Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events

(2010) Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events. In OZCHI 2010 : Design – Interaction – Participation, 2010-11-22 - 2010-11-26.

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Description

Video games have shown great potential as tools that both engage and motivate players to achieve tasks and build communities in fantasy worlds. We propose that the application of game elements to real world activities can aid in delivering contextual information in interesting ways and help young people to engage in everyday events. Our research will explore how we can unite utility and fun to enhance information delivery, encourage participation, build communities and engage users with utilitarian events situated in the real world. This research aims to identify key game elements that work effectively to engage young digital natives, and provide guidelines to influence the design of interactions and interfaces for event applications in the future. This research will primarily contribute to areas of user experience and pervasive gaming.

Impact and interest:

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ID Code: 46738
Item Type: Contribution to conference (Paper/Presentation)
Refereed: No
Additional Information: Full text saved to I:drive
Keywords: gamification, mobile phones, pervasive gaming, ubiquitous computing, user experience
Pure ID: 57233799
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Research Centres > CRC for Diagnostics
Past > Research Centres > Smart Services CRC
Copyright Owner: Copyright 2010 ACM Digital Library
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Deposited On: 01 Nov 2011 04:22
Last Modified: 01 Mar 2024 22:33