Items where Subject is "Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)"
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Number of items at this level: 118.
Foth, Marcus, Forlano, Laura, Satchell, Christine, & Gibbs, Martin (Eds.) (2011) From social butterfly to engaged citizen: Urban informatics, social media, ubiquitous computing, and mobile technology to support citizen engagement. MIT Press, Cambridge, Massachussets, United States of America.
Foth, Marcus (Ed.) (2009) Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City. Information Science Reference, IGI Global, Hershey, Pa.
Dezuanni, Michael L. & Jetnikoff, Anita (2008) Media remix : digital projects for students. John Wiley & Sons Australia, Milton, Qld.
Sade, Gavin J., Bracks, Priscilla, Brown, Paul, Carroli, Linda, & Takeifanga, Naomi (2011) Lumia : Art | light | motion. The Art of Kuuki. State Library of Queensland, Brisbane, Qld.
Choi, Jaz Hee-jeong (2006) Living in Cyworld: Contextualising Cy-Ties in South Korea. In Bruns, Axel & Jacobs, Joanne (Eds.) Uses of Blogs. Peter Lang, New York, pp. 173-186.
Delbridge, Matthew & Vincs, Kim (2008) The silk road project : dance and embodiment in the age of motion capture. In Barbour, John (Ed.) Sites of Activity : ACUADS Research 08-09. Australian Council of University Art and Design Schools (ACUADS), Southbank, Victoria, pp. 8-9.
Hamilton, Jillian G. (2006) A reformation of space : intimate transactions in art and distributed communication. In Hamilton, Jillian G. (Ed.) Intimate Transactions : Art, Exhibition and Interaction within Distributed Network Environments. ACID (Australasian CRC for Interaction Design), Brisbane Australia, pp. 116-129.
Hamilton, Jillian G. & Lavery, Peter D. (2006) Introduction intimate transactions : art, exhibition and interaction within distributed network environments. In Hamilton, Jillian G. (Ed.) INTIMATE TRANSACTIONS: Art, Exhibition and Interaction within Distributed Network Environments. ACID (Australasian CRC for Interaction Design), Brisbane Australia, pp. 2-11.
Hoven, Debra L. (2007) The affordances of technology for student teachers to shape their teacher education experience. In Kassen, Margaret Ann, Lavine, Roberta, Murphy-Judy, Kathryn A., & Peters, Martine (Eds.) Preparing and Developing Technology-proficient L2 Teachers. Computer Assisted Language Instruction Consortium (CALICO), Texas State University, Sabn Marcos, Texas. USA.
Humphreys, Sal (2007) You're in our world now: ownership and access in the proprietary community of an MMOG. In Sugumaran, Vijayan (Ed.) Intelligent information technologies: concepts, methodologies, tools, and applications. Information Science Reference (IGI Global), Hersey, PA, pp. 2058-2072.
Humphreys, Sal (2006) "You’re in our world now" Ownership and access in the proprietary community of an MMOG. In Van Der Graaf, Shenja & Washida, Yuichi (Eds.) Information Communication Technologies and Emerging Business Strategies. Idea Group Publishing (IGI Global), Hershey, PA, pp. 76-96.
Hynes, Deirdre & Cook, Ann-Marie (2013) Online belongings : female fan experiences in online soccer forums. In Hutchins, Brett & Rowe, David (Eds.) Digital Media Sport Technology, Power and Culture in the Network Society. Routledge (Taylor & Francis Group), New York, pp. 97-110.
McNair, Brian (2010) Managing the online news revolution : the UK experience. In Meikle, G. & Redden, G. (Eds.) News Online : Transformations and Continuities. Palgrave MacMillan, United Kingdom, pp. 38-52.
McNamara, Andrew E. (2007) Modernism and the medium: On Greenberg and Weber. In Morgan Wortham, Simon & Hall, Gary (Eds.) Experimenting : essays with Samuel Weber. Fordham University Press, United States of America, New York, pp. 159-182.
Ryan, Mark David, Goldsmith, Ben, Cunningham, Stuart D., & Verhoeven, Deb (2014) The Australian Screen Producer in Transition. In Spicer, Andrew, McKenna, Anthony, & Meir, Christopher (Eds.) Beyond the Bottom-Line : The Producer in Film and Television Studies. Bloomsbury, London & New York. (In Press)
Satchell, Christine (2009) From Social Butterfly to Urban Citizen: The Evolution of Mobile Phone Practice. In Foth, Marcus (Ed.) Handbook of research on urban informatics: the practice and promise of the real-time city. Information Science Reference, IGI Global, Hershey, PA, pp. 353-365.
Seevinck, Jennifer (2011) The Concrete of NOW. In Candy, Linda & Edmonds, Ernest (Eds.) INTERACTING: Art, Research and the Creative Practitioner. Libri Publishing Ltd., Farrindon, Oxon, pp. 242-256.
Banks, John A. & Humphreys, Sal M. (2008) The labour of user co-creation. Emerging social network markets? Convergence: The International Journal of Research into New Media Technologies, 14(4), pp. 401-418.
Beattie, Debra, Cunningham, Stuart D., Jones, Richard G., & Zelenko, Oksana (2006) "I use online so the counsellors can't hear me crying" : Creating design solutions for online counselling. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources, pp. 43-52.
Bruns, Axel (2003) Fight for survival: The RIAAs sustained attack on streaming media. M/C: a journal of media and culture, 6(1).
Dezuanni, Michael L. (2006) Prince Charming has perfect white teeth: Performativity and media education. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources.
Donovan, Jared, Sade, Gavin J., & Seevinck, Jennifer (2013) Gestural, emergent and expressive : three research themes for haptic interaction. Lecture Notes in Computer Science : Design, User Experience, and Usability. User Experience in Novel Technological Environments, 8014, pp. 352-361.
Foth, Marcus, Paulos, Eric, Satchell, Christine, & Dourish, Paul (2009) Pervasive computing and environmental sustainability : two conference workshops. Pervasive Computing, 8(1), pp. 78-81.
Hearn, Gregory N. & Brow, Justin (2008) 60Sox : an experiment in building digital literacies for emerging professionals in the digital content industries. Media International Australia : Incorporating Culture and Policy, pp. 104-111.
Hoven, Debra L. (2006) Communicating and interacting: An exploration of the changing roles of media in CALL/CMC. Computer Assisted Language Instruction Consortium Journal, 23(2), pp. 233-256.
Jetnikoff, Anita (2008) Making a micro documentary on a shoestring budget: Production and post-production. Screen Education, 52, pp. 62-71.
Mills, Kathy A. (2008) Transformed Practice in a Pedagogy of Multiliteracies. Pedagogies : An International Journal, 3(2), pp. 109-128.
O'Regan, Tom & Ryan, Mark David (2004) From multimedia to digital content and applications : remaking policy for the digital content industries. Media International Australia Incorporating Culture & Policy, August(112), pp. 28-49.
Polson, Deb & Selin, Cassandra (2012) The ECOS green buildings project : data dramatization, visualization and manipulation. Lecture Notes in Computer Science : ICT as Key Technology against Global Warming, 7453, pp. 33-43.
Quiggin, John & Potts, Jason (2008) Economics of non-market innovation and digital literacy. Media International Australia incorporating Culture & Policy, pp. 144-150.
Ryan, Mark David & Hearn, Gregory N. (2010) Next generation ‘filmmaking’ : new markets, new methods and new business models. Media International Australia : Incorporating Culture and Policy, pp. 133-145.
Sade, Gavin J. (2008) Charmed : from concept to reality. ACM Computers in Entertainment, 6(3), 32:1-32:30.
Seevinck, Jennifer (2013) Concepts, water and reflections on practice. Leonardo, 46(5), pp. 494-495.
Seevinck, Jennifer & Edmonds, Ernest (2008) Emergence and the art system ‘plus minus now’. Design Studies, 29(6), pp. 541-555.
Shea, Pip (2013) Co-creating knowledge online : approaches for community artists. Cultural Science, 6(1), pp. 37-48.
Simsek, Burcu (2012) Enhancing women’s participation in Turkey through digital storytelling. Cultural Science, 5(2), pp. 28-46.
Stanley, Trevor A. & Edwards, Pam (2005) Interactive multimedia teaching of Accounting Information Systems (AIS) cycles : student perceptions and views. Journal of Accounting Education, 23(1), pp. 21-46.
Starrs, D. Bruno (2008) The Evolving Human and Dream-like, Screen-based Media. artciencia.com, IV(9).
Starrs, D. Bruno (2007) Filmic eco-warnings and television: Rolf de Heer's "Epsilon" (1995) and "Dr. Plonk" (2007). Forum: The University of Edinburgh Postgraduate Journal of Culture and the Arts, Autumn(5).
Starrs, D. Bruno (2010) Reverbing : The "Red vs. Blue" machinima as anti-war film. Continuum : Journal of Media & Cultural Studies, 24(2), pp. 267-279.
Tompkins, Joanne & Delbridge, Matthew (2009) Using virtual reality modelling in cultural management, archiving and research. EVA London 2009, pp. 260-269.
Wen, Wen (2012) Realizing 'four comforts' in the urban fringe : the case of White Horse Lake Eco-creative City Project, Hangzhou, China. International Journal of Cultural Studies, 15(3), pp. 273-285.
Adkins, Barbara A., Hancox, Donna, & Klaebe, Helen G. (2012) The role of the internet and digital technologies in the struggle for recognition of the forgotten Australians. In Proceedings of iCS-OII 2011 Symposium on the Dynamics of the Internet and Society : A Decade in Time, Social Science Electronic Publishing, University of Oxford, pp. 1-23.
Armstrong, Keith M. (2004) Investigating Ecological Subjectivity: Intimate Transactions (Shifting Dusts). In PixelRaiders 2: Interdisciplinary Art/Design Conference, 6-8 April 2004, Sheffield Hallam University, England.
Brow, Justin, Hearn, Gregory N., & Bridgstock, Ruth S. (2008) 60Sox and the 2bobmob : mentoring in an online learning community for creative industries graduates. In Proceedings of World Graduates Conference, Melbourne.
Brown, Hugh D. (2006) A Digital Business Model for Independent Musicians. In Association of Internet Researchers Doctoral Colloquium, 27 September 2006, Brisbane. (Unpublished)
Bruns, Axel & Humphreys, Sal (2007) Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots. In Association of Internet Researchers, 17-20 Oct. 2007, Vancouver.
Bruns, Axel & Humphreys, Sal M. (2007) Playing on the edge: facilitating the emergence of local digital grassroots. In Internet Research 8.0: Let's Play, 18-20 October, Vancouver. (Unpublished)
Creighton, Ian & Ho-Stuart, Chris J. (2004) Computer human interface: A sense of touch in online sculpting. In 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia GRAPHITE '04, Singapore.
Delbridge, Matthew (2010) The absence of form. In TaPRA Dealing with Digital Symposium 2010, March 20th 2010, Bedford Square, London. (Unpublished)
Delbridge, Matthew & Tompkins, Joanne (2011) Technology, memory and experience : virtual reality, motion capture and early modern theatre. In Performance Studies International (PSi) Conference 2011, 25-29 May 2011, Utrecht University, Utrecht. (Unpublished)
Foth, Marcus, Choi, Jaz Hee-jeong, & Satchell, Christine (2011) Urban informatics. In Proceedings of the ACM 2011 Conference on Computer Supported Cooperative Work, ACM, Hangzhou, China, pp. 1-8.
Gibbons, Craig, Hills, James, Leavy, Brett, & Wyeld, Theodor (2006) Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. In Zha, H, Pan, Z, Thwaites, H, Addison, A, & Forte, M (Eds.) Interactive Technologies and Sociotechnical Systems: Proceedings of VSMM 2006 (LNCS 4270), 18-20 October 2006, China, Xi'an.
Humphreys, Sal (2009) The economies within an online social network market : A case study of Ravelry. In ANZCA 09 annual conference : Communication, Creativity and Global Citizenship, 8-10 July 2009, QUT Brisbane. (In Press)
Jacobs, Joanne & Polson, Debra (2006) Mobile learning, social learning. In Proceedings of Online Learning and Teaching Conference on Learning on the Move (OLT 2006), Brisbane, Queensland.
Klaebe, Helen G. & Foth, Marcus (2006) Capturing Community Memory with Oral History and New Media: The Sharing Stories Project. In Stillman, Larry & Johanson, Graeme (Eds.) 3rd International Conference of the Community Informatics Research Network (CIRN), 9 - 11 Oct, Prato, Italy.
Klaebe, Helen G., Foth, Marcus, Burgess, Jean E., & Bilandzic, Mark (2007) Digital Storytelling and History Lines: Community Engagement in a Master-Planned Development. In Proceedings of the 13th International Conference on Virtual Systems and Multimedia : Exchange and Experience in Space and Place, VSMM 2007, Australasian Cooperative Research Centre for Interaction Design Pty, Limited, Brisbane,QLD.
Mahyari, Parisa, Drennan, Judy, & Kuhn, Kerri-Ann (2009) Virtual product placement : examining the role of involvement and presence in second life. In Proceedings of Australian and New Zealand Marketing Academy Conference 2009, Melbourne, Victoria, Australia.
Mills, Kathy A. (2008) Multiliteracies and a Metalanguage for the Moving Image: Multimodal Analysis of a Claymation Movie. In AARE 2008 International Educational Research Conference Website, Australian Association for Research in Education (AARE), Queensland University of Technology, Brisbane.
Montgomery, Lucy (2007) China's Film and Music Industries: Copyright, Business Models and Lessons for Developed Markets? In Defining the Field: Themes in Contemporary China Studies, 12-15 April 2007, Cambridge University, United Kingdom. (Unpublished)
Polson, Debra & Morgan, Colleen (2010) The 10% rule. Maximising learning through collaborative game design. In Arnedillo Sanchez, Inmaculada & Isaías, Pedro (Eds.) Proceedings of IADIS International Conference Mobile Learning 2010, IADIS Press, Porto, Portugal, pp. 197-204.
Polson, Debra & Morgan, Colleen (2010) Milk : students building mobile learning games in everyday places. In INTED 2010 Proceedings, IATED Publications, Valencia, Spain.
Polson, Debra & Selin, Cassandra (2012) The ECOS green buildings project : data dramatization, visualization and manipulation. In Auweter, Axel, Kranzlmüller, Dieter, Tahamtan, Amirreza, & Tjoa, A Min (Eds.) Proceedings of the 2nd International Conference on ICT as Key Technology against Global Warming Conference 2012, Springer Berlin Heidelberg, Vienna, Austria, pp. 33-43.
Radbourne, Jennifer & Arthurs, Andy (2007) Adapting musicology for commercial outcomes. In Radbourne, Jennifer & Arthurs, Andy (Eds.) Valencia Spain - 9th International Conference on Arts and Cultural Management (AIMAC 2007), 8-11 July, Valencia, Spain.
Ryan, Mark David & Hearn, Gregory N. (2010) Generation next : post-cinema Australian moviemaking, innovation and implications for cultural policy. In Proceedings of Australian and New Zealand Communication Association Conference 2010, Australian and New Zealand Communication Association, Old Parliament House, Canberra.
Sade, Gavin J. (2011) Suzumushi : a silent future. In 17th International Symposium of Electronic Arts, 14-21 September 2011, Istanbul.
Satchell, Christine, Foth, Marcus, Hearn, Gregory N., & Schroeter, Ronald (2008) Suburban nostalgia : the community building potential of urban screens. In Vetere, Frank, Graham, Connor, & Satchell, Christine (Eds.) Proceedings of OZCHI : Australasian Computer-Human Interaction Conference, ACM, Cairns, pp. 243-246.
Seevinck, Jennifer, Candy, Linda, & Edmonds, Ernest A. (2006) Exploration and reflection in interactive art : glass pond. In Kjeldskov, Jesper & Paay, Jeni (Eds.) OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments, ACM , Sydney, NSW, pp. 143-150.
Seevinck, Jennifer & Edmonds, Ernest (2009) Open in art, nature and emergence. In Kjeldskov, Jesper, Paay, Jeni, & Viller, Stephen (Eds.) Proceeding OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group : Design: Open 24/7, ACM, Melbourne, VIC, pp. 365-368.
Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong, Vasa , Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.
Wiesner, Kevin, Foth, Marcus, & Bilandzic, Mark (2009) Unleashing creative writers : situated engagement with mobile narratives. In Kjeldskov, Jesper, Paay, Jeni, & Viller, Stephen (Eds.) OZCHI 2009 Proceedings : Design: Open 24/7, ACM Digital Library, The University of Melbourne, Melbourne.
Wiesner, Kevin, Foth, Marcus, Bilandzic, Mark, & Krcmar, Helmut (2009) Restrictions and constraints in mobile narratives for place-based community engagement. In Community Practices and Locative Media Workshop, MobileHCI, 15-18 September 2009, University of Bonn, Bonn.
Wooller, Rene (2006) Review of Composition Morphing: Works, Techniques, Applications and Possibilities. In Wilkie, S & Haines, C (Eds.) Medi(t)ations: Computers/Music/Intermedia: Proceedings of the Australasian Computer Music Conference 2006, 11-14 July 2006, Australia, South Australia, Adelaide.
Young, Greg T., Foth, Marcus, & Matthes, Natascha Y. (2007) Virtual Fish : visual evidence of connectivity in a Master-Planned urban community. In Thomas, Bruce & Billinghurst, Mark (Eds.) Proceedings of : OzCHI: 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces, CHISIG and ACM, Adelaide, pp. 219-222.
Choi, Jaz Hee-jeong & Foth, Marcus (2010) Lift@Weimar : sustainable interaction with food, technology, and the city (Workshop). In MediaCity 2010 : International Scientific Conference, 29 - 31 October 2010, Bauhaus University, Weimar.
Delbridge, Matthew (2010) Devising a scenographic approach in Jonzi D's Hip Hop theatre. In London Scenography Conference : Scenography Stages the Nation, 19-22 July 2010, Regents College, London. (Unpublished)
Delbridge, Matthew & Tompkins, Joanne (2010) A world elsewhere : virtual reality, motion capture and early modern theatre. In Shakespeare's Spaces, 28-29 August 2010, University of Tasmania, Hobart. (Unpublished)
Morgan, Colleen & Polson, Debra (2010) How can we exploit mobile data to customise learning based on a student’s environmental surroundings? In Arnedillo Sánchez, Inmaculada (Ed.) IADIS International Conference Mobile Learning 2010, March 19-21 2010, Porto, Portugal.
Polson, Debra (2009) Alternate reality games and education innovation. In Stieler, Colleen (Ed.) Get Game! 2009 : Games in Learning Conference, August 11, 2009, ICT Learning Innovation Centre, University of the Sunshine Coast, Queensland.
Polson, Debra (2008) Inventing future schools. In Handheld Learning 2008, 13-15 October 2008, The Brewery, London.
Polson, Debra (2008) Location-based games : transforming everyday environments into dynamic learning spaces. In Get Game 2008! Games in Learning Conference, June 6 2008, ICT Learning Innovation Centre, Sunshine Coast, Australia. (Unpublished)
Polson, Debra (2008) Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In AGTA/STiS Conference 2008, September 29 - October 2 2008, University of the Sunshine Coast, Sunshine Coast, Queensland. (Unpublished)
Polson, Debra (2006) SCOOT game event : families as partners in learning. In X Media Lab 2006. Games In Learning, December 6 - 8, 2006, Singapore. (Unpublished)
Satchell, Christine, Foth, Marcus, Hearn, Gregory N., & Schroeter, Ronald (2008) New media design to augment social networks of city residents. In Urban Screens 2008, 3-5 Oct 2008, Melbourne.
Seevinck, Jennifer (2013) Iterative intersections. In Do, Ellen Yi-Luen, Dow, Stephen, Ox, Jack, Steve, Smith, Nishimoto, Kazushi, & Tan, Chek Tien (Eds.) 9th ACM Conference on Creativity and Cognition, 17-20 June 2013, University of Technology, Sydney, NSW.
Tan, Jen & Haukka, Sandra (2009) Enabling successful education-to-work transitions for emerging creatives in the digital content industries : an innovative case of a web 2.0 creative ecology. In Institute of Adult Learning Symposium : Adult Learning : Emerging Challenges and Opportunities, November 2009, Singapore. (Unpublished)
Armstrong, Keith M. (2002) Flow : Carnival of the Bridge. [Design/Architectural Work]
Armstrong, Keith M. (2007) Sounds of the suburb. [Design/Architectural Work]
Armstrong, Keith M. (2003) Unbearable lightness. [Digital/Creative Work]
Armstrong, Keith M. (2005) Videos in 'Creative Queensland' presentation, World Expo, Aichi, Japan. [Film/Video]
Armstrong, Keith M. & Carroli, Linda (2004) Tree of Fortune. [Digital/Creative Work]
Armstrong, Keith M. & Dipple, Kelli (2001) Transaction, sci-art research project. [Inter-arts]
Armstrong, Keith M., O'Neill, Lisa, & Marks, Ben (2003) Grounded light. [Performance]
Armstrong, Keith M., O'Neill, Lisa, Sade, Gavin, & Webster, Guy (2001) Liquid gold (The new adventures of Ling Change). [Inter-arts]
Armstrong, Keith M., O'Neill, Lisa, & Webster, Guy (2003) Intimate transactions (stage 1). [Digital/Creative Work]
Armstrong, Keith M., O'Neill, Lisa, & Webster, Guy (2004) Intimate transactions (stage 2). [Digital/Creative Work]
Armstrong, Keith M., O'Neill, Lisa, Webster, Guy, & Sade, Gavin J. (2002) Transact (Flesh/Skin/Bone). [Digital/Creative Work]
Armstrong, Keith M., O'Neill, Lisa, Webster, Guy, & Sade, Gavin J. (2000) transit_lounge 2 (The further adventures of Ling Change). [Digital/Creative Work]
Armstrong, Keith M., Vincent, Charlotte, & Webster, Guy (2006) Shifting intimacies. [Digital/Creative Work]
Delbridge, Matthew (2009) Digital scenography for "Markus the Sadist" : UK National Tour. [Performance]
Delbridge, Matthew (2008) PIPP #1 - Pedestrian Interaction Patch Project. [Inter-arts]
Delbridge, Matthew, Oxley, Rachel, & Jeeves, Tim (2008) About T.I.M. [Inter-arts]
Denaro, Chris (2008) Shift. [Exhibition/Event]
Polson, Debra (2008) Farm it right : the sustainable farming simulation. [Digital/Creative Work]
Polson, Debra The ZomPoc Project. A Large Scale Public ARG Event. [Other]
Polson, Debra, Maguire, Robyn, Selin, Cassandra, & Cook, Ann-Marie The Multi-Platform User Engagement and Data Visualisation Tool. [Digital/Creative Work]
Polson, Debra & Wallace, David M. (2004) SCAPE sustainable urban design simulation. [Digital/Creative Work]
Polson, Debra Monique (2012) The ECOS Project. An interactive simulation to promote an ECO-friendly universe. [Digital/Creative Work]
Stadler, Jane, Mitchell, Peta, & Carleton, Stephen (2013) The Cultural Atlas of Australia. [Website]
Haukka, Sandra (2011) Working in Australia's digital games industry consolidation report. ARC Centre of Excellence for Creative Industries and Innovation, Brisbane, Qld.
Hearn, Gregory N., Bridgstock, Ruth S., Haukka, Sandra, Jensen, Karen, Willmott, Gary, & Brown, Andrew (2010) Strengthening the role of the adult education sector in training workers for the digital content industries in Australia and Singapore. Queensland University of Technology, Brisbane, QLD.
Higgs, Peter L. (2005) The Future of Documentary Production In Australia: Coming Ready or Not! Content Strategies Pty Limited.
Klaebe, Helen G. & Burgess, Jean E. (2008) State Library of Queensland Oral History and Digital Storytelling Review.
Armstrong, Keith M. (2003) Towards an Ecosophical Praxis of New Media Space design. QUT.
Seevinck, Jennifer (2011) Emergence in interactive art. PhD thesis, University of Technology, Sydney.
Brown, Andrew R. (2009) SoundCipher.
Slater, Don, Tacchi, Jo A., & Lewis, Peter A. (2002) Ethnographic monitoring and evaluation of community multimedia centres: A study of Kothmale community radio internet project, Sri Lanka.
Verhoeven, Deb, de Costa, Viveka, Martinez, Alfonso, Ryan, Mark David, & Cunningham, Stuart D. (2014) Australian Screen Producers Survey : online interactive. Deakin University.