An Extension of the H-Search Algorithm for Artificial Hex Players

Rasmussen, Rune K. & Maire, Frederic D. (2004) An Extension of the H-Search Algorithm for Artificial Hex Players. In AI'2004 ; The 17th Australian Computer Society (ACS) Australian Joint Conference on Artificial Intelligence, 6-10 December, 2004, Cairns, Australia.


Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board positions by deducing complex virtual connections from elementary connections using the H-Search algorithm. In this paper, we extend the H-search with a new deduction rule. This new deduction rule is capable of discovering virtual connections that the H-search cannot prove. Thanks to this new deduction rule, the horizon of the artificial Hex players should move further away.

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3 citations in Scopus
3 citations in Web of Science®
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ID Code: 489
Item Type: Conference Paper
Refereed: Yes
Additional URLs:
Keywords: Connection game, hex, automatic theorem proving, connection deduction
ISBN: 9783540240594
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100)
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Copyright Owner: Copyright 2004 Springer
Copyright Statement: This is the author-version of the work. Conference proceedings published, by Springer Verlag, will be available via SpringerLink: Lecture Notes in Computer Science
Deposited On: 23 Jun 2005 00:00
Last Modified: 29 Feb 2012 13:05

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