Consuming conflict: Militainment, desire and virtual reality in contemporary art
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Guy Lobwein Thesis
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Available under License Creative Commons Attribution Non-commercial No Derivatives 4.0. |
Description
This research project used VR technologies in a contemporary art practice to creatively and critically investigate military-themed entertainment (militainment). The project culminated in a series of VR art installations that reinterpreted militaristic video games, films, and histories to question their influence on both the artist-researcher as well as broader contemporary culture.
Although VR technology has been present in contemporary art for decades, its relationship to discourses of militainment and histories of armed conflict remains under-explored in a creative practice research context. This project utilised auto-ethnography and experimental creative practice to explore an affective relationship with these discourses; generating new creative responses to the pervasive social influence of military screen-culture.
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ID Code: | 180892 |
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Item Type: | QUT Thesis (Master of Philosophy by Creative Works) |
Supervisor: | McKewen, Daniel, Robb, Charles, & Pennings, Mark |
Keywords: | Militainment, Desire, Auto-ethnography, Virtual Reality, Contemporary Art, Jouissance, Photogrammetry |
DOI: | 10.5204/thesis.eprints.180892 |
Divisions: | Past > QUT Faculties & Divisions > Creative Industries Faculty Current > Schools > School of Creative Practice |
Institution: | Queensland University of Technology |
Deposited On: | 23 Apr 2020 02:30 |
Last Modified: | 23 Apr 2020 02:30 |
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