Thomas, Lubi, Rosman, Giselle, & Ditton, Matt (2011) Journeys with friends. In Games Connect Asia Pacific 2011 , 14-16 November , Melbourne, Victoria. (Unpublished)
Turner, Jane (truna aka j.turner) (2007) Claiming places : game mods and graffiti. YAQ Papers 2007.
Turner, Jane (truna aka j.turner) & Bidwell, Nicola (2007) Mirror, mirror : claiming digital places of the mundane mapping culture. In International Workshop on Social Interaction and Mundane Technologies (simtech), 26 - 27 November 2007, University of Melbourne, Australia.
Turner, Jane (truna aka j.turner), Owen, Cameron, & Moyes, Gordon (2013) 2 Hour game jam at SLQ Garage Gamer - Live performance with crowd participation. [Performance]
Turner, Jane (truna aka j.turner) & Thomas, Lubi (2014) 2014 GO423 Symposium. [Festival]
Van Opdenbosch, Paul (2013) Animated Kolam Patterns. [Film/Video]
Van Opdenbosch, Paul (2013) Contours in Motion. [Film/Video]
Van Opdenbosch, Paul (2013) Experimental arts practice incorporating motion capture. In Positive Feedback Loop : Conference for Expanded and Experimental Screen Works, 22-24 Novermber 2013, The Whitlam Studio-Metro Arts, Brisbane, QLD. (Unpublished)
Van Opdenbosch, Paul (2013) Made by motion, Series one. [Film/Video]