Items where Subject is "Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)"

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Group by: Authors/Creators | Item Type
Number of items at this level: 68.

Book Chapter

Bannah, Max (2008) Crossing the dotted line : animation and Aboriginal representation. In Stephen, Ann, Goad, Philip, & McNamara, Andrew E. (Eds.) Modern times : the untold story of modernism in Australia. Miegunyah Press, Carlton , Vic., pp. 62-69.

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2013) Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and Development. IGI Global.
Number of citations in Scopus 3

Foth, Marcus, Hudson-Smith, Andrew, & Gifford, Dean (2016) Smart Cities, Social Capital, and Citizens at Play: A Critique and a Way Forward. In Olleros, F. Xavier & Zhegu, Majlinda (Eds.) Research Handbook on Digital Transformations. Edward Elgar, Cheltenham, UK. (In Press)

Journal Article

Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.

Carter, Chris P. (2013) An Analysis of the Character Animation in Disney’s Tangled. Senses of Cinema.
Number of full-text downloads 576

Delbridge, Matthew (2012) The ecological approach to visual perception and the actor performance captured in the gaming landscape. Animation Practice, Process & Production, 2(1-2), pp. 137-149.
Number of full-text downloads 76

Dezuanni, Michael L. (2006) Prince Charming has perfect white teeth: Performativity and media education. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources.
Number of full-text downloads 2,135

Keane, Michael A., Dai, Juncheng, Zhou, Shangyi, & Huang, Qian (2013) Mobility of the creative class and city attractiveness : a case study of Chinese animation workers. Eurasian Geography and Economics, 53(5), pp. 649-670.
Number of full-text downloads 368
Number of citations in Scopus 2
Number of citations in Web of Science® 2

Turner, Jane & Moyes, Gordon (2012) Performing design: game design, practice, praxis and the theatre of the impressed. Colab Journal of Creative Technologies, online-online.
Number of full-text downloads 95

Conference Paper

Carter, Chris P. (2011) Animateur : participatory studio-based learning in computer graphics animation. In INTED2011 Proceedings, IATED, Valencia, Spain, pp. 3733-3737.
Number of full-text downloads 114

Carter, Chris P. & Carter, Michelle (2016) Short-term international mobility experiences for Australian animation students. In EDULEARN16 Proceedings, IATED, Barcelona, Spain. (In Press)
Number of full-text downloads 3

Delbridge, Matthew (2009) Directing for the 360 degree frame : developing a directorial approach to performance capture. In TaPRA 2009 Annual Conference, 7-9 September 2009, University of Plymouth. (Unpublished)
Number of full-text downloads 388

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) Engaging in videogame play: An activity-centric analysis of the player experience. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM, Melbourne, Australia, pp. 101-108.
Number of full-text downloads 18

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, United Kingdom, pp. 637-642.

Rehm, Sebastian, Foth, Marcus, & Mitchell, Peta (2015) Gamifying collective intelligence for the common good. In Schuler, Douglas, De Cindio, Fiorella, & De Liddo, Anna (Eds.) Proceedings of the Workshop "Encouraging Collective Intelligence for the Common Good", Limerick, Ireland.
Number of full-text downloads 54

Seevinck, Jennifer & Edmonds, Ernest (2009) Open in art, nature and emergence. In Kjeldskov, Jesper, Paay, Jeni, & Viller, Stephen (Eds.) Proceeding OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group : Design: Open 24/7, ACM, Melbourne, VIC, pp. 365-368.

Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong , Vasa , Raj , & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Number of citations in Scopus 3

Turner, Jane & Bidwell, Nicola (2007) Mirror, mirror : claiming digital places of the mundane mapping culture. In International Workshop on Social Interaction and Mundane Technologies (simtech), 26 - 27 November 2007, University of Melbourne, Australia.
Number of full-text downloads 87

Turner, Jane, Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment, ACM (Association for Computing Machinery) Press, Auckland, New Zealand, pp. 1-10.

Turner, Jane, Owen, Cameron, & Thomas, Lubi (2013) Living the indie life : mapping creative teams in a 48 hour game jam and playing with data. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM Digital Library, Melbourne, VIC.

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2015) Indicators of wellbeing in recreational video game players. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM (The Association for Computing Machinery), Melbourne, VIC, pp. 613-617.
Number of full-text downloads 30

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM (The Association for Computing Machinery), London, United Kingdom, pp. 3-12.
Number of full-text downloads 25
Number of citations in Scopus 1

Conference Item

Carter, Chris P., Van Opdenbosch, Paul, Bennett, Joel, & Mohr, Steven (2013) Motion capture and the future of virtual production. In Ignite13! Creative Industries Postgraduate Research Conference, 3rd October 2013, Queensland University of Technology, Brisbane, QLD. (Unpublished)
Number of full-text downloads 615

Delbridge, Matthew (2011) Preparing the actor for performance capture. In Shakespeare Reverie Symposium, 6-8 October 2011, Cobb and Co Museum, Toowoomba, QLD. (Unpublished)
Number of full-text downloads 8

Polson, Debra (2009) Alternate reality games and education innovation. In Stieler, Colleen (Ed.) Get Game! 2009 : Games in Learning Conference, August 11, 2009, ICT Learning Innovation Centre, University of the Sunshine Coast, Queensland.

Polson, Debra (2008) Location-based games : transforming everyday environments into dynamic learning spaces. In Get Game 2008! Games in Learning Conference, June 6 2008, ICT Learning Innovation Centre, Sunshine Coast, Australia. (Unpublished)

Polson, Debra (2008) Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In AGTA/STiS Conference 2008, September 29 - October 2 2008, University of the Sunshine Coast, Sunshine Coast, Queensland. (Unpublished)

Polson, Debra (2006) SCOOT game event : families as partners in learning. In X Media Lab 2006. Games In Learning , December 6 - 8, 2006, Singapore. (Unpublished)

Turner, Jane & Browning, David (2010) Workshop on HCI and game interfaces : a long romance. In OZCHI 2010 : Design – Interaction – Participation, 22 - 26 November 2010, Queensland University of Technology, Brisbane, Qld.
Number of full-text downloads 159

Turner, Jane, Thomas, Lubi, Rosman, Giselle, & Ditton, Matt (2011) Journeys with friends. In Games Connect Asia Pacific 2011 , 14-16 November , Melbourne, Victoria. (Unpublished)
Number of full-text downloads 96

Van Opdenbosch, Paul (2013) Experimental arts practice incorporating motion capture. In Positive Feedback Loop : Conference for Expanded and Experimental Screen Works, 22-24 Novermber 2013, The Whitlam Studio-Metro Arts, Brisbane, QLD. (Unpublished)
Number of full-text downloads 19

Creative Work

Armstrong, Keith M. (2007) Sounds of the suburb. [Design/Architectural Work]

Armstrong, Keith M. (2007) Whisper our futures. [Digital/Creative Work]

Armstrong, Keith M., Barker, Chris, Lickfold, Luke, Pack, Darren, & Lawson, Stuart (2009) Knowmore (House of Commons). [Digital/Creative Work]
Number of full-text downloads 364

Armstrong, Keith M., Fry, Tony, Grant, Jason, & Gall, Jim (2007) Fundamental sounds. [Performance]

Armstrong, Keith M., O'Neill, Lisa, Webster, Guy, & Sade, Gavin J. (2000) transit_lounge 2 (The further adventures of Ling Change). [Digital/Creative Work]

Carter, Chris P. & Van Opdenbosch, Paul (2011) Tragic tale of Surachai. [Film/Video]

Carter, Chris P. & Van Opdenbosch, Paul (2012) Winds of Change. [Film/Video]

Denaro, Chris (2008) Shift. [Exhibition/Event]
Number of full-text downloads 12

Oancea, Sorin (2014) Polly Pocket. [Film/Video]

Polson, Debra (2008) Farm it right : the sustainable farming simulation. [Digital/Creative Work]
Number of full-text downloads 771

Turner, Jane (2010) Beyond the controller. [Performance]
Number of full-text downloads 115

Turner, Jane (2011) Everything is political. [Performance]
Number of full-text downloads 131

Turner, Jane (2015) The ninth 48hr game making challenge (2015). [Exhibition/Event]

Turner, Jane & Browning, David (2008) Strolls project and website. [Inter-arts]

Turner, Jane & Owen, Cameron (2013) Land of Ludos : envisioning a game jam as storied space and game. [Digital/Creative Work]

Turner, Jane & Owen, Cameron (2013) Stories into games (Workshops and digital work). [Digital/Creative Work]

Turner, Jane, Owen, Cameron, & Moyes, Gordon (2013) 2 Hour game jam at SLQ Garage Gamer - Live performance with crowd participation. [Performance]

Turner, Jane & Thomas, Lubi (2014) 2014 GO423 Symposium. [Festival]
Number of full-text downloads 30

Turner, Jane & Thomas, Lubi (2010) The 48 hour game making challenge: Jams, Jellybeans and the fruits of passion. [Exhibition/Event]

Turner, Jane & Thomas, Lubi (2011) The Fifth 48 Hour Game Making Challenge (2011). [Exhibition/Event]

Turner, Jane & Thomas, Lubi (2010) GCAP 2010 presentation : jams, jellybeans and the fruits of passion. [Performance]
Number of full-text downloads 192

Turner, Jane & Thomas, Lubi (2013) GO423 - the second Game On / brIGDA Independant Game Symposium. [Festival]
Number of full-text downloads 97

Turner, Jane & Thomas, Lubi (2011) IGDA Perspective May 2011 : Apres le deluge - The Brisbane [Briz-lantis] story. [Textual Work]
Number of full-text downloads 545

Turner, Jane & Thomas, Lubi (2011) Jams, jelly beans and the fruits of passion - art book (26 Pages). [Other]
Number of full-text downloads 15

Turner, Jane & Thomas, Lubi (2009) Studio game-on. [Exhibition/Event]
Number of full-text downloads 18

Turner, Jane & Thomas, Lubi That one piece of advice - microlecture. [Performance]
Number of full-text downloads 47

Turner, Jane & Thomas, Lubi (2013) The seventh 48 hour game making challenge (2013). [Exhibition/Event]

Turner, Jane & Thomas, Lubi (2012) The sixth 48 hour game making challenge (2012). [Exhibition/Event]

Turner, Jane, Thomas, Lubi, & Owen, Cameron (2010) 48 Hour Game Making Challenge - In Progress [Four Episodes]. [Film/Video]
Number of full-text downloads 44

Van Opdenbosch, Paul (2013) Animated Kolam Patterns. [Film/Video]
Number of full-text downloads 41

Van Opdenbosch, Paul (2013) Contours in Motion. [Film/Video]
Number of full-text downloads 23

Van Opdenbosch, Paul (2013) Made by motion, Series one. [Film/Video]
Number of full-text downloads 8

Review

Carter, Chris P. (2014) Book review "Moving Innovation: A History of Computer Animation by Tom Sito , The MIT Press: Cambridge, MA, 2013". Animation : An Interdisciplinary Journal, 9(3), pp. 358-361.
Number of full-text downloads 104

Thesis

Rehm, Sebastian (2015) DoGood : A gamified mobile app to promote civic engagement. Masters by Research thesis, Ludwig-Maximilians-Universität München.
Number of full-text downloads 157

Seevinck, Jennifer (2011) Emergence in interactive art. PhD thesis, University of Technology, Sydney.

Other

Turner, Jane (2007) Claiming places : game mods and graffiti. YAQ Papers 2007.

Turner, Jane & Thomas, Lubi (2012) Visualising the 48 hour game making challenge. The Dean's Research Seminar Poster Exhibition. (Unpublished)
Number of full-text downloads 40

This list was generated on Sat Jul 23 14:58:51 2016 AEST.