Browse By Person: Tarlinton, Dannielle
![]() | Up a level |
Group by: Date | Item Type
Number of items: 10.
2026
Winter, Abbe, Gillett-Swan, Jenna, Barnes, Naomi, Challen, Cate, Freeman, Keri, Gordon, Danielle, Rixon, Tessa, Long, Tom, Mellick, Zoe, Turner, Jane, Blackler, Alethea, Arnold, Julie, Cross, Cassandra, Vickery, Nicole, Johansen, Stine, Pyle, David, Pieterse, Emily, & Tarlinton, Dannielle
(2026)
The Time of Our Lives: SUAW as a Space for Academic Writing Wellbeing.
In
Lemon, Narelle, Bolzle, Aaron, Santa Cruz, Malaika, & Saunders, Rennie (Eds.) Cultivating Wellbeing and Community through Writing in Academia: Shifting the Culture with Shut Up & Write!
Routledge, Abingdon, Oxon, pp. 172-184.
2025
Wang, Yuehao, Blackler, Alethea, Ploderer, Bernd, Vickery, Nicole, & Tarlinton, Dannielle
(2025)
Understanding Imaginative Play and Physical Activity through Tangible Design: A Longitudinal Evaluation of the Bee Buzz Buddy.
In
Intergenerational Association of Societies of Design Research Congress 2025.
Taipei, Taiwan. (In Press)
Wang, Yuehao, Ploderer, Bernd, Blackler, Alethea, Tarlinton, Dannielle, & Vickery, Nicole
(2025)
Parent Perspectives on Tangible Digital Toys for Preschool Children's Physically Active Play.
In
Viller, Stephen, Paay, Jeni, Fredericks, Joel, Turner, Jane, Vickery, Nicole, Wadley, Greg, et al. (Eds.) OzCHI '24: Proceedings of the 36th Australian Computer-Human Interaction Conference.
Association for Computing Machinery (ACM), United States of America, pp. 801-809.
40
40
Tarlinton, Dannielle
(2025)
Designing Novel Technologies to Engage Young Children in Active Play.
PhD
by Publication,
Queensland University of Technology.
229
229
2023
Wang, Yuehao, Dwyer, James, Vickery, Nicole, Ploderer, Bernd, Tarlinton, Dannielle, & Blackler, Alethea
(2023)
Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children's Active Play.
In
Ferraris, Silvia, Rognol, Valentina, & Nimkulra, Nithikul (Eds.) Proceedings of the International Conference 2023 of the Design Research Society Special Interest Group on Experiential Knowledge (EKSIG): From Abstractness to Concreteness - experiential knowledge and the role of prototypes in design research.
Politecnico di Milano, Italy, pp. 83-102.
160
160
2022
Vickery, Nicole, Tarlinton, Dannielle, Wang, Yuehao, & Blackler, Alethea
(2022)
The Digital Children of the COVID-19 Pandemic: The Potential of Tangible Technology to Address the Barriers to Children’s Active Play caused by the COVID-19 Pandemic. In
Tangible Interaction for Well-being - Workshop, 2022-05-01 - 2022-05-01, New Orleans, United States. (Unpublished)
114
114
Vickery, Nicole, Tarlinton, Dannielle, Wang, Yuehao, & Blackler, Alethea
(2022)
Digital toys as tangible, embodied, embedded interactions.
In
Lockton, D., Lenzi, S., Hekkert, P., Oak, A., Sadaba, J., & Lloyd, P. (Eds.) Proceedings of DRS2022: Bilbao.
Design Research Society, United Kingdom.
161
2
161
2
Wang, Yuehao, Vickery, Nicole, Tarlinton, Dannielle, Ploderer, Bernd, Knight, Linda, Blackler, Alethea, & Wyeth, Peta
(2022)
Exploring the Affordances of Digital Toys for Young Children's Active Play.
In
Sweetser, Penny, Lawrence Taylor, Jennyfer, Martin, Charles, Mckay, Dana, Rogerson, Melissa, Cumbo, Bronwyn, et al. (Eds.) OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer Interaction.
Association for Computing Machinery (ACM), United States of America, pp. 325-337.
6
6
Tarlinton, Dannielle, Vickery, Nicole, Wang, Yuehao, Knight, Linda, & Blackler, Alethea
(2022)
Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
In
Sweetser, Penny, Lawrence Taylor, Jennyfer, Martin, Charles, Mckay, Dana, Rogerson, Melissa, Cumbo, Bronwyn, et al. (Eds.) OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer Interaction.
Association for Computing Machinery (ACM), United States of America, pp. 97-110.
104
2
104
2
2021
Vickery, Nicole, Wang, Yuehao, Tarlinton, Dannielle, Blackler, Alethea, Ploderer, Bernd, Wyeth, Peta, & Knight, Linda
(2021)
Embodied Interaction Design for Active Play with Young Children: A Scoping Review.
In
Buchanan, George, Davis, Hilary, Al Mahmud, Abdullah, Sarsenbayeva, Zhanna, Soro, Alessandro, Munoz, Diego, et al. (Eds.) OzCHI '21: Proceedings of the 33rd Australian Conference on Human-Computer Interaction.
Association for Computing Machinery (ACM), New York, NY, pp. 293-306.
116
7
116
7
