Creative expression as the objective in video games
Rasmussen, Gaute (2014) Creative expression as the objective in video games. Masters by Research by Creative Works, Queensland University of Technology.
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Gaute Rasmussen Thesis
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Description
This study explores the idea of video games where the players are not just allowed to express themselves creatively, but are challenged to do so and are judged based on the quality of their creative expression. The outcome of the research is a series of six games which comment on this idea. The study also raises further questions regarding how current video games are constructed and designed in comparison with non-computer games, and invites a further evolution of the craft of video game design in a direction that focuses more on interpreting and reacting to what the player is doing.
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ID Code: | 75647 |
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Item Type: | QUT Thesis (Masters by Research by Creative Works) |
Supervisor: | Turner, Jane & Ford, Matthew |
Keywords: | creative design, creative expression, emergence, evolutionary prototyping, game design, objectives, practice-led research, procedural rhetoric, video games |
Divisions: | Past > QUT Faculties & Divisions > Creative Industries Faculty Past > QUT Faculties & Divisions > Science & Engineering Faculty Current > Schools > School of Information Systems Current > Schools > School of Design |
Institution: | Queensland University of Technology |
Deposited On: | 18 Sep 2014 02:18 |
Last Modified: | 15 Jan 2025 14:49 |
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