Not by chance: Developing tabletop games to increase awareness of data science
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Description
STEM-themed tabletop games are an exciting way to engage audiences in complex fields like data science, and though this research area is relatively young, large steps in best practice methodology are possible and could lead to new genres of valuable educational materials. Three novel tools are presented: The Bridge Guide to Science-Based Game Design, The Gamification Complexity Scale, and the Checklist for Gamification, as well as five unique games created and tested with these methods. This thesis contributes to a growing foundation that future research can use to continue exploring, measuring and verifying the unique educational potential for analogue games.
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ID Code: | 239445 |
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Item Type: | QUT Thesis (Master of Philosophy) |
Keywords: | Tabletop Games, Data Visualisation, Data Science, Awareness, Game Design, Outreach, Gamification, STEM, Education, Ludology |
DOI: | 10.5204/thesis.eprints.239445 |
Pure ID: | 130986550 |
Divisions: | Current > QUT Faculties and Divisions > Faculty of Science Current > Schools > School of Mathematical Sciences |
Institution: | Queensland University of Technology |
Deposited On: | 04 May 2023 03:31 |
Last Modified: | 05 May 2023 02:03 |
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