Browse By Person: Turner, Jane
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Number of items: 80.
2024
Taboada, Manuela & Turner, Jane
(2024)
Crossing Abyssal Lines: Telling Stories to Understand Decolonial Perspectives for More-than-Human Futures.
In
Heitlinger, Sara, Foth, Marcus, & Clarke, Rachel (Eds.) Designing More-than-Human Smart Cities: Beyond Sustainability, Towards Cohabitation.
Oxford University Press, Oxford, UK, pp. 75-92.
1

Garland, Nadine, Turner, Jane, & Vickery, Nicole
(2024)
Encouraging Empathy of Neurodivergence: Towards a Framework for Design of Persuasive and Discursive Games.
In
Proceedings of DiGRA Australia 2024.
Digital Games Research Association (DiGRA), Australia.
32

Taboada, Manuela, Turner, Jane, Seevinck, Jen, & Foth, Marcus
(2024)
A worldbuilding approach for pluriversality in codesign.
CoDesign, 20(1), pp. 218-241.
8
2
2



2023
Low, Amari, Turner, Jane, & Foth, Marcus
(2023)
Worlds Apart, Together: Discovering Players' Placemaking Priorities in Cooperative Terraforming Games.
In
Bowen, Judy, Pantidi, Nadia, McKay, Dana, Ferreira, Jennifer, Soro, Alessandro, Blagojevic, Rachel, et al. (Eds.) OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction Conference.
Association for Computing Machinery (ACM), New York, NY, pp. 148-158.
37

Turner, Jane
(2023)
The Queensland Games Festival 2023: Part of the Game On series of public events.
[Exhibition/Event]
8

Taylor, Leanne & Turner, Jane
(2023)
Liminality, Embodiment, and Desire: 'Vulnerable you' and 'Vulnerable I'.
GAME: The Italian Journal of Game Studies, pp. 89-107.
21

Bowen, Judy, Pantidi, Nadia, McKay, Dana, Ferreira, Jennifer, Soro, Alessandro, Blagojevic, Rachel, Lawrence, Chris, Vanderschantz, Nic, Keegan, Te Taka, Turner, Jane, Davis, Hilary, Apperley, Mark, & Young, Jacob (Eds.)
(2023)
OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction Conference.
Association for Computing Machinery (ACM), United States of America.
2022
Low, Amari, Turner, Jane, & Foth, Marcus
(2022)
Pla(y)cemaking With Care: Locative Mobile Games as Agents of Place Cultivation.
In
Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek Conference.
Association for Computing Machinery (ACM), United States of America, pp. 135-146.
140
11


Turner, Jane, Seevinck, Jen, Foth, Marcus, Armstrong, Keith, Vickery, Nicole, Kelly, Nick, Tyurina, Anastasia, McKinnon, Heather, Low, Amari, & Davies, Lowana
(2022)
Kinning With The Unseen More-Than-Human: Re-Sensing Barrambin's Disappeared Waterways And Creeks For Community Connection To Place.
In
Proceedings of the ACUADS 2022 Conference: Public Pedagogy - forms of togetherness.
Australian Council of University Art and Design Schools (ACUADS), Australia.
158

Schänzel, Demi, Taylor-Giles, Leanne C., & Turner, Jane
(2022)
Gamifying Kindness: Toward a Praxis of the Ephemeral.
In
Bostan, Barbaros (Ed.) Games and Narrative: Theory and Practice.
Springer, Cham, Switzerland, pp. 61-76.
Turner, Jane, Seevinck, Jen, Foth, Marcus, Armstrong, Keith, McKinnon, Heather, Vickery, Nicole, Kelly, Nick, Tyurina, Anastasia, Gonsalves, Kavita, & Low, Amari
(2022)
Kinning with the unseen more-than-human: Re-sensing Barrambin’s disappeared waterways and creeks for community connection to place. In
Australian Council of University Art and Design Schools Conference, 2022-10-28 - 2022-11-11, Melbourne, Australia. (Unpublished)
12

Sweetser, Penny, Lawrence Taylor, Jennyfer, Martin, Charles, Mckay, Dana, Rogerson, Melissa, Cumbo, Bronwyn, Wadley, Greg, Hespanhol, Luke, Tsimeris, Jess, Turner, Jane, Xi, Mingze, Yoo, Soojeong, Cooper, Ned, Rahman, Jessica, Andres, Josh, Pillai, Ajit, & Kutay, Cat (Eds.)
(2022)
OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer Interaction.
Association for Computing Machinery (ACM), United States of America.
2021
Turner, Jane, Seevinck, Jen, Krauth, Alinta, Tweeddale, Anna, Sheikh, Hira, Gonsalves, Kavita, Armstrong, Keith, Pedersen, Courtney, Haynes, Rachael, King-Smith, Leah, & Robb, Charles
(2021)
Transitioning towards Sustainable Futures: More than human futures: Data Wall Exhibition.
[Exhibition/Event]
92

Seevinck, Jen, Eisentrager, Lauren, Wanless, Lisa, Rawlinson, Jasmine, Gagic, Lazar, Peter, Natasha Mae, Johnson, Emma, Elizabeth, Fatseas, Suo, Ratanak, Goo, Ruo Xuan, McBunker, Zara, Guardia, Clare, Gonsalves, Kavita, Fa'aleava, Agapetos, Ha, Thanh Lan, Junpiban, Naputsamohn, Narain, Natasha, Sheikh, Hira, Krauth, Alinta, Turner, Jane, Baade, Kirsten, Montgomery, Brian L., Trewin, Brendan, Shepherd, Darren, Rezayan, Leo, & Pagendam, Daniel E.
(2021)
IXD for the Planet: Interaction Design projects in sustainability and the environment.
62

Taboada, Manuela & Turner, Jane
(2021)
Rolling Stories: Re-imagining self and futures through fictional worlds. In
Pivot 2021 Dismantling / Reassembling, 2021-06-22 - 2021-06-23, Toronto, Canada.
Turner, Jane & Taboada, Manuela
(2021)
Story-making: Re-imagining possible futures through collaborative world-building approaches.
In
Leitao, Renata, Men, Immony, Noel, Lesley-Ann, Lima, Jananda, & Meninato, Tieni (Eds.) Proceedings of Pivot 2021: Dismantling / Reassembling: Tools for alternative futures.
Design Research Society (UK), London, UK, pp. 417-428.
47

Turner, Jane
(2021)
Speculative tales: world-building methodologies for more-than-humans as story makers.
In
Kavita, Gonslaves, Jenek, Waldemar, Caldwell, Glenda, Foth, Marcus, Nijs, Greg, Laureyssens, Thomas, et al. (Eds.) DIY and More-than-Human Media Architecture: Allegories, Entanglements and Speculative Practice - Conference Workshop Proceedings.
Media Architecture Biennale, The Netherlands, pp. 23-25.
239
6


Polkinghorne, Adric, Turner, Jane, Taboada, Manuela, & Kerr, Jeremy
(2021)
Critical Fail: Addressing problematic designs in table-top role-playing games for narrative therapy and community wellbeing.
In
DiGRA '20 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere.
Digital Games Research Association (DiGRA), Australia.
956

Turner, Jane & Morrison, Ann
(2021)
Designing Slow Cities for More Than Human Enrichment: Dog Tales-Using Narrative Methods to Understand Co-Performative Place-Making.
Multimodal Technologies and Interaction, 5(1), Article number: 1 1-12.
97
13
6



Seevinck, Jen, Kelly, Nick, McKinnon, Heather, Evans, Richard, Fyfield, Brett, Rezayan, Leo, Kerr, Jeremy, Tyurina, Anastasia, & Turner, Jane
(2021)
Reframing Learning via Technology: COVID-19 - Hacks and Reflections.
In
Blackler, Alethea & Miller, Evonne (Eds.) How to Be a Design Academic: From Learning to Leading.
CRC Press, Boca Raton, FL, pp. 153-171.
2020
Fazio, Salvatore & Turner, Jane
(2020)
Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game: Skullduggery at Old Government House.
Journal on Computing and Cultural Heritage, 13(4), Article number: 26.
9
6


Turner, Jane & Thomas, Lubi
(2020)
(co)Curating game jams for community and communitas: A 48hr game making challenge retrospective.
In
Proceedings of the 5th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2020.
Association for Computing Machinery (ACM), United States of America, pp. 1-7.
1

Turner, Jane & Thomas, Lubi
(2020)
Game On Portfolio: Curatorial practice to create communitas.
[Portfolio]
7

Turner, Jane & Taboada, Manuela
(2020)
Worlds and words: interrogating type and map as systems of power and embodied meaning-making.
In
Marques Leitão, Renata, Noel, Lesley-Ann, & Murphy, Laura (Eds.) Proceedings of Pivot 2020: Designing a World of Many Centers.
Design Research Society, United Kingdom, pp. 15-28.
104

2019
Turner, Jane
(2019)
What's next? Rolling stories: engaging scientists as game world designers. In
Digital Games Research Conference, 2019-02-12 - 2019-02-13, Australia.
77

2018
Morrison, Ann, Turner, Jane, & Webber, Sarah
(2018)
Designing for Animal-Human Interaction (AHIxD). In
4S Sydney, TransNational STS, Society for Social Studies of Science, 2018-08-29 - 2018-09-01.
28

Morrison, Ann, Turner, Jane, & Webber, Sarah
(2018)
Animal computer interaction (ACI) and designing for animal interaction (AXD): OzACI, an Australian chapter. In
Australian Computer Human Interaction Conference, 2018-12-04 - 2018-12-07, Melbourne, Australia.
184
1


Turner, Jane, Browning, David, & Morrison, Ann
(2018)
Pathways and paws(es): engaging human-animal partnerships for community building and slow cities.
In
Choi, J H J, McKay, D, Kelly, R, Waycott, J, Lugmayr, A, Morrison, A, et al. (Eds.) Proceedings of the 30th Australian Conference on Computer-Human Interaction (OzCHI 2018).
Association for Computing Machinery, United States of America, pp. 184-188.
260
3
1



Turner, Jane
(2018)
Rolling Stories: Table-top RPGs for engaging students in science.
[Exhibition/Event]
259

2017
Morrison, Ann, Manresa-Rea, Cristina, Eshraghi, Neda, Farley, Helen, & Turner, Jane
(2017)
Dogs and people (DAP): Working with sentient beings: Establishing methods for collaboration and cooperation with canines (and other animals) while ensuring safety and wellbeing for all. In
At Home with Digital Media, 2017-11-02 - 2017-11-03. (Unpublished)
165

Morrison, Ann, Turner, Jane, Farley, Helen, Webber, Sarah, & Oliver, Jessica L.
(2017)
Animal computer interaction (ACI) and designing for animal interaction (AXD). In
Australian Computer Human Interaction Conference, 2017-11-28 - 2017-12-01, Brisbane, Australia.
39
2


Turner, Jane & Taboada, Manuela
(2017)
Design and power: The importance of stories (Extended Abstract). In
The 2nd South – South Dialogues: Coloniality, Race, and Indigenous Epistemologies, 2017-11-29 - 2017-11-30. (Unpublished)
104

Turner, Jane
(2017)
Table top role-playing games as forum theatre. In
Digital Games Research Conference, 2017-07-02 - 2017-07-06, Australia.
169
49


2016
Turner, Jane
(2016)
Beyond game worlds: Story-ing storied space & the hope-full endeavour.
PhD
by Publication,
Queensland University of Technology.
289

Turner, Jane, Thomas, Lubi, Anderson, Iain, & Warton, Sean
(2016)
The Tenth 48hr Game Making Challenge (2016).
[Exhibition/Event]
30

2015
Turner, Jane
(2015)
African gamer: Whose story is it anyway?
In
Bidell, N J & Winschiers-Theophilus, H (Eds.) At the intersection of Indigenous and traditional knowledge and technology design.
Informing Science Press, United States of America, pp. 35-66.
2014
Turner, Jane & Thomas, Lubi
(2014)
The eighth 48 hour game making challenge (2014).
[Exhibition/Event]
2013
Turner, Jane, Owen, Cameron, Moyes, Gordon, Mohebbi, Arash, Foster, Tyson, & Kukucka, Susan
(2013)
2 Hour game jam at SLQ Garage Gamer - Live performance with crowd participation.
[Exhibition/Event]
Turner, Jane, Thomas, Lubi, Ditton, Matt, Anderson, Iain, Jaffit, Morgan, Dena, Christy, Moyes, Gordon, Killen, Tom, Hartley, Ben, Fitz-Walter, Zachary, & Ti, Jimmy
(2013)
Cube Jam (Engagement Innovation Project).
[Digital or visual products]
Turner, Jane & Thomas, Lubi
(2013)
GO423 - the second Game On / brIGDA Independant Game Symposium.
[Exhibition/Event]
121

Turner, Jane, Owen, Cameron, Freeman, Clinton, & Atherton, Luke
(2013)
Land of Ludos : envisioning a game jam as storied space and game.
[Artefact]
Turner, Jane, Thomas, Lubi, & Owen, Cameron
(2013)
Living the indie life: mapping creative teams in a 48 hour game jam and playing with data.
In
McCrea, C, Hjorth, L, Greuter, S, Mueller, F, & Richards, D (Eds.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death.
Association for Computing Machinery, United States, pp. 1-10.
13
9


Turner, Jane & Thomas, Lubi
(2013)
The seventh 48 hour game making challenge (2013).
[Exhibition/Event]
2012
Turner, Jane & Thomas, Lubi
(2012)
Visualising the 48 hour game making challenge.
The Dean's Research Seminar Poster Exhibition,
February 2012.
(Unpublished)
[Article]
63

Turner, Jane, Browning, David, & Moyes, Gordon
(2012)
Performing design analysis: game design creativity and the theatre of the impressed.
In
Tan, C T, Walker, C, & Cermak-Sassenrath, D (Eds.) Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System.
Association for Computing Machinery, United States, pp. 1-10.
1

Turner, Jane & Moyes, Gordon
(2012)
Performing design: game design, practice, praxis and the theatre of the impressed.
Journal of Creative Technologies, 2012(3), pp. 1-12.
149

Turner, Jane & Thomas, Lubi
(2012)
The sixth 48 hour game making challenge (2012).
[Exhibition/Event]
2011
Turner, Jane, Thomas, Lubi, Rosman, Giselle, & Ditton, Matt
(2011)
Journeys with friends. In
Games Connect Asia Pacific 2011, 2011-11-14 - 2011-11-16. (Unpublished)
122

Turner, Jane & Thomas, Lubi
(2011)
Apres le deluge - The Brisbane [Briz-lantis] (IGDA Perspectives Newsletter May, 2011).
[Composition]
581

Turner, Jane & Thomas, Lubi
(2011)
The fifth 48 hour game making challenge (2011).
[Exhibition/Event]
2010
Turner, Jane & Thomas, Lubi
(2010)
GCAP 2010 presentation : jams, jellybeans and the fruits of passion.
[Performance]
223

Turner, Jane, Thomas, Lubi, & Owen, Cameron
(2010)
48 Hour Game Making Challenge - In Progress [Four Episodes].
[Digital or visual products]
64

Turner, Jane & Thomas, Lubi
(2010)
The 48 hour Game Making Challenge: Jam, Jellybeans and the Fruits of Passion.
[Exhibition/Event]
204

Turner, Jane & Thomas, Lubi
(2010)
Presentation: Jams, Jellybeans and the Fruits of Passion.
[Artefact]
2009
Browning, David, Van Erp, Marlyn, Bodker, Mads, Bidwell, Nicola, & Turner, Jane
(2009)
Designing for naturally engaging experiences.
In
Gross, T, Kotze, P, Prates, R, Palanque, P, Winckler, M, Gulliksen, J, et al. (Eds.) Human-Computer Interaction: 12th IFIP TC 13 International Conference, INTERACT 2009, Proceedings [Lecture Notes in Computer Science, Vol 5727].
Springer, Germany, pp. 961-962.
Turner, Jane & Browning, David
(2009)
Designing spatial story-telling software.
In
Paay, J, Viller, S, & Kjeldskov, J (Eds.) OZCHI '09 - Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7.
Computer-Human Interaction Special Interest Group (CHISIG), Australia, pp. 153-160.
1

2008
2007
Turner, Jane
(2007)
Claiming places : game mods and graffiti.
YAQ Papers 2007,
August 2007.
[Article]
22

Bidwell, Nicola, Turner, Jane, Holdsworth, Jason, Lemmon, Colin, & Shay, Michael
(2007)
Heritage and habitus: Designing to support situated, living knowledge.
In
Noda, C, Broll, G, Rukzio, E, Wisner, P, De Luca, A, Cheverst, K, et al. (Eds.) Proceedings of the Joint Workshop Mobile Interaction with the Real World (MIRW 2007) and the 5th Workshop on 'HCI in Mobile Guides' (MGuides 2007).
University of Munich, Germany, pp. 27-32.
Turner, Jane & Bidwell, Nicola
(2007)
Mirror, mirror: Claiming digital places of the mundane mapping culture.
In
Graham, C & Rouncefield, M (Eds.) Proceedings of the International Workshop on Social Interaction and Mundane Technologies 2007.
University of Melbourne, Australia, Victoria, Melbourne, pp. 1-5.
130

Bidwell, Nicola, Radoll, Peter, & Truna, Jane
(2007)
Redisplacement by design.
Interactions, 14(2), pp. 12-14.
6

Turner, Jane, Browning, David, & Bidwell, Nicola
(2007)
Wanderer Beyond Game Worlds.
Leonardo Electronic Almanac, 6(2-3), pp. 1-11.