Items where Subject is "Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)"

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Number of items at this level: 63.


Armstrong, Keith M. (2007) Sounds of the suburb. [Design/Architectural Work]

Armstrong, Keith M. (2007) Whisper our futures. [Digital/Creative Work]

Armstrong, Keith M., Barker, Chris, Lickfold, Luke, Pack, Darren, & Lawson, Stuart (2009) Knowmore (House of Commons). [Digital/Creative Work]
Number of full-text downloads 231

Armstrong, Keith M., Fry, Tony, Grant, Jason, & Gall, Jim (2007) Fundamental sounds. [Performance]

Armstrong, Keith M., O'Neill, Lisa, Webster, Guy, & Sade, Gavin J. (2000) transit_lounge 2 (The further adventures of Ling Change). [Digital/Creative Work]


Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.

Bannah, Max (2008) Crossing the dotted line : animation and Aboriginal representation. In Stephen, Ann, Goad, Philip, & McNamara, Andrew E. (Eds.) Modern times : the untold story of modernism in Australia. Miegunyah Press, Carlton , Vic., pp. 62-69.


Carter, Chris P. (2013) An Analysis of the Character Animation in Disney’s Tangled. Senses of Cinema.
Number of full-text downloads 512

Carter, Chris P. (2011) Animateur : participatory studio-based learning in computer graphics animation. In INTED2011 Proceedings, IATED, Valencia, Spain, pp. 3733-3737.
Number of full-text downloads 103

Carter, Chris P. (2014) Book review "Moving Innovation: A History of Computer Animation by Tom Sito , The MIT Press: Cambridge, MA, 2013". Animation : An Interdisciplinary Journal, 9(3), pp. 358-361.
Number of full-text downloads 93

Carter, Chris P. & Van Opdenbosch, Paul (2011) Tragic tale of Surachai. [Film/Video]

Carter, Chris P. & Van Opdenbosch, Paul (2012) Winds of Change. [Film/Video]

Carter, Chris P., Van Opdenbosch, Paul, Bennett, Joel, & Mohr, Steven (2013) Motion capture and the future of virtual production. In Ignite13! Creative Industries Postgraduate Research Conference, 3rd October 2013, Queensland University of Technology, Brisbane, QLD. (Unpublished)
Number of full-text downloads 519


Delbridge, Matthew (2009) Directing for the 360 degree frame : developing a directorial approach to performance capture. In TaPRA 2009 Annual Conference, 7-9 September 2009, University of Plymouth. (Unpublished)
Number of full-text downloads 369

Delbridge, Matthew (2011) Preparing the actor for performance capture. In Shakespeare Reverie Symposium, 6-8 October 2011, Cobb and Co Museum, Toowoomba, QLD. (Unpublished)
Number of full-text downloads 8

Delbridge, Matthew (2012) The ecological approach to visual perception and the actor performance captured in the gaming landscape. Animation Practice, Process & Production, 2(1-2), pp. 137-149.
Number of full-text downloads 71

Denaro, Chris (2008) Shift. [Exhibition/Event]
Number of full-text downloads 9

Dezuanni, Michael L. (2006) Prince Charming has perfect white teeth: Performativity and media education. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources.
Number of full-text downloads 2,117


Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2013) Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and Development. IGI Global.
Number of citations in Scopus 1

Foth, Marcus, Hudson-Smith, Andrew, & Gifford, Dean (2016) Smart Cities, Social Capital, and Citizens at Play: A Critique and a Way Forward. In Olleros, F. Xavier & Zhegu, Majlinda (Eds.) Research Handbook on Digital Transformations. Edward Elgar, Cheltenham, UK. (In Press)


Keane, Michael A., Dai, Juncheng, Zhou, Shangyi, & Huang, Qian (2013) Mobility of the creative class and city attractiveness : a case study of Chinese animation workers. Eurasian Geography and Economics, 53(5), pp. 649-670.
Number of full-text downloads 331
Number of citations in Scopus 2
Number of citations in Web of Science® 2


Oancea, Sorin (2014) Polly Pocket. [Film/Video]


Polson, Debra (2009) Alternate reality games and education innovation. In Stieler, Colleen (Ed.) Get Game! 2009 : Games in Learning Conference, August 11, 2009, ICT Learning Innovation Centre, University of the Sunshine Coast, Queensland.

Polson, Debra (2008) Farm it right : the sustainable farming simulation. [Digital/Creative Work]
Number of full-text downloads 770

Polson, Debra (2008) Location-based games : transforming everyday environments into dynamic learning spaces. In Get Game 2008! Games in Learning Conference, June 6 2008, ICT Learning Innovation Centre, Sunshine Coast, Australia. (Unpublished)

Polson, Debra (2008) Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In AGTA/STiS Conference 2008, September 29 - October 2 2008, University of the Sunshine Coast, Sunshine Coast, Queensland. (Unpublished)

Polson, Debra (2006) SCOOT game event : families as partners in learning. In X Media Lab 2006. Games In Learning , December 6 - 8, 2006, Singapore. (Unpublished)


Rehm, Sebastian (2015) DoGood : A gamified mobile app to promote civic engagement. Masters by Research thesis, Ludwig-Maximilians-Universität München.
Number of full-text downloads 55

Rehm, Sebastian, Foth, Marcus, & Mitchell, Peta (2015) Gamifying collective intelligence for the common good. In Schuler, Douglas, De Cindio, Fiorella, & De Liddo, Anna (Eds.) Proceedings of the Workshop "Encouraging Collective Intelligence for the Common Good", Limerick, Ireland.
Number of full-text downloads 29


Seevinck, Jennifer (2011) Emergence in interactive art. PhD thesis, University of Technology, Sydney.

Seevinck, Jennifer & Edmonds, Ernest (2009) Open in art, nature and emergence. In Kjeldskov, Jesper, Paay, Jeni, & Viller, Stephen (Eds.) Proceeding OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group : Design: Open 24/7, ACM, Melbourne, VIC, pp. 365-368.

Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong , Vasa , Raj , & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Number of citations in Scopus 3


Turner, Jane (2010) Beyond the controller. [Performance]
Number of full-text downloads 112

Turner, Jane (2007) Claiming places : game mods and graffiti. YAQ Papers 2007.

Turner, Jane (2011) Everything is political. [Performance]
Number of full-text downloads 121

Turner, Jane (2015) The ninth 48hr game making challenge (2015). [Exhibition/Event]

Turner, Jane & Bidwell, Nicola (2007) Mirror, mirror : claiming digital places of the mundane mapping culture. In International Workshop on Social Interaction and Mundane Technologies (simtech), 26 - 27 November 2007, University of Melbourne, Australia.
Number of full-text downloads 84

Turner, Jane & Browning, David (2008) Strolls project and website. [Inter-arts]

Turner, Jane & Browning, David (2010) Workshop on HCI and game interfaces : a long romance. In OZCHI 2010 : Design – Interaction – Participation, 22 - 26 November 2010, Queensland University of Technology, Brisbane, Qld.
Number of full-text downloads 147

Turner, Jane, Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment, ACM (Association for Computing Machinery) Press, Auckland, New Zealand, pp. 1-10.

Turner, Jane & Moyes, Gordon (2012) Performing design: game design, practice, praxis and the theatre of the impressed. Colab Journal of Creative Technologies, online-online.
Number of full-text downloads 84

Turner, Jane & Owen, Cameron (2013) Land of Ludos : envisioning a game jam as storied space and game. [Digital/Creative Work]

Turner, Jane & Owen, Cameron (2013) Stories into games (Workshops and digital work). [Digital/Creative Work]

Turner, Jane, Owen, Cameron, & Moyes, Gordon (2013) 2 Hour game jam at SLQ Garage Gamer - Live performance with crowd participation. [Performance]

Turner, Jane, Owen, Cameron, & Thomas, Lubi (2013) Living the indie life : mapping creative teams in a 48 hour game jam and playing with data. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM Digital Library, Melbourne, VIC.

Turner, Jane & Thomas, Lubi (2014) 2014 GO423 Symposium. [Festival]
Number of full-text downloads 25

Turner, Jane & Thomas, Lubi (2010) The 48 hour game making challenge: Jams, Jellybeans and the fruits of passion. [Exhibition/Event]

Turner, Jane & Thomas, Lubi (2011) The Fifth 48 Hour Game Making Challenge (2011). [Exhibition/Event]

Turner, Jane & Thomas, Lubi (2010) GCAP 2010 presentation : jams, jellybeans and the fruits of passion. [Performance]
Number of full-text downloads 191

Turner, Jane & Thomas, Lubi (2013) GO423 - the second Game On / brIGDA Independant Game Symposium. [Festival]
Number of full-text downloads 83

Turner, Jane & Thomas, Lubi (2011) IGDA Perspective May 2011 : Apres le deluge - The Brisbane [Briz-lantis] story. [Textual Work]
Number of full-text downloads 524

Turner, Jane & Thomas, Lubi (2011) Jams, jelly beans and the fruits of passion - art book (26 Pages). [Other]
Number of full-text downloads 14

Turner, Jane & Thomas, Lubi (2009) Studio game-on. [Exhibition/Event]
Number of full-text downloads 17

Turner, Jane & Thomas, Lubi That one piece of advice - microlecture. [Performance]
Number of full-text downloads 47

Turner, Jane & Thomas, Lubi (2012) Visualising the 48 hour game making challenge. The Dean's Research Seminar Poster Exhibition. (Unpublished)
Number of full-text downloads 36

Turner, Jane & Thomas, Lubi (2013) The seventh 48 hour game making challenge (2013). [Exhibition/Event]

Turner, Jane & Thomas, Lubi (2012) The sixth 48 hour game making challenge (2012). [Exhibition/Event]

Turner, Jane, Thomas, Lubi, & Owen, Cameron (2010) 48 Hour Game Making Challenge - In Progress [Four Episodes]. [Film/Video]
Number of full-text downloads 40

Turner, Jane, Thomas, Lubi, Rosman, Giselle, & Ditton, Matt (2011) Journeys with friends. In Games Connect Asia Pacific 2011 , 14-16 November , Melbourne, Victoria. (Unpublished)
Number of full-text downloads 88


Van Opdenbosch, Paul (2013) Animated Kolam Patterns. [Film/Video]
Number of full-text downloads 27

Van Opdenbosch, Paul (2013) Contours in Motion. [Film/Video]
Number of full-text downloads 22

Van Opdenbosch, Paul (2013) Experimental arts practice incorporating motion capture. In Positive Feedback Loop : Conference for Expanded and Experimental Screen Works, 22-24 Novermber 2013, The Whitlam Studio-Metro Arts, Brisbane, QLD. (Unpublished)
Number of full-text downloads 19

Van Opdenbosch, Paul (2013) Made by motion, Series one. [Film/Video]

This list was generated on Sat Nov 28 13:35:34 2015 AEST.