What do audiences want from a virtual reality entertainment experience?
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Malcolm Burt Thesis
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Available under License Creative Commons Attribution Non-commercial No Derivatives 4.0. |
Description
This thesis examines Virtual Reality (VR) as a domain in conjunction with entertainment and user experience in order to create a new understanding of VR entertainment and a new narrative form—VR Entertainment Narrative.
Impact and interest:
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ID Code: | 135430 |
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Item Type: | QUT Thesis (PhD) |
Supervisor: | Collis, Christy, Harrington, Stephen, & Guaralda, Mirko |
Keywords: | virtual reality, entertainment, immersion, narrative, theme parks, amusement parks, entertainment industry, user experience |
DOI: | 10.5204/thesis.eprints.135430 |
Divisions: | Past > QUT Faculties & Divisions > Creative Industries Faculty Current > Schools > School of Communication |
Institution: | Queensland University of Technology |
Deposited On: | 20 Dec 2019 04:10 |
Last Modified: | 09 Mar 2020 01:23 |
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