Browse By Person: Formosa, Jessica

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Number of items: 7.

2023

2022

, , Horton, Ella M., , Mandryk, Regan L., , & (2022) Definitions of Esports: A Systematic Review and Thematic Analysis. Proceedings of the ACM on Human-Computer Interaction, 6, Article number: 227.
Number of citations in Scopus 17

, , Frommel, Julian, , Mandryk, Regan L., , & (2022) Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Cyberpsychology, Behavior, and Social Networking, 25(5), pp. 310-315.
Number of full-text downloads 91
Number of citations in Scopus 3
Number of citations in Web of Science® 2

, , Perry, Ryan, Lalande, Daniel, , , & Mandryk, Regan (2022) Unsatisfied needs as a predictor of obsessive passion for videogame play. Psychology of Popular Media, 11(1), pp. 47-55.
Number of full-text downloads 383
Number of citations in Scopus 12
Number of citations in Web of Science® 7

2021

, , , , & (2021) Virtual reality esports - understanding competitive players' perceptions of location based VR esports. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths. Association for Computing Machinery (ACM), United States of America.
Number of citations in Scopus 5

2020

, , , , & (2020) See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity. In CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), United States of America, pp. 1-13.
Number of citations in Scopus 55
Number of citations in Web of Science® 1

This list was generated on Sun Aug 4 09:10:00 2024 AEST.