Development of the niggle app for supporting young people on their dynamic journey to well-being: Co-design and qualitative research study

, , , , Smith, Calvin, , , & (2021) Development of the niggle app for supporting young people on their dynamic journey to well-being: Co-design and qualitative research study. JMIR mHealth and uHealth, 9(4), Article number: e21085.

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Background: Adolescence is a life stage characterized by intense development and increased vulnerability. Yet, young people rarely seek help for mental health, often due to stigma and embarrassment. Alarmingly, even those who do seek help may not be able to receive it. Interventions focused on well-being offer a protective factor against adversity. Highly effective, innovative, theoretically sound, accessible, and engaging mobile health (mHealth) interventions that can be used to look beyond mental ill-health and toward mental well-being are urgently needed. Objective: We aimed to explore how young Australians conceptualize and construct recovery journeys from feeling unwell to being well in order to inform the conceptual design of a youth-led information-, resource-, and support-focused mHealth intervention. Methods: A sample of young people, grouped by age (12-15 years, 16-19 years, and 20-25 years), took part in 3 in-person participatory design workshops (per group). Young people's understanding and representation of well-being, feeling unwell, and the recovery journey were investigated using visual and linguistic data collection methods: photo elicitation and journey mapping. A social constructionist perspective was used for thematic analysis to produce a conceptual model of the recovery journey. A mobile app was co-designed and all app functions were mapped through iterative development and testing by young people and a team of psychology, research, design and information technology experts. Results: Young people (n=25) described a 6-stage journey with specific barriers and coping strategies. The findings, when situated within the personal recovery framework in mental health, emphasize the cyclic and iterative model of change. Through co-design, the new app-Niggle-was conceptualized as a visual representation of an amorphous problem, which can be addressed through app functions corresponding to the most helpful strategies that young people used to progress through the stages of their recovery journey. Conclusions: Niggle is available to offer support to young people for a range of problems and provides a hot link to counseling services in Australia. This paper elaborates on the process of in-depth qualitative data collection through visual, linguistic, and co-design methods. The findings of this study give insight into young people's understanding of well-being and recovery. This paper could aid the development of high-quality personalized mHealth interventions and support resources.

Impact and interest:

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5 citations in Web of Science®
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ID Code: 233388
Item Type: Contribution to Journal (Journal Article)
Refereed: Yes
ORCID iD:
Stoyanov, Stoyan R.orcid.org/0000-0003-3399-3347
Kavanagh, David J.orcid.org/0000-0001-9072-8828
Sade, Gavinorcid.org/0000-0002-8764-0216
Additional Information: Funding Information: This project was primarily funded by the Australian Research Council (Linkage grant ARC LP150100178). Further financial contribution was provided by Kids Helpline and Queensland University of Technology. The authors of this paper would like to express their deepest gratitude to tall young people who took part in the project. Furthermore, we thank John Dalgleish for his passion, support and contribution to this project and Tracy Adams for her dedication and commitment to the well-being of children and young people.
Measurements or Duration: 17 pages
Keywords: Adolescence, Co-design, MHealth, Participatory design, Qualitative research, Recovery, Thematic analysis, Visual methods, Well-being, Young people, Youth
DOI: 10.2196/21085
ISSN: 2291-5222
Pure ID: 112595299
Divisions: Current > QUT Faculties and Divisions > Faculty of Creative Industries, Education & Social Justice
Current > Schools > School of Creative Practice
Current > Schools > School of Design
Current > QUT Faculties and Divisions > Faculty of Health
Current > Schools > School of Psychology & Counselling
Funding Information: This project was primarily funded by the Australian Research Council (Linkage grant ARC LP150100178). Further financial contribution was provided by Kids Helpline and Queensland University of Technology. The authors of this paper would like to express their deepest gratitude to tall young people who took part in the project. Furthermore, we thank John Dalgleish for his passion, support and contribution to this project and Tracy Adams for her dedication and commitment to the well-being of children and young people.
Funding:
Copyright Owner: 2021 The Authors
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Deposited On: 06 Jul 2022 06:09
Last Modified: 01 Mar 2024 00:57