DeFINE: Delayed feedback-based immersive navigation environment for studying goal-directed human navigation

Tiwari, Kshitij, Kyrki, Ville, Cheung, Allen, & (2021) DeFINE: Delayed feedback-based immersive navigation environment for studying goal-directed human navigation. Behavior Research Methods, 53(6), pp. 2668-2688.

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Description

With the advent of consumer-grade products for presenting an immersive virtual environment (VE), there is a growing interest in utilizing VEs for testing human navigation behavior. However, preparing a VE still requires a high level of technical expertise in computer graphics and virtual reality, posing a significant hurdle to embracing the emerging technology. To address this issue, this paper presents Delayed Feedback based Immersive Navigation Environment (DeFINE), a framework that allows for easy creation and administration of navigation tasks within customizable VEs via intuitive graphical user interfaces and simple settings files. Importantly, DeFINE has a built-in capability to provide performance feedback to participants during an experiment, a feature that is critically missing in other similar frameworks. To show the usability of DeFINE from both experimentalists’ and participants’ perspectives, a demonstration was made in which participants navigated to a hidden goal location with feedback that differentially weighted speed and accuracy of their responses. In addition, the participants evaluated DeFINE in terms of its ease of use, required workload, and proneness to induce cybersickness. The demonstration exemplified typical experimental manipulations DeFINE accommodates and what types of data it can collect for characterizing participants’ task performance. With its out-of-the-box functionality and potential customizability due to open-source licensing, DeFINE makes VEs more accessible to many researchers.

Impact and interest:

1 citations in Scopus
1 citations in Web of Science®
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ID Code: 209335
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Yamamoto, Naohideorcid.org/0000-0001-9734-7470
Measurements or Duration: 21 pages
Keywords: Virtual reality, Software, Closed loop, Locomotion, Gamification, Unity
DOI: 10.3758/s13428-021-01586-6
ISSN: 1554-3528
Pure ID: 76524364
Divisions: Current > QUT Faculties and Divisions > Faculty of Health
Current > Schools > School of Psychology & Counselling
Copyright Owner: The Psychonomic Society, Inc. 2021
Copyright Statement: This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au
Deposited On: 08 Apr 2021 03:52
Last Modified: 15 Jun 2024 08:24