Virtual reality content for higher education curriculum

, Serpanchy, Kevin, & (2018) Virtual reality content for higher education curriculum. In VALA2018 Proceedings: 19th Biennial Conference and Exhibition. VALA - Libraries, Technology and the Future Inc., Australia, pp. 1-15.

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Description

Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Interaction within a virtual 3D environment has enormous possibilities for a number of different industries such as (but not limited to) business, healthcare, entertainment, architecture, engineering and all levels of education. This paper will discuss how Virtual Reality content and skillsets were introduced into coursework within various Queensland University of Technology (QUT) Faculties, as a result of a collaborated effort between QUT Library, ProQuest and representatives from several QUT Faculties and Divisions. In 2017 QUT Library established a research project with ProQuest to explore the design and delivery of Virtual Reality resources, content and application in Higher Education. The aim of the project was to deliver a Higher Education Virtual Reality pilot at QUT to enhance the student experience through the engagement of technology, whilst enabling lifelong learning capabilities. The unique research partnership between QUT Library and ProQuest facilitated an opportunity to explore high quality Virtual Reality content delivery options resulting in enhanced information resources. Throughout the project, QUT collaborated with ProQuest to identify appropriate Virtual Reality packages, suitable to be delivered by academic libraries in the Higher Education sector. The project included a search of the current literature, an environmental scan, focus groups, and interviews to identify the need within QUT Faculties for the use of Virtual Reality content and resources, which would subsequently provide additional options for blended learning resources. There have been a number of changes to external and internal university and library environments in the past decade. Examples include changes to the Higher Education sector in regards to the necessity to keep up-to-date with technological innovation and current market trends, as well as an increase in the range, variety and use of innovative content to improve and enliven the learning experience of students. These trends, including rising expectations of students (particularly school leavers) who have used Virtual Reality prior to entering the Higher Education environment, were contributing factors for the commencement of the project. The project resulted in partnerships with academic and professional staff across different QUT Faculties and Divisions. It enabled an opportunity for Faculties to offer additional online resources within their course curriculums; and where necessary, develop new skillsets for both students and staff. An awareness of the availability of Virtual Reality content and resources for Higher Education both within Australia and internationally needs to be further developed. QUT Library and ProQuest aspire to work with likeminded institutions throughout the world to continue exploring the opportunities of Virtual Reality content for Higher Education curriculum.

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ID Code: 116132
Item Type: Chapter in Book, Report or Conference volume (Conference contribution)
ORCID iD:
Howard, Sarahorcid.org/0000-0001-9478-7526
Lewin, Kimorcid.org/0000-0002-3499-7000
Measurements or Duration: 15 pages
Event Title: VALA Biennial Conference and Exhibition
Event Dates: 2018-02-13 - 2018-02-15
Event Location: Australia
Pure ID: 33300915
Divisions: Past > QUT Faculties & Divisions > Division of Technology, Information and Library Services
Copyright Owner: Consult author(s) regarding copyright matters
Copyright Statement: This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au
Deposited On: 14 Feb 2018 11:23
Last Modified: 24 Feb 2026 16:42