Game identity-based motivations of playing World of Warcraft and their psychological outcomes

, , , , & (2018) Game identity-based motivations of playing World of Warcraft and their psychological outcomes. Cyberpsychology, Behavior, and Social Networking, 21(10), pp. 655-660.

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Description

Previous studies have found that playing massively multiplayer online games (MMOG) such as World of Warcraft (WoW) can lead to socialising and enhanced connectedness as well as negative wellbeing outcomes. Motivations for achievement and socialising play central roles in playing MMOGs. Using data from a survey of 181 WoW players, this study examined the relationship among game identities, motivations for playing WoW, and psychological outcomes. Results from analyses of path models suggested that motivations for achievement and socialising were influenced by game identities. While these motivations substantially explained the variance in players’ sense of WoW community, these factors only explained a small portion of negative psychological well-being. This study attests to the possibility of utilising identity-based motivations in online game studies to understand psychological outcomes for players.

Impact and interest:

11 citations in Scopus
7 citations in Web of Science®
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ID Code: 121207
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Obst, Trishorcid.org/0000-0001-7977-7821
Zhao, Xiangorcid.org/0000-0003-1054-9462
White, Katherineorcid.org/0000-0002-0345-4724
Measurements or Duration: 6 pages
Keywords: Identity, Motivation, Sense of Community, World of Warcraft
DOI: 10.1089/cyber.2018.0185
ISSN: 2152-2723
Pure ID: 33369021
Divisions: Past > QUT Faculties & Divisions > Faculty of Health
Past > Institutes > Institute of Health and Biomedical Innovation
Current > Schools > School of Psychology & Counselling
Copyright Owner: Consult author(s) regarding copyright matters
Copyright Statement: This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au
Deposited On: 10 Sep 2018 22:31
Last Modified: 26 Jul 2024 04:20