Co-creative expertise: Auran games and fury: A case study

(2009) Co-creative expertise: Auran games and fury: A case study. Media International Australia Incorporating Culture and Policy, February(130), pp. 77-89.

Description

This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations are being reconfigured as part of the shift from a closed industrial paradigm of expertise toward open and distributed expertise networks. This article draws on ethnographic consultancy research undertaken throughout 2007 with Auran Games, a Brisbane, Australia based games developer, to explore the co-creative relationships between professional developers and gamers. This research followed and informed Auran’s online community management and social networking strategies for Fury (http://unleashthefury.com), a massively multiplayer online game released in October 2007. This paper argues that these co-creative forms of expertise involve co-ordinating expertises through social-network markets.

Impact and interest:

28 citations in Scopus
19 citations in Web of Science®
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ID Code: 26176
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Banks, Johnorcid.org/0000-0003-3478-5806
Measurements or Duration: 13 pages
Keywords: Creative Industries, Expertise, Social-network Markets, User-led Innovation, Videogames
ISSN: 1329-878X
Pure ID: 31942503
Divisions: Past > QUT Faculties & Divisions > Creative Industries Faculty
Past > Institutes > Institute for Creative Industries and Innovation
Past > Research Centres > ARC Centre of Excellence for Creative Industries and Innovation
Current > Research Centres > Law and Justice Research Centre
Copyright Owner: Consult author(s) regarding copyright matters
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Deposited On: 08 Jul 2009 09:03
Last Modified: 25 Oct 2025 18:11