Combining influence maps and cellular automata for reactive game agents

& Wiles, Janet (2005) Combining influence maps and cellular automata for reactive game agents. In 6th International Conference of Intelligent Data Engineering and Automated Learning (IDEAL 2005), 2005-07-06 - 2005-07-08.

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Description

Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, agents in current games rarely display an awareness of their environment or react appropriately, which severely detracts from the believability of the game. Some games have included agents with a basic awareness of other agents, but they are still unaware of important game events or environmental conditions. This paper presents an agent design we have developed, which combines cellular automata for environmental modeling with influence maps for agent decision-making. The agents were implemented into a 3D game environment we have developed, the EmerGEnT system, and tuned through three experiments. The result is simple, flexible game agents that are able to respond to natural phenomena (e.g. rain or fire), while pursuing a goal.

Impact and interest:

2 citations in Web of Science®
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ID Code: 46348
Item Type: Contribution to conference (Paper/Presentation)
Refereed: No
Keywords: agents, artificial intelligence, cellular automata, influence maps, video games
Pure ID: 57232969
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Research Centres > CRC for Diagnostics
Copyright Owner: Copyright 2005 Springer
Copyright Statement: This is the author-version of the work. The original publication is available at Lecture Notes in Computer Science http://www.springer.de/comp/lncs/
Deposited On: 06 Oct 2011 22:24
Last Modified: 24 Jun 2024 17:37