Need Satisfaction, Passion and Wellbeing Effects of Videogame Play prior to and during the COVID-19 Pandemic

, , , & Mandryk, Regan (2022) Need Satisfaction, Passion and Wellbeing Effects of Videogame Play prior to and during the COVID-19 Pandemic. Computers in Human Behavior, 131, Article number: 107232.

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Description

Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames. Due to the challenges and stressors associated with living in a pandemic, it is even more crucial now to understand how engagement with videogames influence players’ wellbeing. This study, therefore, utilises Self-Determination Theory and the Dualistic Model of Passion to explore the relationships between people’s need satisfaction (and frustration), passion for videogames, and wellbeing prior to and during the COVID-19 pandemic. Findings showed that, during both periods, in-game need satisfaction could lead to either harmonious or obsessive passion for videogames, while frustration of needs through important life domains was more likely to determine an obsessive passion. The findings also highlighted significant differences in wellbeing outcomes seen prior to and during the COVID-19 pandemic, suggesting that videogame engagement may play an important role in improving players’ vitality and lowering psychological distress during this time.

Impact and interest:

24 citations in Scopus
6 citations in Web of Science®
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ID Code: 228092
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Johnson, Danielorcid.org/0000-0003-1088-3460
Measurements or Duration: 15 pages
Keywords: Computer games, Video Games, Self-Determination, Need Satisfaction, Passion, Wellbeing, Obsessions, Covid-19
DOI: 10.1016/j.chb.2022.107232
ISSN: 0747-5632
Pure ID: 105639937
Divisions: Current > Research Centres > Centre for Behavioural Economics, Society & Technology
Current > QUT Faculties and Divisions > Faculty of Business & Law
Current > QUT Faculties and Divisions > Faculty of Science
Current > Schools > School of Computer Science
Copyright Owner: 2022 Elsevier Ltd.
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Deposited On: 14 Feb 2022 06:09
Last Modified: 26 Jul 2024 03:04