Browse By Person: Polson, Debra
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Group by: Date | Item Type
Number of items: 51.
2019
Miller, Evonne & Polson, Debra
(2019)
Apps, avatars, and robots: The future of mental healthcare.
Issues in Mental Health Nursing, 40(3), pp. 208-214.
49
36
49
36
2018
Hamilton, Grant, Swann, Levi, Kutty, Sangeetha, Hearn, Greg, Nayak, Richi, Donovan, Jared, Polson, Debra, Rittenbruch, Markus, & Hellens, Roger
(2018)
Detecting opportunities and challenges for Australian rural industries: Final report - February, 2018 (Publication No. 18/009).
Detecting Opportunities and Challenges for Australian Rural Industries.
AgriFutures Australia, Australia.
71
71
Hamilton, Grant, Swann, Levi, Kutty, Sangeetha, Hearn, Greg, Nayak, Richi, Donovan, Jared, Polson, Debra, Rittenbruch, Markus, & Hellens, Roger
(2018)
Horizon scan 4: November, 2017 (Publication No. 18/008).
Detecting Opportunities and Challenges for Australian Rural Industries.
AgriFutures Australia, Australia.
45
45
2017
Polson, Debra, Kerr, Jeremy, Quagliata, Ryan, & Wong, Clinton
(2017)
Decoding the Marvel Cinematic Universe. An interactive data visualisation tool for exploring categories and connections between films, characters, artefacts and attributes.
[Digital or visual products]
60
60
Hamilton, Grant, Swann, Levi, Kutty, Sangeetha, Hearn, Greg, Nayak, Richi, Rittenbruch, Markus, Hellens, Roger, Polson, Debra, & Donovan, Jared
(2017)
Horizon scan 2: April, 2017 (Publication No. 17/033).
Detecting Opportunities and Challenges for Australian Rural Industries.
Rural Industries Research and Development Corporation, Australia.
116
116
Hamilton, Grant, Swann, Levi, Kutty, Sangeetha, Hellens, Roger, Hearn, Greg, Nayak, Richi, Donovan, Jared, Polson, Debra, & Rittenbruch, Markus
(2017)
Horizon scan 3: July, 2017 (Publication No. 17-049).
Detecting Opportunities and Challenges for Australian Rural Industries.
Rural Industries Research and Development Corporation, Australia.
Polson, Debra, Deen, Terry, Quijano, Sarah, & Christensen, Bryce
(2017)
The Marvel cinematic universe mixed reality mobile experience.
[Digital or visual products]
104
104
Polson, Debra, Taylor, Wade, Quagliata, Ryan, Corporal, Nathan, & Burden, Allan
(2017)
ScuttleBot Mayhem: Robots, sensors and collaborative play.
[Digital or visual products]
98
98
Polson, Debra, Bulley, Kiara, Taylor, Wade, Quagliata, Ryan, Cunin, Pascal, & Burden, Alan
(2017)
The Virtual Fashion Studio - An experiment in design innovation and future retail experiences.
[Digital or visual products]
71
71
Polson, Debra, Taylor, Wade, Quagliata, Ryan, & Burden, Alan
(2017)
Virtual mannequins: Demonstrating the future of retail experiences.
[Digital or visual products]
30
30
Devitt, S, Perez, Tristan, Polson, Debra, Pearce, Tamara, Quagliata, Ryan, Taylor, Wade, Thornby, David, & Beekhuyzen, Jenine
(2017)
A cognitive decision tool to optimise integrated weed management.
In
Nelson, W (Ed.) Proceedings of the 7th Asian-Australasian Conference on Precision Agriculture.
Precision Agriculture Association of New Zealand (PAANZ), New Zealand, pp. 1-8.
140
140
Polson, Debra, Devitt, S, Perez, Tristan, Quagliata, Ryan, & Taylor, Wade
(2017)
A scenario-based data simulator: Supporting weed management decisions for cotton farmers.
[Digital or visual products]
58
58
2016
Hamilton, Grant, Kutty, Sangeetha, Swann, Levi, Johnson, Sandra, Donovan, Jared, Weeks, Clinton, Kowalkiewicz, Marek, Nayak, Richi, Hearn, Greg, Polson, Debra, Rittenbruch, Markus, & Barnett, Paul
(2016)
Horizon scan 1: Consumer Preferences: November, 2016.
Horizon Scanning - Opportunities for New Technologies and Industries.
AgriFutures Australia, Australia.
Polson, Debra, Hellens, Roger, Taylor, Wade, & Quagliata, Ryan
(2016)
Future fruit simulator and 3D food printer.
[Digital or visual products]
19
19
Zelenko, Oksana, Polson, Debra, Kerr, Jeremy, Kraal, Ben J., Evans, Richard, Austin, Caroline, Brough, Dean, & McAuliffe, Marisha B.
(2016)
Reimagining the future of C&K through design thinking. In
Creche & Kindergarten (C&K) Early Education & Care Conference, 2016-06-24, Brisbane , Australia. (Unpublished)
34
34
2015
Polson, Debra & Shah, Vidhi Lalit
(2015)
'Blind faith'. An experiment with narrative agency in game design.
In
Kurosu, M (Ed.) Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170].
Springer, Switzerland, pp. 618-627.
164
1
164
1
Polson, Debra & Fung, Kiki
(2015)
Hybrid story worlds: Australia's First International Virtual Reality Festival.
[Exhibition/Event]
39
39
2014
Polson, Debra & Cook, Ann-Marie
(2014)
Measuring online user engagement: the limitations of Web analytics.
In
Cook, A, Polson, D, Brackin, A, & Velikovsky, J (Eds.) Transmedia practice: A collective approach.
Inter-Disciplinary Press, United Kingdom, pp. 25-33.
Polson, Debra, Kennedy, Rosemary, Chang, Vivien, & Harvey, Megan
(2014)
STAC living. Promoting efficient multi-residential buildings in subtropical climates.
[Digital or visual products]
249
249
Polson, Debra, Cook, Ann-Marie, Velikovsky, JT, & Brackin, Adam (Eds.)
(2014)
Transmedia practice: A collective approach.
Inter-Disciplinary Press, United Kingdom.
2013
Rittenbruch, Markus, Sorensen, Andrew, Donovan, Jared, Polson, Debra, Docherty, Michael, & Jones, Jeff
(2013)
The Cube: A very large-scale interactive engagement space.
In
Horn, M S & Nacenta, M A (Eds.) Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces.
Association for Computing Machinery, United States of America, pp. 1-10.
692
28
692
28
Polson, Debra M.
(2013)
The SCOOT experience : games in place : collaborative interventions in socio-spatial practices.
PhD
thesis,
Queensland University of Technology.
133
133
Polson, Debra, Maguire, Robyn, & Selin, Cassandra
(2013)
The multi-platform user engagement and data visualisation tool.
[Digital or visual products]
458
458
2012
Polson, Debra, Wallace, David, Selin, Cassandra, & Mellow, Warwick
(2012)
The ECOS Project: An interactive simulation to promote an ECO-friendly universe.
[Digital or visual products]
45
45
Polson, Debra & Selin, Cassandra
(2012)
The ECOS green buildings project: Data dramatization, visualization and manipulation.
In
Tjoa, A M, Auweter, A, Tahamtan, A, & Kranzlmuller, D (Eds.) ICT as Key Technology against Global Warming: Second International Conference, ICT-GLOW 2012, Proceedings [Lecture Notes in Computer Science, Volume 7453].
Springer, Germany, pp. 33-43.
3
3
Polson, Debra, Commens, Carley, McGowan, Lee, Synot, Sara, Bricknell, Kelsey, & McCarthy, Tegan
(2012)
Street reads - Creating mobile walking events.
[Exhibition/Event]
28
28
2010
Morgan, Colleen & Polson, Debra
(2010)
How can we exploit mobile data to customise learning based on a student’s environmental surroundings? In
IADIS International Conference Mobile Learning 2010, 2010-03-19 - 2010-03-21.
Polson, Debra & Morgan, Colleen
(2010)
The 10% rule: Maximising learning through collaborative game design.
In
Isaias, P & Sanchez, I A (Eds.) Proceedings of the IADIS International Conference Mobile Learning 2010.
IADIS Press, http://www.iadisportal.org/digital-library, pp. 197-204.
384
7
384
7
Polson, Debra & Morgan, Colleen
(2010)
MiLK: students building mobile learning games in everyday places.
In
Chova, L G, Belenguer, D M, & Candel Torres, I (Eds.) INTED2010 Proceedings.
International Association of Technology, Education and Development (IATED), http://library.iated.org/publications/INTED2010, pp. 2881-2888.
253
253
Polson, Debra & Morgan, Colleen
(2010)
Towards an intelligent learning system for the natural born cyborg.
Journal of the Research Center for Educational Technology, 6(1), pp. 185-193.
209
209
2009
Polson, Debra
(2009)
Alternate reality games and education innovation. In
Get Game! 2009 : Games in Learning Conference, 2009-08-11 - 2009-08-11.
23
23
Morgan, Colleen & Polson, Debra
(2009)
The figmentum project: Appropriating information and communication technologies to animate our urban fabric.
In
Foth, M (Ed.) Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City.
Information Science Reference, United States, pp. 144-157.
2008
Polson, Debra, Heng, Shu-Min, & Wallace, David
(2008)
Farm It Right. Sustainable Farming Simulation.
[Digital or visual products]
821
821
Polson, Debra
(2008)
Location-based games : transforming everyday environments into dynamic learning spaces. In
Get Game 2008! Games in Learning Conference, 2008-06-06 - 2008-06-06. (Unpublished)
Polson, Debra
(2008)
Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg. In
AGTA/STiS Conference 2008, 2008-09-29 - 2008-10-02. (Unpublished)
Polson, Debra & Morgan, Colleen
(2008)
MiLK: Transforming everyday places into dynamic learning spaces with mobile and web technologies. In
Conference on Mobile Learning (1st), 2008-10-07 - 2008-10-10.
Polson, Debra, Wallace, David, Huang, Duzhi, & Morgan, Colleen
(2008)
Milk.
[Digital or visual products]
2007
Polson, Debra, Huang, Sherwin, & Morgan, Colleen
(2007)
Cipher cities : effective user interface design for building a digital social network around location-based gaming. In
Mobility conference 2007 : the 4th International Conference on Mobile Technology, Applications, and Systems, Mobility 2007, 2007-09-10 - 2007-09-12.
505
2
505
2
Polson, Debra & Caceres, Marcos
(2007)
Lesser-known worlds : bridging the telematic flows with located human experience through game design.
In
de Castell, Suzanne & Jenson, Jennifer (Eds.) Worlds in Play. International Perspectives on Digital Games Research. Vol. 21.
Peter Lang Publishing, New York.
Polson, Debra & Morgan, Colleen
(2007)
MILK : the Mobile Informal Learning Kit. Collaborating to design successful mobile learning applications. In
IADIS Mobile Learning 2007 International Conference, 2007-07-05 - 2007-07-07.
368
3
368
3
Polson, Debra & Morgan, Colleen
(2007)
Now everything looks like a game : Mobile phones and location-based games. In
Mobility conference 2007 : the 4th International Conference on Mobile Technology, Applications, and Systems, Mobility 2007, 2007-09-10 - 2007-09-12.
370
2
370
2
2006
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, Montgomery, Kim, & McIndoe, Gael
(2006)
Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device.
Personal and Ubiquitous Computing, 10(2-3), pp. 166-169.
Jacobs, Joanne & Polson, Debra
(2006)
Mobile learning, social learning. In
Online Learning and Teaching Conference on Learning on the Move (OLT 2006), 2006-09-26 - 2006-09-26.
303
303
Polson, Debra
(2006)
SCOOT game event : families as partners in learning. In
X Media Lab 2006. Games In Learning, 2006-12-06 - 2006-12-08. (Unpublished)
2005
Sade, Gavin & Polson, Debra
(2005)
Spaces and traces: ecologies of mixed reality teaching environments.
In
Proceedings of Online Teaching 2005: Beyond Delivery.
Queensland University of Technology, Australia, Queensland, Brisbane, pp. 230-240.
207
207
2004
Polson, Debra & Wallace, David M.
(2004)
SCAPE sustainable urban design simulation.
[Digital or visual products]
