From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience

, , & (2017) From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience. Computers in Human Behavior, 75, pp. 714-726.

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Description

Highlights - Our driving simulator study addresses safety risks posed by boredom and low task engagement. - A gamified intervention is studied as a means to increase engagement in the safe driving task. - The intervention reduced speeding while promoting anticipatory driving. - We infer that gamification may increase and sustain attention and arousal throughout a drive. Abstract Boredom and low levels of task engagement while driving can pose road safety risks, e.g., inattention during low traffic, routine trips, or semi-automated driving. Digital technology interventions that increase task engagement, e.g., through performance feedback, increased challenge, and incentives (often referred to as ‘gamification’), could therefore offer safety benefits. To explore the impact of such interventions, we conducted experiments in a high-fidelity driving simulator with thirty-two participants. In two counterbalanced conditions (control and intervention), we compared driving behaviour, physiological arousal, and subjective experience. Results indicate that the gamified boredom intervention reduced unsafe coping mechanisms such as speeding while promoting anticipatory driving. We can further infer that the intervention not only increased one’s attention and arousal during the intermittent gamification challenges, but that these intermittent stimuli may also help sustain one’s attention and arousal in between challenges and throughout a drive. At the same time, the gamified condition led to slower hazard reactions and short off-road glances. Our contributions deepen our understanding of driver boredom and pave the way for engaging interventions for safety critical tasks.

Impact and interest:

97 citations in Scopus
85 citations in Web of Science®
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ID Code: 108013
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Steinberger, Fabiusorcid.org/0000-0001-8957-303X
Schroeter, Ronaldorcid.org/0000-0001-7990-1474
Watling, Christopherorcid.org/0000-0002-1440-2401
Measurements or Duration: 13 pages
Keywords: Automotive user interfaces, Boredom, Distraction Driving simulator study, Electrocardiography (ECG), Electrodermal activity (EDA), Gamification, Human-computer interaction, Mobile interactions, Psychophysiology, Road safety, Smartphone use, Task engageme
DOI: 10.1016/j.chb.2017.06.019
ISSN: 0747-5632
Pure ID: 33224405
Divisions: Past > QUT Faculties & Divisions > Faculty of Health
Past > QUT Faculties & Divisions > Creative Industries Faculty
Past > Institutes > Institute of Health and Biomedical Innovation
Current > Research Centres > CARRS-Q Centre for Future Mobility
Funding:
Copyright Owner: Consult author(s) regarding copyright matters
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Deposited On: 14 Jun 2017 16:57
Last Modified: 09 Nov 2026 17:54