Collective well-being in oceanic esports
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Xin Ming Chen Thesis
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Available under License Creative Commons Attribution Non-commercial No Derivatives 4.0. |
Description
Despite the focus on well-being in transformative service research, limited research examines the well-being of actors beyond consumers and service entities. This study examines collective well-being using in-depth semi-structured interviews with four crucial roles (i.e., players, tournament/league organisers, team owners/managers, and casters) in the Oceanic Dota 2 esports scene. The findings show that there is a relationship and between individual and collective well-being. Ultimately this suggest that the enhancement and destruction of actors’ well-being is linked with the viability of the ecosystem within which the actors are situated.
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ID Code: | 225972 |
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Item Type: | QUT Thesis (Master of Philosophy) |
Supervisor: | Luck, Edwina & Schuster, Lisa |
Keywords: | collective well-being, Value co-creation, value co-destruction, well-being, esports, service ecosystem, business ecosystem, service ecosystem well-being, Actor-for-actor framework, transformative service research |
DOI: | 10.5204/thesis.eprints.225972 |
Divisions: | Current > QUT Faculties and Divisions > Faculty of Business & Law Current > Schools > School of Advertising, Marketing & Public Relations |
Institution: | Queensland University of Technology |
Deposited On: | 26 Nov 2021 04:09 |
Last Modified: | 26 Nov 2021 04:09 |
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