Antigone: Using Particle Generation Methods To Create Aural Scenographies

& (2019) Antigone: Using Particle Generation Methods To Create Aural Scenographies. [Performance]

[img]
Preview
PDF (73kB)
Antigone: Research Statement.
Available under License .

View at publisher

Description

Australians are being increasingly exposed to three-dimensional sound technologies through screen media with the introduction of technologies such as Dolby Atmos, which offer more immersive sonic experiences. As the tools for creating these experiences become increasingly available and affordable, new opportunities arise to apply these technologies in a theatrical sound design context.

This research project, undertaken as part of Merlyn Tong’s new work Antigone, produced by Queensland Theatre, investigates the use of three-dimensional soundscape technologies to create new aural scenographies. It investigates the application of film software Sound Particles to a theatrical context, using three-dimensional sound to augment live set pieces to increase audience immersion in a newly-constructed and only semi-familiar fictional world.

The use of more than 30 speakers in the space allowed for sound to seem as though it were coming from specific points in the performance space, regardless of whether there was a speaker in that exact location. The findings from this project open up new possibilities for immersive sound in theatre, and the research undertaken as part of the design of Antigone is explicitly modern in both its technological underpinnings and its approach to aural scenographies.

Impact and interest:

Search Google Scholar™

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

93 since deposited on 21 Apr 2020
6 in the past twelve months

Full-text downloads displays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 199189
Item Type: Non-Traditional Research Output (Performance)
ORCID iD:
Brumpton, Anthonyorcid.org/0000-0002-0328-5836
O'Brien, Jonathanorcid.org/0000-0002-1489-8574
Keywords: Theatre, Design, Sound Design, Particles, Three-Dimensional Sound, 3D Sound, Scenography, Production Arts
Pure ID: 56651924
Divisions: Past > QUT Faculties & Divisions > Creative Industries Faculty
Copyright Owner: Consult author(s) regarding copyright matters
Copyright Statement: This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au
Deposited On: 21 Apr 2020 04:56
Last Modified: 03 Mar 2024 11:33