Browse By Person: Formosa, Jessica
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Group by: Date | Item Type
Number of items: 12.
2025
Formosa, Jessica, Türkay, Selen, Mandryk, Regan L., & Johnson, Daniel
(2025)
A Qualitative Exploration on the Role of Videogames during Difficult Times: An Emotion Regulation Perspective.
Proceedings of the ACM on Human-Computer Interaction, 9(6), Article number: GAMES033 953-975.
Formosa, Jessica
(2025)
The Role of Videogames during Difficult Times: Through the Lens of Self-Determination Theory and the Dualistic Model of Passion.
PhD
by Publication,
Queensland University of Technology.
2,260
2,260
Formosa, Jessica, Frommel, Julian, Mandryk, Regan L., Tobin, Stephanie J., Turkay, Selen, & Johnson, Daniel
(2025)
Emotion regulation, need satisfaction, passion and problematic video game play during difficult times.
Behaviour and Information Technology, 44(13), pp. 3271-3296.
371
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7
371
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7
Micallef, David & Formosa, Jessica
(2025)
Esports Culture in Oceania.
In
Jenny, Seth E., Besombes, Nicolas, Brock, Tom, Cote, Amanda C., & Scholz, Tobias M. (Eds.) Routledge Handbook of Esports.
Routledge, Abingdon, Oxon, pp. 618-629.
2024
Johnson, Daniel, Danby, Susan, Theobald, Maryanne, Mackenzie, Janelle, Amery, Pip, Kervin, Lisa, Barrie, Lance, Smith, Simon, Mann, Dwayne L., Horton, Ella M., Andradi, Manesha, & Formosa, Jessica
(2024)
QUT RITEC Final Report.
Australian Research Council Centre of Excellence for the Digital Child, Australia.
267
267
2023
Turkay, Selen, Lin, Allan, Johnson, Daniel, & Formosa, Jessica
(2023)
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions.
Behaviour and Information Technology, 42(11), pp. 1720-1739.
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26
2022
Formosa, Jessica, O'Donnell, Nicholas, Horton, Ella M., Turkay, Selen, Mandryk, Regan L., Hawks, Michael, & Johnson, Daniel
(2022)
Definitions of Esports: A Systematic Review and Thematic Analysis.
Proceedings of the ACM on Human-Computer Interaction, 6, Article number: 227.
75
75
Formosa, Jessica, Johnson, Daniel, Turkay, Selen, & Mandryk, Regan
(2022)
Need Satisfaction, Passion and Wellbeing Effects of Videogame Play prior to and during the COVID-19 Pandemic.
Computers in Human Behavior, 131, Article number: 107232.
216
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57
216
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57
Luxford, Ethan, Turkay, Selen, Frommel, Julian, Tobin, Stephanie J., Mandryk, Regan L., Formosa, Jessica, & Johnson, Daniel
(2022)
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being.
Cyberpsychology, Behavior, and Social Networking, 25(5), pp. 310-315.
355
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11
355
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11
Johnson, Daniel, Formosa, Jessica, Perry, Ryan, Lalande, Daniel, Türkay, Selen, Obst, Patricia, & Mandryk, Regan
(2022)
Unsatisfied needs as a predictor of obsessive passion for videogame play.
Psychology of Popular Media, 11(1), pp. 47-55.
628
35
33
628
35
33
2021
Turkay, Selen, Formosa, Jessica, Cuthbert, Robert, Adinolf, Sonam, & Brown, Ross
(2021)
Virtual reality esports - understanding competitive players' perceptions of location based VR esports.
In
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths.
Association for Computing Machinery (ACM), United States of America.
19
8
19
8
2020
Turkay, Selen, Formosa, Jessica, Adinolf-Dinnerstein, Sonam, Cuthbert, Robert, & Altizer Jr, Roger
(2020)
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity.
In
CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.
Association for Computing Machinery (ACM), United States of America, pp. 1-13.
121
47
121
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