Virtual Avatars as a tool for audience engagement

& Harvey, Louise (2019) Virtual Avatars as a tool for audience engagement. In Spencer, Stephen N. (Ed.) VRCAI '19: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. Association for Computing Machinery (ACM), United States of America.

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Description

Modern motion capture tools can be used to animate sophisticated digital characters in real time. Through these virtual avatars human performers can communicate with live audience, creating a promising new area of application for public engagement. This study describes a social experiment where a real-time multimedia setup was used to facilitate an interaction between a digital character and visitors at a public venue. The technical implementation featured some innovative elements, such as using iPhone TrueDepth Camera as part of the performance capture pipeline. The study examined public reactions during the experiment in order to explore the empathic potential of virtual avatars and assess their ability to engage live audience.

Impact and interest:

1 citations in Scopus
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ID Code: 244102
Item Type: Chapter in Book, Report or Conference volume (Conference contribution)
Series Name: Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
ORCID iD:
Zelenskaya, Mariaorcid.org/0000-0003-2848-3721
Measurements or Duration: 2 pages
DOI: 10.1145/3359997.3365717
ISBN: 978-1-4503-7002-8
Pure ID: 148545675
Copyright Owner: 2019 Association for Computing Machinery, Inc (ACM)
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Deposited On: 25 Oct 2023 23:22
Last Modified: 02 Mar 2024 03:16