From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience
Steinberger, Fabius, Schroeter, Ronald, & Watling, Christopher (2017) From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience. Computers in Human Behavior, 75, pp. 714-726.
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Description
Highlights - Our driving simulator study addresses safety risks posed by boredom and low task engagement. - A gamified intervention is studied as a means to increase engagement in the safe driving task. - The intervention reduced speeding while promoting anticipatory driving. - We infer that gamification may increase and sustain attention and arousal throughout a drive. Abstract Boredom and low levels of task engagement while driving can pose road safety risks, e.g., inattention during low traffic, routine trips, or semi-automated driving. Digital technology interventions that increase task engagement, e.g., through performance feedback, increased challenge, and incentives (often referred to as ‘gamification’), could therefore offer safety benefits. To explore the impact of such interventions, we conducted experiments in a high-fidelity driving simulator with thirty-two participants. In two counterbalanced conditions (control and intervention), we compared driving behaviour, physiological arousal, and subjective experience. Results indicate that the gamified boredom intervention reduced unsafe coping mechanisms such as speeding while promoting anticipatory driving. We can further infer that the intervention not only increased one’s attention and arousal during the intermittent gamification challenges, but that these intermittent stimuli may also help sustain one’s attention and arousal in between challenges and throughout a drive. At the same time, the gamified condition led to slower hazard reactions and short off-road glances. Our contributions deepen our understanding of driver boredom and pave the way for engaging interventions for safety critical tasks.
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| ID Code: | 108013 | ||||||
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| Item Type: | Contribution to Journal (Journal Article) | ||||||
| Refereed: | Yes | ||||||
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| Measurements or Duration: | 13 pages | ||||||
| Keywords: | Automotive user interfaces, Boredom, Distraction Driving simulator study, Electrocardiography (ECG), Electrodermal activity (EDA), Gamification, Human-computer interaction, Mobile interactions, Psychophysiology, Road safety, Smartphone use, Task engageme | ||||||
| DOI: | 10.1016/j.chb.2017.06.019 | ||||||
| ISSN: | 0747-5632 | ||||||
| Pure ID: | 33224405 | ||||||
| Divisions: | Past > QUT Faculties & Divisions > Faculty of Health Past > QUT Faculties & Divisions > Creative Industries Faculty Past > Institutes > Institute of Health and Biomedical Innovation Current > Research Centres > CARRS-Q Centre for Future Mobility |
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| Copyright Owner: | Consult author(s) regarding copyright matters | ||||||
| Copyright Statement: | This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au | ||||||
| Deposited On: | 14 Jun 2017 16:57 | ||||||
| Last Modified: | 09 Nov 2026 17:54 |
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