Minecraft and children's digital making: implications for media literacy education

(2018) Minecraft and children's digital making: implications for media literacy education. Learning, Media and Technology, 43(3), pp. 236-249.

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Description

This article aims to contribute new knowledge about the media literacies children assemble as they play the digital game Minecraft which it describes as a children's digital making platform. The article argues media literacy's tendency to use sociocultural and humanist accounts of media participation limit its ability to fully explain digital making practices. Socio-material and performative literacy theories are used to introduce a framework for exploring digital media literacies across four nodes: digital materials, media production, conceptual understanding and media analysis [Anonymous Dezuanni 2015]. The article's second half outlines how the author uses digital ethnography in his home to understand children's Minecraft digital making and the article's theoretical claims are explored using empirical data. The conclusion considers the ramifications of digital making for media literacy research and practice

Impact and interest:

60 citations in Scopus
34 citations in Web of Science®
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ID Code: 223755
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Dezuanni, Michaelorcid.org/0000-0002-2278-8455
Measurements or Duration: 14 pages
Keywords: Media literacy, digital games, digital literacy, games in education, media production, performativity, socio-material literacies, video games
DOI: 10.1080/17439884.2018.1472607
ISSN: 1743-9892
Pure ID: 33347689
Divisions: Past > QUT Faculties & Divisions > Creative Industries Faculty
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Deposited On: 07 Nov 2021 04:05
Last Modified: 08 Jan 2026 01:33