Items where Subject is "Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)"
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Number of items at this level: 39.
Bannah, Max (2008) Crossing the dotted line : animation and Aboriginal representation. In Stephen, Ann, Goad, Philip, & McNamara, Andrew E. (Eds.) Modern times : the untold story of modernism in Australia. Miegunyah Press, Carlton , Vic., pp. 62-69.
Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.
Delbridge, Matthew (2013) The ecological approach to visual perception and the actor performance captured in the gaming landscape. Animation Practice, Process & Production, 2(1). (In Press)
Dezuanni, Michael L. (2006) Prince Charming has perfect white teeth: Performativity and media education. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources.
Keane, Michael A., Dai, Juncheng, Zhou, Shangyi, & Huang, Qian (2013) Mobility of the creative class and city attractiveness : a case study of Chinese animation workers. Eurasian Geography and Economics, 53(5), pp. 649-670.
Turner, Jane (truna aka j.turner) & Moyes, Gordon (2012) Performing design: game design, practice, praxis and the theatre of the impressed. Colab Journal of Creative Technologies, online-online.
Carter, Chris P. (2011) Animateur : participatory studio-based learning in computer graphics animation. In INTED2011 Proceedings, IATED, Valencia, Spain, pp. 3733-3737.
Delbridge, Matthew (2009) Directing for the 360 degree frame : developing a directorial approach to performance capture. In TaPRA 2009 Annual Conference, 7-9 September 2009, University of Plymouth. (Unpublished)
Seevinck, Jennifer & Edmonds, Ernest (2009) Open in art, nature and emergence. In Kjeldskov, Jesper, Paay, Jeni, & Viller, Stephen (Eds.) Proceeding OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group : Design: Open 24/7, ACM, Melbourne, VIC, pp. 365-368.
Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong, Vasa , Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Turner, Jane (truna aka j. turner), Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment, ACM (Association for Computing Machinery) Press, Auckland, New Zealand, pp. 1-10.
Delbridge, Matthew (2011) Preparing the actor for performance capture. In Shakespeare Reverie Symposium, 6-8 October 2011, Cobb and Co Museum, Toowoomba, QLD. (Unpublished)
Polson, Debra (2009) Alternate reality games and education innovation. In Stieler, Colleen (Ed.) Get Game! 2009 : Games in Learning Conference, August 11, 2009, ICT Learning Innovation Centre, University of the Sunshine Coast, Queensland.
Polson, Debra (2008) Location-based games : transforming everyday environments into dynamic learning spaces. In Get Game 2008! Games in Learning Conference, June 6 2008, ICT Learning Innovation Centre, Sunshine Coast, Australia. (Unpublished)
Polson, Debra (2008) Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In AGTA/STiS Conference 2008, September 29 - October 2 2008, University of the Sunshine Coast, Sunshine Coast, Queensland. (Unpublished)
Polson, Debra (2006) SCOOT game event : families as partners in learning. In X Media Lab 2006. Games In Learning, December 6 - 8, 2006, Singapore. (Unpublished)
Turner, Jane & Browning, David (2010) Workshop on HCI and game interfaces : a long romance. In OZCHI 2010 : Design – Interaction – Participation, 22 - 26 November 2010, Queensland University of Technology, Brisbane, Qld.
Turner, Jane (truna aka j. turner), Thomas, Lubi, Rosman, Giselle, & Ditton, Matt (2011) Journeys with friends. In Games Connect Asia Pacific 2011, 14-16 November , Melbourne, Victoria. (Unpublished)
Armstrong, Keith M. (2007) Sounds of the suburb. [Creative Work]
Armstrong, Keith M. (2007) Whisper our futures. [Creative Work]
Armstrong, Keith M., Barker, Chris, Lickfold, Luke, Pack, Darren, & Lawson, Stuart (2009) Knowmore (House of Commons). [Creative Work]
Armstrong, Keith M., Fry, Tony, Grant, Jason, & Gall, Jim (2007) Fundamental sounds. [Creative Work]
Armstrong, Keith M., O'Neill, Lisa, Webster, Guy, & Sade, Gavin J. (2000) transit_lounge 2 (The further adventures of Ling Change). [Creative Work]
Carter, Chris P. (2011) Tragic tale of Surachai. [Creative Work]
Carter, Chris P. (2012) Winds of Change. [Creative Work]
Denaro, Chris (2008) Shift. [Creative Work]
Polson, Debra (2008) Farm it right : the sustainable farming simulation. [Creative Work]
TURNER, Jane (truna aka j.turner) & Thomas, Lubi (2010) The 48 hour game making challenge: Jams, Jellybeans and the fruits of passion. [Creative Work]
TURNER, Jane (truna aka j.turner) & Thomas, Lubi (2011) IGDA Perspective May 2011 : Apres le deluge - The Brisbane [Briz-lantis] story. [Creative Work]
Turner, Jane (2010) Beyond the controller. [Creative Work]
Turner, Jane (2011) Everything is political. [Creative Work]
Turner, Jane & Thomas, Lubi (2010) GCAP 2010 presentation : jams, jellybeans and the fruits of passion. [Creative Work]
Turner, Jane & Thomas, Lubi (2011) Jams, jelly beans and the fruits of passion - art book (26 Pages). [Creative Work]
Turner, Jane & Thomas, Lubi That one piece of advice - microlecture. [Creative Work]
Turner, Jane & Thomas, Lubi (2012) The sixth 48 hour game making challenge (2012). [Creative Work]
Turner, Jane (Truna), Thomas, Lubi, & Owen, Cameron (2010) 48 Hour Game Making Challenge - In Progress [Four Episodes]. [Creative Work]
Turner, Jane (truna aka j.turner) & Thomas, Lubi (2011) The Fifth 48 Hour Game Making Challenge (2011). [Creative Work]
Seevinck, Jennifer (2011) Emergence in interactive art. PhD thesis, University of Technology, Sydney.
Turner, Jane & Thomas, Lubi (2012) Visualising the 48 hour game making challenge. The Dean's Research Seminar Poster Exhibition. (Unpublished)