Browse By Person: Turner, Jane

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Number of items: 80.

2024

& (2024) Crossing Abyssal Lines: Telling Stories to Understand Decolonial Perspectives for More-than-Human Futures. In Heitlinger, Sara, Foth, Marcus, & Clarke, Rachel (Eds.) Designing More-than-Human Smart Cities: Beyond Sustainability, Towards Cohabitation. Oxford University Press, Oxford, UK, pp. 75-92.
Number of citations in Scopus 1

, , & (2024) Encouraging Empathy of Neurodivergence: Towards a Framework for Design of Persuasive and Discursive Games. In Proceedings of DiGRA Australia 2024. Digital Games Research Association (DiGRA), Australia.
Number of full-text downloads 32

2023

, , & (2023) Worlds Apart, Together: Discovering Players' Placemaking Priorities in Cooperative Terraforming Games. In Bowen, Judy, Pantidi, Nadia, McKay, Dana, Ferreira, Jennifer, Soro, Alessandro, Blagojevic, Rachel, et al. (Eds.) OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction Conference. Association for Computing Machinery (ACM), New York, NY, pp. 148-158.
Number of full-text downloads 37

& (2023) Liminality, Embodiment, and Desire: 'Vulnerable you' and 'Vulnerable I'. GAME: The Italian Journal of Game Studies, pp. 89-107.
Number of full-text downloads 21

Bowen, Judy, Pantidi, Nadia, McKay, Dana, Ferreira, Jennifer, Soro, Alessandro, Blagojevic, Rachel, Lawrence, Chris, Vanderschantz, Nic, Keegan, Te Taka, Turner, Jane, Davis, Hilary, Apperley, Mark, & Young, Jacob (Eds.) (2023) OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction Conference. Association for Computing Machinery (ACM), United States of America.

2022

, , & (2022) Pla(y)cemaking With Care: Locative Mobile Games as Agents of Place Cultivation. In Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek Conference. Association for Computing Machinery (ACM), United States of America, pp. 135-146.
Number of full-text downloads 140
Number of citations in Scopus 11

, , , , , , , , , & (2022) Kinning With The Unseen More-Than-Human: Re-Sensing Barrambin's Disappeared Waterways And Creeks For Community Connection To Place. In Proceedings of the ACUADS 2022 Conference: Public Pedagogy - forms of togetherness. Australian Council of University Art and Design Schools (ACUADS), Australia.
Number of full-text downloads 158

Schänzel, Demi, , & (2022) Gamifying Kindness: Toward a Praxis of the Ephemeral. In Bostan, Barbaros (Ed.) Games and Narrative: Theory and Practice. Springer, Cham, Switzerland, pp. 61-76.

Sweetser, Penny, Lawrence Taylor, Jennyfer, Martin, Charles, Mckay, Dana, Rogerson, Melissa, Cumbo, Bronwyn, Wadley, Greg, Hespanhol, Luke, Tsimeris, Jess, Turner, Jane, Xi, Mingze, Yoo, Soojeong, Cooper, Ned, Rahman, Jessica, Andres, Josh, Pillai, Ajit, & Kutay, Cat (Eds.) (2022) OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer Interaction. Association for Computing Machinery (ACM), United States of America.

2021

, Eisentrager, Lauren, Wanless, Lisa, Rawlinson, Jasmine, Gagic, Lazar, Peter, Natasha Mae, Johnson, Emma, Elizabeth, Fatseas, Suo, Ratanak, Goo, Ruo Xuan, McBunker, Zara, Guardia, Clare, , , , , , , , , , Montgomery, Brian L., Trewin, Brendan, Shepherd, Darren, , & Pagendam, Daniel E. (2021) IXD for the Planet: Interaction Design projects in sustainability and the environment.
Number of full-text downloads 62

& (2021) Rolling Stories: Re-imagining self and futures through fictional worlds. In Pivot 2021 Dismantling / Reassembling, 2021-06-22 - 2021-06-23, Toronto, Canada.

& (2021) Story-making: Re-imagining possible futures through collaborative world-building approaches. In Leitao, Renata, Men, Immony, Noel, Lesley-Ann, Lima, Jananda, & Meninato, Tieni (Eds.) Proceedings of Pivot 2021: Dismantling / Reassembling: Tools for alternative futures. Design Research Society (UK), London, UK, pp. 417-428.
Number of full-text downloads 47

(2021) Speculative tales: world-building methodologies for more-than-humans as story makers. In Kavita, Gonslaves, Jenek, Waldemar, Caldwell, Glenda, Foth, Marcus, Nijs, Greg, Laureyssens, Thomas, et al. (Eds.) DIY and More-than-Human Media Architecture: Allegories, Entanglements and Speculative Practice - Conference Workshop Proceedings. Media Architecture Biennale, The Netherlands, pp. 23-25.
Number of full-text downloads 239
Number of citations in Web of Science® 6

, , , & (2021) Critical Fail: Addressing problematic designs in table-top role-playing games for narrative therapy and community wellbeing. In DiGRA '20 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere. Digital Games Research Association (DiGRA), Australia.
Number of full-text downloads 956

& Morrison, Ann (2021) Designing Slow Cities for More Than Human Enrichment: Dog Tales-Using Narrative Methods to Understand Co-Performative Place-Making. Multimodal Technologies and Interaction, 5(1), Article number: 1 1-12.
Number of full-text downloads 97
Number of citations in Scopus 13
Number of citations in Web of Science® 6

, , , , , , , , & (2021) Reframing Learning via Technology: COVID-19 - Hacks and Reflections. In Blackler, Alethea & Miller, Evonne (Eds.) How to Be a Design Academic: From Learning to Leading. CRC Press, Boca Raton, FL, pp. 153-171.

2020

& Thomas, Lubi (2020) (co)Curating game jams for community and communitas: A 48hr game making challenge retrospective. In Proceedings of the 5th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2020. Association for Computing Machinery (ACM), United States of America, pp. 1-7.
Number of citations in Scopus 1

& (2020) Worlds and words: interrogating type and map as systems of power and embodied meaning-making. In Marques Leitão, Renata, Noel, Lesley-Ann, & Murphy, Laura (Eds.) Proceedings of Pivot 2020: Designing a World of Many Centers. Design Research Society, United Kingdom, pp. 15-28.
Number of full-text downloads 104

2019

& Thomas, Lubi (2019) Game On Festival 2019 (GO423 2019). [Exhibition/Event]
Number of full-text downloads 23

(2019) What's next? Rolling stories: engaging scientists as game world designers. In Digital Games Research Conference, 2019-02-12 - 2019-02-13, Australia.
Number of full-text downloads 77

2018

Morrison, Ann, , & Webber, Sarah (2018) Designing for Animal-Human Interaction (AHIxD). In 4S Sydney, TransNational STS, Society for Social Studies of Science, 2018-08-29 - 2018-09-01.
Number of full-text downloads 28

Morrison, Ann, , & Webber, Sarah (2018) Animal computer interaction (ACI) and designing for animal interaction (AXD): OzACI, an Australian chapter. In Australian Computer Human Interaction Conference, 2018-12-04 - 2018-12-07, Melbourne, Australia.
Number of full-text downloads 184
Number of citations in Scopus 1

, Browning, David, & Morrison, Ann (2018) Pathways and paws(es): engaging human-animal partnerships for community building and slow cities. In Choi, J H J, McKay, D, Kelly, R, Waycott, J, Lugmayr, A, Morrison, A, et al. (Eds.) Proceedings of the 30th Australian Conference on Computer-Human Interaction (OzCHI 2018). Association for Computing Machinery, United States of America, pp. 184-188.
Number of full-text downloads 260
Number of citations in Scopus 3
Number of citations in Web of Science® 1

2017

Morrison, Ann, Manresa-Rea, Cristina, Eshraghi, Neda, Farley, Helen, & (2017) Dogs and people (DAP): Working with sentient beings: Establishing methods for collaboration and cooperation with canines (and other animals) while ensuring safety and wellbeing for all. In At Home with Digital Media, 2017-11-02 - 2017-11-03. (Unpublished)
Number of full-text downloads 165

& other, and (2017) 2017 GO423 Festival. [Exhibition/Event]
Number of full-text downloads 6

Morrison, Ann, , Farley, Helen, Webber, Sarah, & (2017) Animal computer interaction (ACI) and designing for animal interaction (AXD). In Australian Computer Human Interaction Conference, 2017-11-28 - 2017-12-01, Brisbane, Australia.
Number of full-text downloads 39
Number of citations in Scopus 2

& (2017) Design and power: The importance of stories (Extended Abstract). In The 2nd South – South Dialogues: Coloniality, Race, and Indigenous Epistemologies, 2017-11-29 - 2017-11-30. (Unpublished)
Number of full-text downloads 104

(2017) Table top role-playing games as forum theatre. In Digital Games Research Conference, 2017-07-02 - 2017-07-06, Australia.
Number of full-text downloads 169
Number of citations in Web of Science® 49

2016

& other, and (2016) 2016 GO423 Pop-up Exhibition. [Exhibition/Event]
Number of full-text downloads 156

(2016) Beyond game worlds: Story-ing storied space & the hope-full endeavour. PhD by Publication, Queensland University of Technology.
Number of full-text downloads 289

, , Anderson, Iain, & Warton, Sean (2016) The Tenth 48hr Game Making Challenge (2016). [Exhibition/Event]
Number of full-text downloads 30

2015

& (2015) 2015 GO423 Symposium. [Exhibition/Event]
Number of full-text downloads 26

(2015) African gamer: Whose story is it anyway? In Bidell, N J & Winschiers-Theophilus, H (Eds.) At the intersection of Indigenous and traditional knowledge and technology design. Informing Science Press, United States of America, pp. 35-66.

2014

& (2014) 2014 GO423 Symposium. [Exhibition/Event]
Number of full-text downloads 52

2013

, , Moyes, Gordon, Mohebbi, Arash, Foster, Tyson, & Kukucka, Susan (2013) 2 Hour game jam at SLQ Garage Gamer - Live performance with crowd participation. [Exhibition/Event]

, , Ditton, Matt, Anderson, Iain, Jaffit, Morgan, , Moyes, Gordon, Killen, Tom, Hartley, Ben, , & (2013) Cube Jam (Engagement Innovation Project). [Digital or visual products]

, , & (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data. In McCrea, C, Hjorth, L, Greuter, S, Mueller, F, & Richards, D (Eds.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death. Association for Computing Machinery, United States, pp. 1-10.
Number of citations in Scopus 13
Number of citations in Web of Science® 9

2012

& (2012) Visualising the 48 hour game making challenge. The Dean's Research Seminar Poster Exhibition, February 2012. (Unpublished) [Article]
Number of full-text downloads 63

, Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Tan, C T, Walker, C, & Cermak-Sassenrath, D (Eds.) Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System. Association for Computing Machinery, United States, pp. 1-10.
Number of citations in Scopus 1

& Moyes, Gordon (2012) Performing design: game design, practice, praxis and the theatre of the impressed. Journal of Creative Technologies, 2012(3), pp. 1-12.
Number of full-text downloads 149

2011

, , Rosman, Giselle, & Ditton, Matt (2011) Journeys with friends. In Games Connect Asia Pacific 2011, 2011-11-14 - 2011-11-16. (Unpublished)
Number of full-text downloads 122

(2011) Everything is political. [Performance]
Number of full-text downloads 337

2010

2009

Browning, David, Van Erp, Marlyn, Bodker, Mads, Bidwell, Nicola, & (2009) Designing for naturally engaging experiences. In Gross, T, Kotze, P, Prates, R, Palanque, P, Winckler, M, Gulliksen, J, et al. (Eds.) Human-Computer Interaction: 12th IFIP TC 13 International Conference, INTERACT 2009, Proceedings [Lecture Notes in Computer Science, Vol 5727]. Springer, Germany, pp. 961-962.

& Browning, David (2009) Designing spatial story-telling software. In Paay, J, Viller, S, & Kjeldskov, J (Eds.) OZCHI '09 - Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7. Computer-Human Interaction Special Interest Group (CHISIG), Australia, pp. 153-160.
Number of citations in Scopus 1

& (2009) Studio Game-On. [Exhibition/Event]
Number of full-text downloads 36

2008

(2008) The Little Grey Cat Engine (greyCat). [Digital or visual products]
Number of full-text downloads 151

& Browning, David (2008) Strolls project and website. [Digital or visual products]

(2008) Tabernacle - Game World. [Digital or visual products]

2007

(2007) Claiming places : game mods and graffiti. YAQ Papers 2007, August 2007. [Article]
Number of citations in Web of Science® 22

Bidwell, Nicola, , Holdsworth, Jason, Lemmon, Colin, & Shay, Michael (2007) Heritage and habitus: Designing to support situated, living knowledge. In Noda, C, Broll, G, Rukzio, E, Wisner, P, De Luca, A, Cheverst, K, et al. (Eds.) Proceedings of the Joint Workshop Mobile Interaction with the Real World (MIRW 2007) and the 5th Workshop on 'HCI in Mobile Guides' (MGuides 2007). University of Munich, Germany, pp. 27-32.

& Bidwell, Nicola (2007) Mirror, mirror: Claiming digital places of the mundane mapping culture. In Graham, C & Rouncefield, M (Eds.) Proceedings of the International Workshop on Social Interaction and Mundane Technologies 2007. University of Melbourne, Australia, Victoria, Melbourne, pp. 1-5.
Number of full-text downloads 130

Bidwell, Nicola, Radoll, Peter, & (2007) Redisplacement by design. Interactions, 14(2), pp. 12-14.
Number of citations in Scopus 6

, Browning, David, & Bidwell, Nicola (2007) Wanderer Beyond Game Worlds. Leonardo Electronic Almanac, 6(2-3), pp. 1-11.

This list was generated on Sun Mar 16 10:22:09 2025 AEST.