Personality and Emotion-based High-level Control of Affective Story Characters

Su, Wen-Poh, Pham, Binh L., & Wardhani, Aster W. (2007) Personality and Emotion-based High-level Control of Affective Story Characters. IEEE Transactions on Visualization and Computer Graphics, 13(2), pp. 281-293.

[img]
Preview
PDF (1MB)

View at publisher

Abstract

Human emotional behavior, personality and body language are the essential elements in the recognition of a believable synthetic story character. This paper presents an approach using story scripts and action descriptions in a form similar to the content description of storyboards to predict specific personality and emotional states. By adopting the Abridged Big Five Circumplex (AB5C) Model of personality from psychology study as a basis for a computational model, we construct a hierarchical fuzzy rule-based system to facilitate the personality and emotion control of the body language of a dynamic story character. The story character can consistently perform specific postures and gestures based on his/her personality type. Story designers can devise a story context in the form of our story interface which predictably motivates personality and emotion values to drive the appropriate movements of the story characters. Our system takes advantage of relevant knowledge described by psychologists and researchers of storytelling, non-verbal communication, and human movement. Our ultimate goal is to facilitate the high-level control of a synthetic character.

Impact and interest:

34 citations in Scopus
15 citations in Web of Science®
Search Google Scholar™

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

1,555 since deposited on 08 Mar 2007
76 in the past twelve months

Full-text downloads displays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 3818
Item Type: Journal Article
Refereed: Yes
Keywords: I, 6, 8, a [Computing Methodologies], Simulation, Modelling, and Visualization, Types of Simulation, Animation, J, 4, b [Computer Applications], Social and Behavioural Sciences, Psychology
DOI: 10.1109/TVCG.2007.44
ISSN: 1077-2626
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Copyright Owner: Copyright 2007 IEEE
Copyright Statement: Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Deposited On: 08 Mar 2007 00:00
Last Modified: 29 Feb 2012 13:31

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page